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Shalidor's Maze

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[[File:The LabyrinthLabyrinthian.png|right|250px|Aerial view of the maze]]
 
[[File:The LabyrinthLabyrinthian.png|right|250px|Aerial view of the maze]]
'''Shalidor's Maze''' is a landmark located at the ancient [[Nord (Skyrim)|Nordic]] city of [[Labyrinthian (Skyrim)|Labyrinthian]]. The entrance is located directly east of the [[Bromjunaar Sanctuary]]. Traversing this maze results in a fight with a [[Dremora Kynval (Skyrim)|Dremora]] and a word for the [[Dismay]] [[Dragon Shout]].
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'''Shalidor's Maze''' is a landmark located at the ancient [[Nord (Skyrim)|Nordic]] city of [[Labyrinthian (Skyrim)|Labyrinthian]]. The entrance is located directly east of the [[Bromjunaar Sanctuary]] (Dragon Priest shrine). Traversing this maze results in a fight with a [[Dremora Kynval (Skyrim)|Dremora]] and a word for the [[Dismay]] [[Dragon Shout]].
   
 
==Background==
 
==Background==
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*[[Dragon's Tongue (Skyrim)|Dragon's Tongue]]
 
*[[Dragon's Tongue (Skyrim)|Dragon's Tongue]]
 
*[[Blue Mountain Flower]]
 
*[[Blue Mountain Flower]]
*Two samples of salts from the summoned atronachs ([[Fire Salts (Skyrim)|fire]], [[Frost Salts (Skyrim)|frost]], or [[Void Salts (Skyrim)|void]] salts)
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*Salts from the summoned atronachs
   
 
==Trivia==
 
==Trivia==
 
*One does not have to go through the maze and the four trials to access the word wall, as it is possible to simply walk around the maze to reach the wall.
 
*One does not have to go through the maze and the four trials to access the word wall, as it is possible to simply walk around the maze to reach the wall.
*It is possible to jump or use Whirlwind Sprint to reach the top of the structure surrounding the area to the west. There is a chest and, on the other side, a skeleton with a leveled mace.
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*It is possible to jump or use Whirlwind Sprint to reach the top of the structure surrounding the area to the west. There is a chest and, on the other side, a skeleton with an leveled mace.
*It is a unicursal maze, meaning there is only one path to follow. This type of maze is also known as a labyrinth, giving the ruin its name.
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*It is a unicursal maze, meaning there is only one path to follow.
 
*It is possible to one hit the [[Dremora Kynval (Skyrim)|Dremora Kynval]] and be teleported back to the start and unable to loot the body, due to it still being in Trials of Conjuration.
 
*It is possible to one hit the [[Dremora Kynval (Skyrim)|Dremora Kynval]] and be teleported back to the start and unable to loot the body, due to it still being in Trials of Conjuration.
 
*It is not necessary to use the enchanted staves to activate the sigils. E.g. Calm can be used on the Illusion sigil instead of Fear, and presumably any targeted spell from the proper school will work, except for Restoration. For Restoration, "Healing Hands" and "Heal Other" don't work - "Repel Lesser Undead," however, will. The difference is that the spell fires a projectile, which is the case for the latter spell, but not the former ones.
 
*It is not necessary to use the enchanted staves to activate the sigils. E.g. Calm can be used on the Illusion sigil instead of Fear, and presumably any targeted spell from the proper school will work, except for Restoration. For Restoration, "Healing Hands" and "Heal Other" don't work - "Repel Lesser Undead," however, will. The difference is that the spell fires a projectile, which is the case for the latter spell, but not the former ones.
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*Even though Shalidor's Maze was constructed as a test for Archmages, completing it doesn't require any previous magical abilities or knowledge, as spells required for it are given in the form of staves.
 
*Even though Shalidor's Maze was constructed as a test for Archmages, completing it doesn't require any previous magical abilities or knowledge, as spells required for it are given in the form of staves.
 
*Followers can get trapped in the area. It is safer to leave them outside.
 
*Followers can get trapped in the area. It is safer to leave them outside.
*From an aerial view, the shape of the maze appears to resemble an hourglass. Interestingly, there exists an "hourglass riddle" during the "[[Labyrinthian (Quest)|Labyrinthian]]" in {{Arena|!}}. The same riddle also appears during an {{Oblivion|!}} quest, "[[The Rosethorn Cache]]."
 
*One of the shutters within the maze hides a severed head with a gold coin in its mouth. This is reminiscent of [[wikipedia:Charon's obol|Charon's Obol]], the ancient Greek and Roman custom of placing a coin in the mouth of the deceased prior to burial.
 
   
 
==Bugs==
 
==Bugs==
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**{{ALLPLAT}} Fix: [[Fast Travel (Skyrim)|Fast-traveling]] from near the door outside could bring the follower back.
 
**{{ALLPLAT}} Fix: [[Fast Travel (Skyrim)|Fast-traveling]] from near the door outside could bring the follower back.
 
**{{ALLPLAT}} Fix: Trap the follower behind the bars of the maze by pulling the chain. Leave the maze and enter the Labyrinth, fast travel to another point and the follower should appear.
 
