Elder Scrolls
Elder Scrolls
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{{Main|Skills}}
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{{For|2=Skills}}
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'''Skills''' in {{Morrowind}} are a classification of abilities and how well a specific task is performed. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. And each skill is paired with a [[Attributes (Morrowind)|primary attribute]] that affects the chance of successfully using the skill. Increasing skill in {{Morrowind}} increases the effectiveness in using the skill itself (i.e. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells).
 
'''Skills''' in {{Morrowind}} are a classification of abilities and how well a specific task is performed. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. And each skill is paired with a [[Attributes (Morrowind)|primary attribute]] that affects the chance of successfully using the skill. Increasing skill in {{Morrowind}} increases the effectiveness in using the skill itself (i.e. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells).
   
There are a total of twenty-seven skills available in Morrowind.  Each character class has five 'major' skills, five 'minor' skills, and the remainder seventeen count as 'miscellaneous' skills. Raising a skill will allow for an increase in the paired attribute as each level is obtained.
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There are a total of twenty-seven skills available in Morrowind. Each character class has five 'major' skills, five 'minor' skills, and the remainder seventeen count as 'miscellaneous' skills. Raising a skill will allow for an increase in the paired attribute as each level is obtained.
   
 
Skills are divided into three specializations: Combat, Magic, and Stealth.
 
Skills are divided into three specializations: Combat, Magic, and Stealth.
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<span style="font-weight:bold;font-size:16px;display:block;">Combat</span>
 
<span style="font-weight:bold;font-size:16px;display:block;">Combat</span>
 
----
 
----
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  +
   
   
 
'''[[Strength (Morrowind)|Strength]]'''
 
'''[[Strength (Morrowind)|Strength]]'''
 
*[[Long Blade (Morrowind)|Long Blade]]
 
*[[Long Blade (Morrowind)|Long Blade]]
*[[Blunt Weapon]]
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*[[Blunt Weapon (Morrowind)|Blunt Weapon]]
*[[Axe (Skill)|Axe]]
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*[[Axe (Morrowind)|Axe]]
 
*[[Armorer (Morrowind)|Armorer]]
 
*[[Armorer (Morrowind)|Armorer]]
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  +
   
   
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*[[Heavy Armor (Morrowind)|Heavy Armor]]
 
*[[Heavy Armor (Morrowind)|Heavy Armor]]
 
*[[Spear]]
 
*[[Spear]]
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  +
   
   
 
'''[[Agility (Morrowind)|Agility]]'''
 
'''[[Agility (Morrowind)|Agility]]'''
 
*[[Block (Morrowind)|Block]]
 
*[[Block (Morrowind)|Block]]
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  +
   
   
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<span style="font-weight:bold;font-size:16px;display:block;">Magic</span>
 
<span style="font-weight:bold;font-size:16px;display:block;">Magic</span>
 
----
 
----
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  +
   
   
 
'''[[Intelligence (Morrowind)|Intelligence]]'''
 
'''[[Intelligence (Morrowind)|Intelligence]]'''
 
*[[Alchemy (Morrowind)|Alchemy]]
 
*[[Alchemy (Morrowind)|Alchemy]]
*[[Enchant]]
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*[[Enchant (Morrowind)|Enchant]]
 
*[[Conjuration (Morrowind)|Conjuration]]
 
*[[Conjuration (Morrowind)|Conjuration]]
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  +
   
   
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*[[Mysticism (Morrowind)|Mysticism]]
 
*[[Mysticism (Morrowind)|Mysticism]]
 
*[[Restoration (Morrowind)|Restoration]]
 
*[[Restoration (Morrowind)|Restoration]]
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  +
   
   
 
'''[[Personality (Morrowind)|Personality]]'''
 
'''[[Personality (Morrowind)|Personality]]'''
 
*[[Illusion (Morrowind)|Illusion]]
 
*[[Illusion (Morrowind)|Illusion]]
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  +
   
   
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<span style="font-weight:bold;font-size:16px;display:block;">Stealth</span>
 
<span style="font-weight:bold;font-size:16px;display:block;">Stealth</span>
 
----
 
----
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  +
   
   
 
