- Main article: Official Plug-ins (Morrowind)
- For other uses, see Siege at Firemoth.
- "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort."
- ―Official Summary
Siege at Firemoth is one of the eight official plug-ins for The Elder Scrolls III: Morrowind. It is available for free on the Official Website.
Overview[]
Siege at Firemoth adds a small archipelago of Firemoth Region, a Fort Firemoth, a new item and a quest that involves wiping out a large army of skeletons. This is a very combat oriented area. It is possible to face up up to a dozen enemies at a time. At the end, you will face Grurn who is the leader of this army of the undead, and is also a powerful skeleton wizard. You will be rewarded with the Ward of Akavir, a shield with a constant effect Fortify Luck enchantment or 3000 gold for returning it to Sellus Gravius.
New content[]
Quests[]
Locations[]
Characters[]
Creatures[]
Items[]
Magicka[]
- Regenerate Health
- Regenerate Magicka
- Shockball (with different ID: shockblast)
Bugs[]
This section contains bugs related to Siege at Firemoth (Plug-in). Before adding a bug to this list, consider the following:
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- Official Plug-ins will not invalidate already saved games. If the game is saved while this plug-in is loaded, error messages may be encountered when a saved game without the plug-in is loaded, but the original game will still function.