**{{ALLPLAT}} Fix: Trap the follower behind the bars of the maze by pulling the chain. Leave the maze and enter the Labyrinth, fast travel to another point and the follower should appear.
**{{XBOX360}}{{PS3}} Fix: Sometimes fast traveling to Labyrinthian will bring them back, fully functional if they do get stuck in the maze.
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**{{XBOX360}}{{PS3}} Fix: Sometimes fast traveling to Labyrithian will bring them back, fully functional if they do get stuck in the maze.
 
**Fix: Enter the maze again with follower inside, close both bars with the chains next to them (do the maze again from both sides). This way the follower gets trapped, so when approached closely, they teleport to the other side of the bars.
 
**Fix: Enter the maze again with follower inside, close both bars with the chains next to them (do the maze again from both sides). This way the follower gets trapped, so when approached closely, they teleport to the other side of the bars.
 
**Fix: If the follower is a candidate for marriage, doing the marriage ceremony may force them out of Shalidor's Maze.
 
**Fix: If the follower is a candidate for marriage, doing the marriage ceremony may force them out of Shalidor's Maze.
 
*{{XBOX360}} Paralyzing, as well as killing the Dremora in the Trials of Conjuration will teleport the Dragonborn back to the maze as normal, but the Dremora will not appear. Therefore, avoid hitting the Dremora with power strikes before teleporting back.
 
*{{XBOX360}} Paralyzing, as well as killing the Dremora in the Trials of Conjuration will teleport the Dragonborn back to the maze as normal, but the Dremora will not appear. Therefore, avoid hitting the Dremora with power strikes before teleporting back.
 
**Killing the Dremora with one hit while inside the Trials of Conjuration may result in not being teleported back to the maze, and staying stuck there.
 
**Killing the Dremora with one hit while inside the Trials of Conjuration may result in not being teleported back to the maze, and staying stuck there.
*{{ALLPLAT}} It is possible to fall through the bottom of the world here. After leaving the elevator, get back inside before it falls back into the floor. At the bottom, leaving the elevator will take the Dragonborn out of the map and they will fall to their death.
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*{{PC}} It is possible to fall through the bottom of the world here. After leaving the elevator, get back inside before it falls back into the floor. At the bottom, leaving the elevator will take the Dragonborn out of the map and they will fall to their death.
 
*{{PC}} Using a shout will also cause the elevator to descend, leaving the Dragonborn to fall to their death or to jump to the waterfall and 'swim' back up to the surface.
 
*{{PC}} Using a shout will also cause the elevator to descend, leaving the Dragonborn to fall to their death or to jump to the waterfall and 'swim' back up to the surface.
 
*{{ALLPLAT}} Followers might not follow the Dragonborn out upon exiting the maze.
 
*{{ALLPLAT}} Followers might not follow the Dragonborn out upon exiting the maze.
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*{{XBOX360}}{{PS3}} When approaching the raised step outside the maze where the staves rise from the holes, sometimes fewer than four or even no staves rise (tested several times). Simply using alternate spells or reloading will fix this.
 
*{{XBOX360}}{{PS3}} When approaching the raised step outside the maze where the staves rise from the holes, sometimes fewer than four or even no staves rise (tested several times). Simply using alternate spells or reloading will fix this.
 
**{{XBOX360}} Followers can pick up the staves without any prompting. If one or two staves are missing and a follower is nearby, check their inventory to see if the missing staff/staves are there.
 
**{{XBOX360}} Followers can pick up the staves without any prompting. If one or two staves are missing and a follower is nearby, check their inventory to see if the missing staff/staves are there.
*{{PC}}{{XBOX360}}. The word wall at the end of the area may not actually teach a word of power after activating and announcing the new word. This may be due to the word's height on the wall; one has to touch the wall before the screen blurs and the word is learned.
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*{{XBOX360}}{{PC}}. The word wall at the end of the area may not actually teach a word of power after activating and announcing the new word. This may be due to the word's height on the wall; one has to touch the wall before the screen blurs and the word is learned.
 
**Fix: The wall only seems to teach the last word of the shout Dismay (Maar:Terror) and it will not register as learned unless the first two words of the shout (Faas:Fear, Ru:Run) are known. The first two can be learned from either word walls or console commands.
 
**Fix: The wall only seems to teach the last word of the shout Dismay (Maar:Terror) and it will not register as learned unless the first two words of the shout (Faas:Fear, Ru:Run) are known. The first two can be learned from either word walls or console commands.
*{{ALLPLAT}} Sometimes, when doing a critical attack on the Dremora as you are teleporting back, the Dremora will disappear, meaning looting the body is impossible.
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*{{PS3}}{{XBOX360}} Sometimes, when doing a critical attack on the Dremora as you are teleporting back, the Dremora will disappear, meaning looting the body is impossible.
 
*{{XBOX360}} The "door" for the Trial of Conjuration will not have any visible portal. This does not affect the quest, however. Simply walk forward until transported to the other world.
 
*{{XBOX360}} The "door" for the Trial of Conjuration will not have any visible portal. This does not affect the quest, however. Simply walk forward until transported to the other world.
*If one completes the Trials of Conjuration, and returns to where they were conjured, the lift that brings you up to the other side of the maze will be lowered, and the Dragonborn can go under the map. If you explore under the map for too long, the game will freeze and your Stamina, Magicka, and Health bar will turn negative.
 
 
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