Elder Scrolls
Elder Scrolls
(I've had them come talk to me at all hours of the day, night or not.)
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==Trivia==
 
==Trivia==
 
*Even if the Nerevarine kills all the cultists, the quest will remain active until the completion of the quest [[The Citadels of the Sixth House]].
 
*Even if the Nerevarine kills all the cultists, the quest will remain active until the completion of the quest [[The Citadels of the Sixth House]].
  +
*The name of this quest may be a reference to the compositon by J.S. Bach, ''Sleepers Awake.''
 
[[Category:Morrowind: Main Quests]]
 
[[Category:Morrowind: Main Quests]]

Revision as of 22:18, 16 March 2014

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Sleepers Awake is a quest obtained by sleeping in Ald'ruhn, Balmora or Vivec during certain quests.

Walkthrough

While advancing through the quest Antabolis Informant and sleeping in Ald'ruhn, Balmora or Vivec, the Nerevarine receives some disturbing dreams about Dagoth Ur. The second dream comes during the quest Vivec Informants and the last dream after the quest Zainsubani Informant.

Several people may walk up to the Nerevarine talking about the rising of Dagoth Ur. If the Nerevarine is a Dunmer, they will invite him or her to the Red Mountain and join the Sixth House; if the Nerevarine isn't, they will warn him or her to leave Morrowind. Each time they speak to the Nerevarine, their dispositions will drop; they'll attack if it becomes too low.

These people are the sleepers of Dagoth Ur:

After completing the quest Sixth House Base and sleeping in Ald'ruhn, Balmora or Vivec, the Nerevarine will be attacked by an Ash Zombie.

There are two ways of completing the quest. The first one is to kill Dagoth Ur.

The second way is to kill the four cultists responsible for the events. These cultists are:

Sleepers Awake - Dagoth

One of the named Dagoths that must be killed in order to lift the spell from the sleepers.

  • Hanarai Assutlanipal in Ald'ruhn during the quest Ash Statue. She can also be killed without doing the Ash Statue quest, as it will still stop Dravasa Andrethi's from attacking the Nerevarine while sleeping in Ald'ruhn.
  • Dagoth Hlevul in Assemanu. Killing him will save Alvura Othrenim, Daynasa Telandas, Eralane Hledas, Neldris Llervu, Nelmil Hler, Relur Faryon and Vivyne Andrano and stop the attacks in Vivec.
  • Dagoth Fovon in Hassour. This saves Dralas Gilu, Drarayne Girith, Llandras Belaal and Rararyn Radarys and stops the attack in Balmora.
  • Dagoth Draven in Subdun. This will save Assi Serimilk, Endris Dilmyn and Vireveri Darethran.

There is no reward for completing this quest; however, if talking to a sleeper after the spell has been broken, the Nerevarine gains +1 reputation point.

Trivia

  • Even if the Nerevarine kills all the cultists, the quest will remain active until the completion of the quest The Citadels of the Sixth House.
  • The name of this quest may be a reference to the compositon by J.S. Bach, Sleepers Awake.