Elder Scrolls
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Elder Scrolls
SanctuaryMW
For other uses, see Sanctuary.

Sanctuary is a magic effect and a spell that increases the target's chance of dodging attacks. It impacts hand-to-hand combat, and evading attacks made with melee or ranged weapons, but has no effect on magic. Sanctuary is a member of the Illusion school of magic, governed by Personality. Its base Magicka cost is 1 point.

This effect's magnitude is added directly to the target's percent chance of evading physical attacks. For example, a person with a 15% chance who uses a 10-point effect will have a 25% chance for the duration. The portion added by the effect is not influenced by Fatigue. Sanctuary has a greater impact on the chance of evasion than fortifying Agility or Luck attributes by the same amount (even when fully rested) for the same Magicka base cost.

Character creation[]

There are three ways to acquire a Sanctuary spell during character creation:

Spells[]

The following spells consist of a Sanctuary effect. They may include additional effects. See articles for details.

Sanctuary Spells
Name Type Cost
MagickaIcon
Mag.
Min.
Mag.
Max.
Duration
(sec.)
Area
(ft.)
Range Gold Base ID
Akaviri Danger-Sense Ability 0 10 10 Constant 0 Self akaviri danger-sense
Ancestor Guardian Power 0 50 50 60 0 Self ancestor guardian
Baleful Glower Spell 1 10 8 720 0 Self baleful glower
Father's Hand Spell 5 1 40 5 0 Self father's hand
Her Mirror TR Ability 0 40 50 Constant 0 Self Her_Mirror
Hrothmund's Blessing BM Spell 1 5 5 180 0 Touch hrothmund blessing
Maar Gan Blessings Spell 123 75 75 30 0 Touch shrine_maargan_npc_sp
Sanctuary * Spell 15 10 10 30 0 Self sanctuary
Shadow Weave Spell 20 20 20 10 0 Self shadow weave
Sotha's Grace Spell 3 1 20 5 0 Self sotha's grace
* The Nerevarine starts the game with this spell if Illusion is a major skill. Gold = Available for purchase from a spell merchant.

Merchants[]

The following spell merchants are purveyors of a spell consisting of a Sanctuary effect:

Sanctuary Merchants
Name Faction M Location Spell
Arielle Phiencel Mages Guild 10 Sadrith Mora, Wolverine Hall: Mages Guild Shadow Weave
Arrille None  20  Seyda Neen: Arrille's Tradehouse Father's Hand
Bratheru Oran Hlaalu 10 Vivec City, Hlaalu Canton: Edryno Arethi's House Sotha's Grace
Bronrod the Roarer BM Skaal 8 Skaal Village: Bronrod the Roarer's House Shadow Weave
Ethasi Rilvayn * Morag Tong 10 Balmora: Morag Tong Guild Father's Hand
Fanildil Imperial Legion 10 Ebonheart: Hawkmoth Legion Garrison Shadow Weave
Folvys Andalor  Tribunal Temple 10 Ald'ruhn: Temple Sotha's Grace
Llaalam Madalas * Telvanni 10 Sadrith Mora: Llaalam Madalas: Mage Shadow Weave
Llaros Uvayn Hlaalu 10 Caldera: Governor's Hall Shadow Weave
Nilvyn Drothan Tribunal Temple 10 Ghostgate: Ghostgate Temple Father's Hand
Orrent Geontene Mages Guild 10 Ald'ruhn: Mages Guild Sotha's Grace
Salama Andrethi Telvanni 10 Tel Mora: Tower Services Shadow Weave
Salyni Nelvayn Morag Tong 10 Ald'ruhn: Morag Tong Guildhall Shadow Weave
Zanmulk Sammalamus Tribunal Temple 10 Gnisis: Temple Sanctuary

* This person's services are available to faction members of a sufficient rank only.

Items[]

The following items consist of a Sanctuary effect. They may include additional effects. See articles for details.

Enchanted Items
Item Type Mag.
Min.
Mag.
Max.
Duration
(sec.)
Area
(ft.)
Range Item ID
Amulet of Heartrime Amulet 10 20 30 0 Self artifact_amulet of heartrime
Belt of the Armor of God Belt 20 20 30 0 Self belt of the armor of god
Clanbringer BM Long Blade 1H 1 5 120 0 Self BM nordic silver longsword_cft
Father's Belt Belt 1 40 5 0 Self father's belt
Shadowweave Ring Ring 20 20 10 0 Self shadowweave ring
Watcher's Belt Belt 20 20 5 0 Self watcher's belt

See also[]

Appearances[]

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