Elder Scrolls
Elder Scrolls
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Snow Veil Sanctum is a Nord barrow to the southeast of [[Winterhold (Skyrim City)|Winterhold]], directly north of [[Windhelm (Skyrim)|Windhelm]], and slightly northeast of [[Stillborn Cave]]. It is the setting for the quest "[[Speaking With Silence]];" it can't be entered without starting the quest (see [[Dungeon Lock Outs]]).
 
Snow Veil Sanctum is a Nord barrow to the southeast of [[Winterhold (Skyrim City)|Winterhold]], directly north of [[Windhelm (Skyrim)|Windhelm]], and slightly northeast of [[Stillborn Cave]]. It is the setting for the quest "[[Speaking With Silence]];" it can't be entered without starting the quest (see [[Dungeon Lock Outs]]).
   
The sanctum is a multilevel dungeon guarded by many [[Draugr (Skyrim)|Draugr]], there are also a number of tripwire, bone chime and pressure plate based [[Trap (Skyrim)|traps]]. It contains a [[Word Wall]] for the [[shout]] [[Disarm]].
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The sanctum is a multilevel dungeon guarded by many [[Draugr (Skyrim)|Draugr]], there are also a number of tripwire, bone chime and pressure plate based [[Trap (Skyrim)|traps]]. It contains a [[Word Wall (Skyrim)|Word Wall]] for the [[shout]] [[Disarm]].
   
 
==Sublocation==
 
==Sublocation==
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===[[The Litany of Larceny]]===
 
===[[The Litany of Larceny]]===
This is the location for one of the object Delvin will buy.
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This is the location for one of the objects Delvin will buy.
   
 
==Notable items==
 
==Notable items==
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*[[Light Armor (Skyrim)|Light Armor]] [[Skill Book (Skyrim)|skill book]] – ''[[Ice and Chitin]]'' in the same room as the Dragon Word Wall
 
*[[Light Armor (Skyrim)|Light Armor]] [[Skill Book (Skyrim)|skill book]] – ''[[Ice and Chitin]]'' in the same room as the Dragon Word Wall
 
*[[Skill Book (Skyrim)|Skill book]], ''[[Three Thieves]]'' – bone chimes room.
 
*[[Skill Book (Skyrim)|Skill book]], ''[[Three Thieves]]'' – bone chimes room.
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*A word of power for the [[Disarm]] [[shout]] can be found here.
   
 
==Enemies==
 
==Enemies==
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==Trivia==
 
==Trivia==
 
*If the Dragonborn has a follower before entering the tomb, a message appears "Followers can't accompany you in here." They will be waiting outside for the return of the player.
 
*If the Dragonborn has a follower before entering the tomb, a message appears "Followers can't accompany you in here." They will be waiting outside for the return of the player.
*It is possible to enter this dungeon without starting the "Speaking With Silence" quest. Find the back entrance and enter it. If this quest is glitched or has not been completed, however, a wall-breach glitch must be used to pass through the locked gate. Once through, the back of the [[dragon claw]] puzzle that Mercer bypasses can be seen; approaching this triggers the scene with [[Karliah]] and she will go through her dialogue, if the Dragonborn waits 48 hours in-game Mercer will come and say his dialogue. Karliah will take the Dragonborn out and it will finish the quest and start "Hard Answers." Although, when doing the wall-breach to get in there the player must have opened the gate so Mercer can get through. It is possible to avoid triggering the quest by staying away from the puzzle and using the trick to pass through the wall immediately to its side. This also applies when attempting to leave the dungeon.
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*It is possible to enter this dungeon without starting the "Speaking With Silence" quest. Find the back entrance and enter it. If this quest is glitched or has not been completed, however, a wall-breach glitch must be used to pass through the locked gate. Once through, the back of the [[Dragon Claws (Skyrim)|dragon claw]] puzzle that Mercer bypasses can be seen; approaching this triggers the scene with [[Karliah]] and she will go through her dialogue, if the Dragonborn waits 48 hours in-game Mercer will come and say his dialogue. Karliah will take the Dragonborn out and it will finish the quest and start "Hard Answers." Although, when doing the wall-breach to get in there the player must have opened the gate so Mercer can get through. It is possible to avoid triggering the quest by staying away from the puzzle and using the trick to pass through the wall immediately to its side. This also applies when attempting to leave the dungeon.
*The puzzle door initially shows two eagles and one snake, symbolizing two nightingales and one traitor.
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*The puzzle door initially shows two hawks and one snake, symbolizing two nightingales and one traitor.
 
*There is an [[Unmarked Locations (Skyrim)|unmarked location]], [[Shrine of Arkay: Windhelm Hills]] directly to the south, about a third of the way towards [[Windhelm (Skyrim)|Windhelm]].
 
