Description[edit | edit source]
Snow Veil Sanctum is a Nord barrow to the southeast of Winterhold, directly north of Windhelm, and slightly northeast of Stillborn Cave. It is the setting for the quest "Speaking With Silence;" it can't be entered without starting the quest (see Dungeon Lock Outs).
Sublocation[edit | edit source]
Snow Veil Catacombs[edit | edit source]
Snow Veil Sanctum[edit | edit source]
Quests[edit | edit source]
Mercer Frey sends the Dragonborn after who they think is the traitor among the guild.
Find the Helm of Winterhold[edit | edit source]
Possible location for the Helm of Winterhold.
This is the location for one of the objects Delvin will buy.
Notable items[edit | edit source]
- Model Ship can be sold to Delvin Mallory (when attempting to pick up the model ship, avoid shooting the explosive lanterns above, as they will throw items nearby all around the area making it difficult to loot some of them).
- Light Armor skill book – Ice and Chitin in the same room as the Dragon Word Wall
- Skill book, Three Thieves – bone chimes room.
- A word of power for the Disarm shout can be found here.
Enemies[edit | edit source]
At high levels the Dragonborn can encounter:
Trivia[edit | edit source]
- If the Dragonborn has a follower before entering the tomb, a message appears "Followers can't accompany you in here." They will be waiting outside for the return of the player.
- It is possible to enter this dungeon without starting the "Speaking With Silence" quest. Find the back entrance and enter it. If this quest is glitched or has not been completed, however, a wall-breach glitch must be used to pass through the locked gate. Once through, the back of the dragon claw puzzle that Mercer bypasses can be seen; approaching this triggers the scene with Karliah and she will go through her dialogue, if the Dragonborn waits 48 hours in-game Mercer will come and say his dialogue. Karliah will take the Dragonborn out and it will finish the quest and start "Hard Answers." Although, when doing the wall-breach to get in there the player must have opened the gate so Mercer can get through. It is possible to avoid triggering the quest by staying away from the puzzle and using the trick to pass through the wall immediately to its side. This also applies when attempting to leave the dungeon.
- The puzzle door initially shows two hawks and one snake, symbolizing two nightingales and one traitor.
- There is an unmarked location, Shrine of Arkay: Windhelm Hills directly to the south, about a third of the way towards Windhelm.
- Karliah will often return here after Mercer Frey is killed, instead of going back to Nightingale Hall. She can be found at the very end of the level in the same place where she seemingly shot the player with her poisoned arrow.
- There is a skeleton at the end of the dungeon, where Mercer betrays the Dragonborn. This skeleton could possibly be Gallus Desidenius, as this was where he was killed. Karliah also found his journal there.