Elder Scrolls
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Elder Scrolls
Battlespire Interface
For other uses, see Skills.

Skills in An Elder Scrolls Legend: Battlespire determine the effectiveness of the player's actions. The game offers eighteen skills, each with corresponding attributes. During character creation, build points can be spent on skills to increase their effectiveness.

Skills[]

Skill Description from the manual Attribute
Alteration The School of Alteration specializes in magic's ability to change the structure and composition of matter. The better the character's skill, the easier the character can buy, learn, and cast spells in this School. Willpower
Axe Characters with this skill are proficient in using axes and cleaving weapons. Strength
Backstabbing A dastardly and underhanded skill, Backstabbing is automatically checked when the character attacks a target from behind. A successful Backstab inflicts double the normal damage to the target. Agility
Blunt Weapon Characters with this skill are proficient in using blunt, crushing weapons. Strength
Critical Strike Critical Strike allows the character to inflict a devastating amound of damage. With every successful strike, this skill is checked. Assassins favor this skill. Intelligence
Destruction The School of Destruction specializes in the explosive, destructive, and damaging powers of magic. The better the character's skill, the easier it is to buy, learn, and cast spells in this School. Willpower
Dodging Whenever the character is attacked, whether with a spell, a missile, or a sword, Dodging is automatically checked to see if the blow hits home. The higher the skill, the better the chance is of an attack missing the character. Speed
Hand-to-Hand Characters with this skill are martial artists inflicting damage with their punches and kicks. The better the skill, the more effective are Hand-to-Hand attacks. Strength
Illusion The School of Illusion specialized in magics of obscuring, illumination, and camouflage. The better the character's skill, the easier buying, learning, and casting spells is in this School. Personality
Jumping The greater the Jumping skill, the higher and further the character can leap. This skill is checked automatically whenever the character jumps. Speed
Long Blade Characters with this skill are proficient in using long-bladed, slashing weapons. Strength
Missile Characters with this skill are proficient in using missile and ranged weapons. Agility
Mysticism The School of Mysticism specializes in the most arcane and mysterious working of magic. Many of the spell effects are curious and specific, not fitting into any of the other areas of magic. The better the character's skill, the easier buying, learning, and casting spells is in this School. Personality
Restoration The School of Restoration specializes in magics that ease, heal, and purify. The better the character's skill, the easier buying, learning, and casting spells is in this School. Personality
Short Blade Characters with this skill are proficient in using short-bladed, slashing weapons. Agility
Stealth When the character approaches another creature at half speed or less, the Stealth skill is automatically checked. Illumination, the character's equipment, and the creature's perception factor into the success of this skill. A successful Stealth check means the creature does not notice the character approaching. Agility
Swimming The better the character's Swimming skill, the faster and longer he or she can swim. Endurance
Thaumaturgy The School of Thaumaturgy focuses on manipulating known forces and objects within their natural laws. The better the character's skill, the easier buying, learning, and casting spells is in this School. Willpower

Racial skill bonuses[]

Altmer Bosmer Breton Dunmer Nord Redguard
Alteration +5 +5 +10
Axe +10 +5
Backstabbing
Blunt Weapon +10 +5
Critical Strike +10 +5
Destruction +10 +5
Dodging +15
Hand-to-Hand
Illusion +5 +10 +5
Jumping +15
Long Blade +10 +5 +10
Missile Weapon +15 +5 +10
Mysticism +5 +10 +5
Restoration +5 +5 +10
Short Blade +10 +5 +10
Stealth
Swimming
Thaumaturgy +5 +5 +10

See also[]

Appearances[]

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