Siege of the Skaal Village is the eighth quest in the main questline of The Elder Scrolls III: Bloodmoon.

Objectives[edit | edit source]

Walkthrough[edit | edit source]

After completing the test of strength the Nerevarine returns to Tharsten Heart-Fang in the Skaal village's greathall. As the hero approaches Tharsten, he will initiate a dialogue as strange sounds of growlings and disturbances are heard, he explains that the village is under attack by creatures and then sends the Hero to help the guards.

Werewolf attack[edit | edit source]

Note: Hitting inadvertently a guard will turn everyone hostile towards the Hero.

Outside seven werewolves and the guards are battling, the Nerevarine may join them. Once they have been defeated, anyone spoken to will indicate that more werewolves entered the Greathall, and asks the Hero to go help inside.

Tharsten disappearance[edit | edit source]

Once the two remaining werewolves have been defeated inside the Greathall, the Nerevarine will find that the guard is dead and Tharsten is nowhere to be found. Returning outside, the Hero finds Korst Wind-Eye, who is back, Korst will inform that, during the battle, the Nerevarine has been infected with lycantropy, and can no longer stay in the Skaal village by fear of infecting others. He further informs the Hero that they must cure themselves within the next three days or they will, in turn, become a werewolf too. He suggests using a Cure Common Disease spell or potion. Activating a shrine or a Healing Altar will also cure the Hero. Until then Korst can no longer allow the Nerevarine to stay.

The choice of the werewolf[edit | edit source]

Note: Three options are available to complete the quest.

Now the Nerevarine may:

  • Cure themselves immediately. And return to Korst, the latter will reward the Hero with the title Bloodskaal and offer Rigmor Halfhand's former house, that has now become The Bloodskaal's House.
  • Become a werewolf and then find a cure, by completing the quest "Rite of the Wolf Giver," this can only be done before sleeping or resting since being infected.
  • Become a werewolf and sleep or rest, this will activate the quest "Dream of Hircine."

Journal[edit | edit source]

Siege of the Skaal Village – BM_SkaalAttack
ID Journal Entry
10 Creatures are attacking the Skaal village. I should go outside and help to defend these people.
  • Quest accepted
20 The werewolves attacking the Skaal Village have been defeated.
25 I have been told that at least one werewolf was seen going into the Greathall. I should go make sure that those inside are safe.
30 The werewolves inside the Greathall are defeated. The Skaal Guard that was inside is dead. Heart-Fang, however, is nowhere to be found.
40 Residents of the Skaal Village have suggested I speak with Korst Wind-Eye, who has returned.
50 Wind-Eye tells me that during the battle with the werewolves, he believes I was infected by one of them. A Cure Disease spell will rid me of the affliction, but if I do not do this within three days, I may become a werewolf myself. Until I have been cured, Wind-Eye cannot allow me to be a part of the Skaal community.
95 I have lived with the Lycanthropy disease too long, and the Skaal believe I am a werewolf. I am not welcome among them until I have found a cure.
  • Quest complete
100 I have been cured of the Lycanthropy disease, and may once again be a part of the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Halfhand's former house as my own.
  • Quest complete
110 I have cured myself of Lycanthropy, and have been welcomed back by the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Half-Hand's former house as my own.
  • Quest complete

Bloodmoon Main Quest
Main Quest An Island to the NorthRebellion at FrostmothFrostmoth SmugglersThe Disappearance of Captain CariusThe Skaal Test of LoyaltyThe Skaal Test of WisdomThe Skaal Test of StrengthSiege of the Skaal Village
Ritual Quests The Ritual of WaterThe Ritual of EarthThe Ritual of BeastsThe Ritual of TreesThe Ritual of the SunThe Ritual of the Winds
Skaal Quests The Totem of Claw and FangThe RistaagThe Castle Karstaag
Werewolf Quests Dream of HircineDisrupt the Skaal HuntSiege of Castle Karstaag
Final Quest Hircine's Hunt
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