Template:SkyrimCamps
Location
Robber's Gorge is a well fortified bandit encampment straddling the main roadway and commands a strategic location along the main road leading from Whiterun to Solitude. The camp is located in the Hjaalmarch Hold.
Description
The fort is controlled by a bandit chief who commands 6 bandits. The fort is well fortified with one main access point, several watch towers and two rock-fall traps which are controlled by the lever at the watchtowers.
There is also an underwater access point, and a few ways to jump over the rocks lining one side of it. The Bandit chief's house at the top of the fort has various chests and desks which contain gold and other items.
Robber's Cove
In the back of the house there is a trapdoor to Robber's Cove with chests and a water access point to the fort. The Bandit Chief's Journal in the cave describes the location of an additional chest on an island to the south of the fort.
Notable Items
- Bandit Leader's Journal
- Gold
- Potions
- Various armor and weapons
- Skill Book (Archery): The Black Arrow, v.2 on the table of the cabin at the top of the hill.
- Key to Robber's Cave (Bandit Chief)
Quests
- Retrieve Kharjo's Moon Amulet - Radiant quest to retrieve an amulet for Kharjo.
Enemies
Alchemy
- Namira's Rot
- Blisterwort
- Impstool
Mining
- Corundum Ore vein
Notes
The cave is an excellent source of Blisterwort, an ingredient in healing potions.
Bugs
After Robber's Gorge has been cleared, and that's also stated on the map, it's possible that the bandits spawn again, but the second time, the bandit leader will be absent.Not a bug, after allowing some time to pass the cleared locations can become reinhabited, other such places include Dragon Lairs, Camps, and Caves.
Appearances
- The Elder Scrolls V: Skyrim Template:1st