Elder Scrolls
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Elder Scrolls
For other uses, see Abilities.

Skills are purchasable abilities in The Elder Scrolls Online. New skills are unlocked and learned by leveling the skill set by using the skill's weapon, having the skill slotted on your primary slot-bar, and spending skill points.

There are both "Active" and "Passive" skills in the game. Active skills are assigned a slot in the ability bar, and must be activated by pressing a certain button. Passive skills give the player a constant and permanent effect. Some passive skills only affect a certain skill line, and will only provide bonuses in its regards.

Morphing skills

Active skills can also be morphed. Morphing a skill will turn it into a more powerful version of itself. With sufficient skill progression, the Vestige will be allowed to spend a skill point and do this.

Currently, skills will feature two "Morph" choices. Morphing a skill will usually add extra effects, make a certain effect more powerful, increase the range or area of an attack, or make the skill consume less stamina or magicka when activated.

Passive skills will not Morph, but more than one skill point can be put into these, which will increase the effectiveness of that passive skill.

Skills reset

There are altars throughout Tamriel that allow the Vestige to reset their skills, for a small fee. These altars are available in the capital city of each alliance, Wayrest, Elden Root and Mournhold.

Class Skills

Dragonknight Skill tree

Dragonknight Skill Tree
Ardent Flame Draconic Power Earthen Heart
Ultimate Skills
Active Skills
Passive Skills

Nightblade Skill tree

Nightblade Skill Tree
Assassination Shadow Siphoning
Ultimate Skills
Active Skills
Passive Skills

Sorcerer Skill tree

Sorcerer Skill Tree
Storm Calling Dark Magic Daedric Summoning
Ultimate Skills
Active Skills
Passive Skills

Templar Skill tree

Templar Skill Tree
Aedric Spear Dawn's Wrath Restoring Light
Ultimate Skills
Active Skills
Passive Skills

Warden Skill tree

Warden Skill Tree
Animal Companions Green Balance Winter's Embrace
Ultimate Skills
Active Skills
Passive Skills

Faction Skills

Faction Skills
Mages Guild Skills Fighters Guild Skills Thieves Guild Skills Dark Brotherhood Skills Undaunted
Ultimate Skills
  • N/A
  • N/A
Active Skills
  • None
  • None
Passive Skills

World Skills

World Skills
Soul Magic Legerdemain Werewolf Vampirism
Ultimate Skills
Active Skills
Passive Skills

Racial Skills

Racial Skills
Race Skills
Altmer
Argonian
Bosmer
Breton
Dunmer
Imperial
Khajiit
Nord
Orsimer
Redguard

Weapon Skills

Weapon Skills part 1
One Hand and Shield Two-Handed Dual Wield
Ultimate Skills
Active Skills
Passive Skills
Weapon Skills part 2
Bow Destruction Staff Restoration Staff
Ultimate Skills
Active Skills
Passive Skills

Armor Skills

Armor Skills
Light Armor Medium Armor Heavy Armor
Active Skills
Passive Skills

Craft Skills

Craft skills are all passive skills.

Alchemy

Blacksmithing

Clothing

Enchanting

Provisioning

Woodworking

Alliance War Skill Line

Confirmed to be a skill line previously, this skill has multiple skill lines. In fact, it has three: Assault, Support and Emperor.

There will be a total of 50 skill ranks, with 25 titles that can be earned through this skill line.

Emperor Skill Line

  • Features its own unique skill line.
  • Domain: (Passive) After capturing a lumber mill, farm, mine, or keep: Increase weapon damage by 10% and Magicka and Stamina regeneration by 20% for 10 minutes.
  • Authority: (Passive)
    • While Emperor: Increase Ultimate gains by 200%.
    • Former Emperor: Increase Ultimate gains by 4%
  • Monarch
    • While Emperor: Increases the magnitude of healing effects on Emperors by 50%.
    • As a former Emperor: Increases the magnitude of healing effects on Emperors by 1%.
  • Tactician
    • While Emperor: Increase siege weapon damage by 400%.
    • As a former Emperor: Increase siege weapon damage by 8%.
  • Emperor – increase health, magicka and stamina by 100% whilst in your campaign 

Support Skill Line

Purge is an example of a skill in the support tree. It removes all snare and immobilizes effects from all nearby allies, increasing their movement speed.

Another skill temporarily speeds up a group's speed.

Ultimate:

  • Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Can be morphed into:
    • Replenishing Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. The wards also heal you and your allies for x Health over 30 seconds. Shielded allies gain Health Recovery.
    • Reviving Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Each time a ward dissolves, you are restored 4 Ultimate and x Magicka. Gain Ultimate and Magicka any time an allies shield expires or is destroyed.

Active Skills:

  • Siege Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 17 seconds. Can be morphed into:
    • Siege Weapon Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. This sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by 75%. Allied siege weapons in the bubble take less damage from other siege weapons.
    • Propelling Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. Also increases the range of abilities with a range greater than 20 meters by 4 meters. Costs less and allies in the shield gain increased range.
  • Purge(Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Can be morphed into:
    • Efficient Purge (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Reduces cost.
    • Cleanse (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Allies that had a negative effect are also healed for 15% of their Max Health. Restore health to target if at least one debuff is removed.
  • Revealing Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies cannot return to stealth for 8 seconds. Can be morphed into
    • Lingering Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth for 8 seconds. Flare lingers and reveals enemies that enter it.
    • Scorching Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies take x Flame Damage over 6 seconds and cannot return to stealth for 8 seconds. Revealed enemies take damage.
  • Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Can be morphed into:
    • Mystic Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. Your allies gain Minor Vitality, increasing the effectiveness of healing on them by 8%. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Guarded allies take more healing.
    • Stalwart Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Drains less Stamina.

Passive Skills:

  • Magicka Aid
    • Rank I: Increases Magicka Recovery by 5% for each Support ability slotted.
    • Rank II: Increases Magicka Recovery by 10% for each Support ability slotted.
  • Combat Medic
    • Rank I: Increases the effectiveness of healing you initiate by 10% when near a keep.
    • Rank II: Increases the effectiveness of healing you initiate by 20% when near a keep.
  • Battle Resurrection
    • Rank I: Decreases the time it takes to resurrect another player by 15%.
    • Rank II: Decreases the time it takes to resurrect another player by 30%.

Assault

Ultimate:

  • War Horn
      • Instant
      • Target: Area
      • 20 m. radius
      • 250 ultimate
      • Increases Max Magicka and Stamina of nearby allies by 20% for 30 seconds.
    • Morph One: Aggressive Horn
      • Increases Weapon Damage
    • Morph Two: Sturdy Horn
      • Increases Maximum Health by 20%

Active Abilities:

Passive Abilities:

Removed Skills

Health Skill Line

  • Iron Hide – Brace blocks an additional 10% damage
  • Dragon Blood – increase healing received by 10%.
  • Consuming Fangs – hitting target with a fully charged heavy attack heals you for 3 points.
  • Scaled Armor – increases spell resistance by 80%.
  • Deep Breath – Gain 63 point damage shield for 6 seconds when your health is reduced to below 20%.
  • Heart of a Dragon – After activating an ultimate skill, health regeneration is increased by 20% for 6 seconds.

List of Skills

(Full list of skills can be seen on the various Class or faction articles)

Skills shown in the Character Progression Video:

Synergies

See Synergy for a list of known Synergies.

Appearances

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