'''[[Strength (Morrowind)|Strength]]'''
 
'''[[Strength (Morrowind)|Strength]]'''
 
*[[Acrobatics (Morrowind)|Acrobatics]]
 
*[[Acrobatics (Morrowind)|Acrobatics]]
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  +
   
   
 
'''[[Intelligence (Morrowind)|Intelligence]]'''
 
'''[[Intelligence (Morrowind)|Intelligence]]'''
 
*[[Security (Morrowind)|Security]]
 
*[[Security (Morrowind)|Security]]
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  +
   
   
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*[[Light Armor (Morrowind)|Light Armor]]
 
*[[Light Armor (Morrowind)|Light Armor]]
 
*[[Marksman (Morrowind)|Marksman]]
 
*[[Marksman (Morrowind)|Marksman]]
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  +
   
   
 
'''[[Speed (Morrowind)|Speed]]'''
 
'''[[Speed (Morrowind)|Speed]]'''
*[[Short Blade (Morrowind)]]
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*[[Short Blade (Morrowind)|Short Blade]]
 
*[[Hand-to-Hand (Morrowind)|Hand-to-Hand]]
 
*[[Hand-to-Hand (Morrowind)|Hand-to-Hand]]
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==Specialization==
 
==Specialization==
During the character creation process, it is possible to choose one of the three categories of specialization: combat, magic, or stealth. Characters receive +5 to all skills of their specialization, which is applied to the starting skill level. All skills which fall under the specialization will also be easier to increase.
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During the character creation process, it is possible to choose one of the three categories of specialization: combat, magic, or stealth. Characters receive +5 to all skills of their specialization, which is applied to the starting skill level. All skills which fall under the specialization will also be easier to increase.
   
 
==Major vs. minor vs. misc==
 
==Major vs. minor vs. misc==
In Morrowind, if a skill is listed as major, minor, or miscellaneous, they will play a role in how fast a character level is gained and how much an attribute can increase. Only by raising skills in the major and minor section can a level be gained. Each time 10 skill points are gained, in any of the major and minor skills, a message to rest will appear. Once a player rests, a level up menu will appear with the ability to select which attributes to raise. Only three attributes per level may be raised. If a skill is designated "misc" then it's advancement will not count towards level progression.
+
In Morrowind, if a skill is listed as major, minor, or miscellaneous, they will play a role in how fast a character level is gained and how much an attribute can increase. Only by raising skills in the major and minor section can a level be gained. Each time 10 skill points are gained, in any of the major and minor skills, a message to rest will appear. Once the player rests, a level up menu will appear with the ability to select which attributes to raise. Only three attributes per level may be raised. If a skill is designated "misc" then its advancement will not count towards level progression.
   
 
During character creation, which section a skill is placed in will also partly determine the starting skill level.
 
During character creation, which section a skill is placed in will also partly determine the starting skill level.
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Skills can be raised to a maximum level of 100. It is possible to temporarily exceed this cap through the use of enchanted items and potions. The higher the level, the greater the effect the skill has.
 
Skills can be raised to a maximum level of 100. It is possible to temporarily exceed this cap through the use of enchanted items and potions. The higher the level, the greater the effect the skill has.
   
In Morrowind, skill progression involves the active use of a particular skill. Each time a skill is used successfully, the skill's progression will raise a percentage. Once that reaches 100%, the skill will increase 1 point. The percentage increased is dependent on several factors; the skills specialization, and if it is a major or minor skill.
+
In Morrowind, skill progression involves the active use of a particular skill. Each time a skill is used successfully, the skill's progression will raise a percentage. Once that reaches 100%, the skill will increase 1 point. The percentage increased is dependent on two factors; the skills specialization, and if it is a major or minor skill.
   
 
===Permanent increase===
 
===Permanent increase===
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Skills may be temporarily raised above 100 with the use of:
 
Skills may be temporarily raised above 100 with the use of:
 
*[[Constant Effect|Constant effect]] items that increase the skill as long as they are equipped.
 
*[[Constant Effect|Constant effect]] items that increase the skill as long as they are equipped.
*Casting a [[Fortify]] spell.
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*Casting a [[Fortify Skill (Morrowind)|Fortify]] spell.
 
