After speaking to Wilhelm, the innkeeper of the Vilemyr Inn, the Dragonborn learns that the town believes the barrow is haunted and is asked to investigate these claims further.
The combination to the puzzle door inside the barrow, from outer ring to inner ring is Moth, Owl, Wolf. The next puzzle door is: Whale, Hawk, Snake, Whale.
After the door that requires the Sapphire Dragon Claw, within a water trap, a leveled greatsword, shield, and coin purse may be found.
There is a locked chest with random loot hidden underwater in the Word Wall chamber to the right of the final loot chest.
After a second puzzle, the drawbridge, gold ingot which triggers a flame trap through an apprentice locked door to the right.
After the final loot chest, across a broken bridge (best crossed by using Whirlwind Sprint), a leveled greatsword, soul gem, and coin purse may be found. Shooting firebolts at the sword can also get it flying into the air and into the water. Bow shots might have the same effect.
This section contains bugs related to Shroud Hearth Barrow (Skyrim). Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
PS3 If the Dragonborn has completed "Innocence Lost," sleeping in Shroud Hearth Barrow after killing Wyndelius Gatharian will cause the Dragonborn to be transported to an abandoned shack. As a result, the area is reset and provides no way to reach the word of power.
After reaching the drawbridge room and learning the correct sequence for the pillars, they may not activate. This can happen if the Dragonborn uses Whirlwind Sprint to jump to the other side of the drawbridge before it is lowered. A fix is to load from a previous save point.
360 If the "Sapphire Claw" door is not opening, entering the code: Owl-Owl-Owl, Wolf-Wolf-Wolf, or Moth-Moth-Moth (if one does not work it is recommended to try another) and then the correct code should cause the door to open. If this still does not work then there is no known way to get by this bug.
360 (Fix) Another fix is to reload from a previous save point. Then, when arriving at the door, changing the top one once and the bottom one twice may cause to door to open.
360 Upon reaching the room where a copy of Before the Ages of Man lies on a pedestal in front of several draugr coffins, it is possible that the draugr will stay in their coffins and not attack the Dragonborn as they should. This can be fixed by using Unrelenting Force on the coffins. The draugr will break free afterward, allowing the Dragonborn to attack and loot them.
It is possible to get trapped in the barrow by activating the first switch on the left then whirlwind sprinting out. This will make it impossible to enter the room again or exit the barrow.
PC Sometimes, after turning in the journal and receiving the Sapphire Claw, it is impossible to re-enter the dungeon due to the game crashing.
PC (Fix) The only fix to this is, before leaving with the journal, to use the player.additem command to put the Sapphire Dragon Claw into inventory, clear the dungeon, then turn in the journal. To add the claw manually, the command help "Sapphire Dragon Claw" will give the item id. Once that is obtained, the command player.additem id 1 can be used.
If one of the draugr is raised in the "trap room" as a zombie, the boss level draugr will not exit his coffin until the zombie is dead
360 In the room with the revolving doors, if the draugr in the room walks on the plate to revolve the doors, the sound of the doors revolving will not stop, though the doors themselves are not moving. This does not stop the pressure plate and the doors from working, however.
360 In the code room for the claw, the door may not open, even with the correct combination.