*There is an [[Unmarked Locations (Skyrim)|unmarked location]], [[Shrine of Arkay: Windhelm Hills]] directly to the south, about a third of the way towards [[Windhelm (Skyrim)|Windhelm]].
 
*Karliah will often return here after Mercer Frey is killed, instead of going back to [[Nightingale Hall]]. She can be found at the very end of the level in the same place where she seemingly shot the player with her poisoned arrow.
 
*Karliah will often return here after Mercer Frey is killed, instead of going back to [[Nightingale Hall]]. She can be found at the very end of the level in the same place where she seemingly shot the player with her poisoned arrow.
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<!--Interwiki links-->
 
<!--Interwiki links-->
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[[de:Schneeschleierzuflucht]]
 
[[es:Santuario del Velo de la Nieve]]
 
[[es:Santuario del Velo de la Nieve]]
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[[pl:Sanktuarium Śnieżnego Woalu]]
[[ru:Снежная Завеса - Святилище]]
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[[ru:Снежная Завеса Святилище]]
 
[[Category:Skyrim: Winterhold Hold Locations]]
 
[[Category:Skyrim: Winterhold Hold Locations]]
 
[[Category:Skyrim: Word Wall Locations]]
 
[[Category:Skyrim: Word Wall Locations]]

Revision as of 03:22, 29 August 2020

Snow Veil Sanctum is an ancient Nordic tomb in The Elder Scrolls V: Skyrim.

Description

Snow Veil Sanctum is a Nord barrow to the southeast of Winterhold, directly north of Windhelm, and slightly northeast of Stillborn Cave. It is the setting for the quest "Speaking With Silence;" it can't be entered without starting the quest (see Dungeon Lock Outs).

The sanctum is a multilevel dungeon guarded by many Draugr, there are also a number of tripwire, bone chime and pressure plate based traps. It contains a Word Wall for the shout Disarm.

Sublocation

Snow Veil Catacombs

The Dragonborn and Mercer Frey enter this location first during the quest "Speaking With Silence."

Snow Veil Sanctum

It is the last section of the cavern, many traps, a leveled Draugr, that may be a Dragon Priest at higher level, guards the sanctuary, this is where the Word Wall may be found.

Quests

Speaking With Silence

Mercer Frey sends the Dragonborn after who they think is the traitor among the guild.

Hard Answers

At the end of "Speaking with Silence" and once the ruins have been exited, Karliah tasks the Dragonborn with speaking to Enthir in Winterhold.

Find the Helm of Winterhold

Possible location for the Helm of Winterhold.

The Litany of Larceny

This is the location for one of the objects Delvin will buy.

Notable items

  • Model Ship can be sold to Delvin Mallory (when attempting to pick up the model ship, avoid shooting the explosive lanterns above, as they will throw items nearby all around the area making it difficult to loot some of them).
  • Light Armor skill bookIce and Chitin in the same room as the Dragon Word Wall
  • Skill book, Three Thieves – bone chimes room.
  • A word of power for the Disarm shout can be found here.

Enemies

At high levels the Dragonborn can encounter:

Trivia

  • If the Dragonborn has a follower before entering the tomb, a message appears "Followers can't accompany you in here." They will be waiting outside for the return of the player.
  • It is possible to enter this dungeon without starting the "Speaking With Silence" quest. Find the back entrance and enter it. If this quest is glitched or has not been completed, however, a wall-breach glitch must be used to pass through the locked gate. Once through, the back of the dragon claw puzzle that Mercer bypasses can be seen; approaching this triggers the scene with Karliah and she will go through her dialogue, if the Dragonborn waits 48 hours in-game Mercer will come and say his dialogue. Karliah will take the Dragonborn out and it will finish the quest and start "Hard Answers." Although, when doing the wall-breach to get in there the player must have opened the gate so Mercer can get through. It is possible to avoid triggering the quest by staying away from the puzzle and using the trick to pass through the wall immediately to its side. This also applies when attempting to leave the dungeon.
  • The puzzle door initially shows two hawks and one snake, symbolizing two nightingales and one traitor.
  • There is an unmarked location, Shrine of Arkay: Windhelm Hills directly to the south, about a third of the way towards Windhelm.
  • Karliah will often return here after Mercer Frey is killed, instead of going back to Nightingale Hall. She can be found at the very end of the level in the same place where she seemingly shot the player with her poisoned arrow.
  • There is a skeleton at the end of the dungeon, where Mercer betrays the Dragonborn. This skeleton could possibly be Gallus Desidenius, as this was where he was killed. Karliah also found his journal there.

Appearances