*Drinking a Fortify potion.
 
*Drinking a Fortify potion.
 
*It is possible to drink multiple potions in a row to raise a skill to 1000.
 
*It is possible to drink multiple potions in a row to raise a skill to 1000.
   
 
==Skill bonuses==
 
==Skill bonuses==
Each race has will grant bonuses to the starting value of certain skills. In addition, the starting class chosen can also increase the starting value of certain skills. Racial bonuses will not increase a skill above 100.
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Each race may grant bonuses to the starting value of certain skills (5–7 total bonuses for the vanilla races). In addition, each class will increase the starting value of certain skills (classes also affect the rate at which skills are increased). Racial/Class bonuses will not increase a skill above 100; They only serve as starting values.
 
==Appearances==
 
{{Morrowind}}
 
   
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<!--Interwiki links-->
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[[de:Fertigkeiten (Morrowind)]]
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[[es:Habilidades (Morrowind)]]
 
[[ru:Навыки (Morrowind)]]
 
[[ru:Навыки (Morrowind)]]
 
[[pl:Umiejętności (Morrowind)]]
 
[[pl:Umiejętności (Morrowind)]]

Revision as of 22:52, 16 June 2019

For other uses, see Skills.

Skills in The Elder Scrolls III: Morrowind are a classification of abilities and how well a specific task is performed. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. And each skill is paired with a primary attribute that affects the chance of successfully using the skill. Increasing skill in The Elder Scrolls III: Morrowind increases the effectiveness in using the skill itself (i.e. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells).

There are a total of twenty-seven skills available in Morrowind. Each character class has five 'major' skills, five 'minor' skills, and the remainder seventeen count as 'miscellaneous' skills. Raising a skill will allow for an increase in the paired attribute as each level is obtained.

Skills are divided into three specializations: Combat, Magic, and Stealth.

Combat




Strength



Endurance



Agility



Speed

Magic




Intelligence



Willpower



Personality



Speed

Stealth




Strength



Intelligence



Agility



Speed



Personality

Specialization

During the character creation process, it is possible to choose one of the three categories of specialization: combat, magic, or stealth. Characters receive +5 to all skills of their specialization, which is applied to the starting skill level. All skills which fall under the specialization will also be easier to increase.

Major vs. minor vs. misc

In Morrowind, if a skill is listed as major, minor, or miscellaneous, they will play a role in how fast a character level is gained and how much an attribute can increase. Only by raising skills in the major and minor section can a level be gained. Each time 10 skill points are gained, in any of the major and minor skills, a message to rest will appear. Once the player rests, a level up menu will appear with the ability to select which attributes to raise. Only three attributes per level may be raised. If a skill is designated "misc" then its advancement will not count towards level progression.

During character creation, which section a skill is placed in will also partly determine the starting skill level.

Increasing skills

Skills can be raised to a maximum level of 100. It is possible to temporarily exceed this cap through the use of enchanted items and potions. The higher the level, the greater the effect the skill has.

In Morrowind, skill progression involves the active use of a particular skill. Each time a skill is used successfully, the skill's progression will raise a percentage. Once that reaches 100%, the skill will increase 1 point. The percentage increased is dependent on two factors; the skills specialization, and if it is a major or minor skill.

Permanent increase

There are three ways to increase skills permanently*:

  • Using the skill repeatedly.
  • Reading books that increase the skill.
  • Paying trainers to increase the skill.

*Going to jail may lower skills (even if they are at 100), and they may be raised again afterwards through the above-listed means.

Temporary increase

Skills may be temporarily raised above 100 with the use of:

  • Constant effect items that increase the skill as long as they are equipped.
  • Casting a Fortify spell.
  • Drinking a Fortify potion.
  • It is possible to drink multiple potions in a row to raise a skill to 1000.

Skill bonuses

Each race may grant bonuses to the starting value of certain skills (5–7 total bonuses for the vanilla races). In addition, each class will increase the starting value of certain skills (classes also affect the rate at which skills are increased). Racial/Class bonuses will not increase a skill above 100; They only serve as starting values.