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'''Solstheim''' is an island northwest of [[Vvardenfell]] and east of [[Skyrim]]. The climate is akin to that of Skyrim — cold and snowy. The island itself has [[Raw Ebony|ebony]] [[Mines (Morrowind)|mines]], which the [[Septim Empire|Empire]] is extracting. [[Raven Rock (Bloodmoon)|Raven Rock]], a mining town in the southwest coastal region of Solstheim, has the largest deposit of Ebony ore throughout the island. The main imperial fort on the island is [[Fort Frostmoth (Bloodmoon)|Fort Frostmoth]]. Solstheim is the setting for {{Bloodmoon}}.
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'''Solstheim''' is an island northwest of [[Vvardenfell]] and east of [[Skyrim]]. The climate is akin to that of Skyrim — cold and snowy. The island itself has [[Raw Ebony|ebony]] [[Mines (Morrowind)|mines]], which the [[Septim Empire|Empire]] is extracting. The main imperial fort on the island is [[Fort Frostmoth (Bloodmoon)|Fort Frostmoth]]. Solstheim is the setting for {{Bloodmoon}}.
   
==Background==
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==History==
At the time of the {{Bloodmoon|!}} add-on, when the [[Nerevarine]] visits Solstheim, it has almost no Imperial presence except for Fort Frostmoth and [[Raven Rock (Bloodmoon)|Raven Rock]] mine, which lately have become an important source of [[Raw Ebony|Ebony]] for the Empire. During the events of {{Oblivion|!}}, it is stated that the Nords wish to capture the whole island, and the money for the mines have run out.
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At the time of ''Bloodmoon'', when the [[Nerevarine]] visits Solstheim, it has almost no Imperial presence except for Fort Frostmoth. Later helped built [[Raven Rock (Bloodmoon)|Raven Rock]], a mining town in the southwest coastal region. Raven Rock has the largest deposit of Ebony ore throughout the island, which became an important source of [[Raw Ebony|Ebony]] for the Empire. Native folklore holds many stories about the [[Falmer]] and the [[Snow Elves]].<ref>Dialogues in {{Bloodmoon}}</ref>
   
In the events of ''[[An Elder Scrolls Novel: The Infernal City|The Infernal City]]'', it is stated some of the [[Dunmer]] were forced to flee to Solstheim after the [[An-Xileel]] invaded [[Morrowind]].
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During the events of {{Oblivion}}, it is stated that the Nords wish to capture the whole island, and the money for the mines have run out.
   
After the devastating eruption of [[Red Mountain]] that nearly obliterated the Dunmer culture, the island was generously given to the Dunmer by the [[Nord]]s as a new homeland.
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During the events of {{Infernal City}}, it is stated some of the [[Dunmer (Morrowind)|Dunmer]] were forced to flee to Solstheim after the [[An-Xileel]] invaded [[Morrowind]]. After the devastating eruption of [[Red Mountain]] and the destruction of [[Vivec City]] nearly obliterated the Dunmer culture, the island of Solstheim was generously given to the Dunmer, by the [[Nord (Morrowind)|Nords]] of Skyrim, as a new homeland.
   
==Geography==
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During the events of {{Dragonborn}}, parts of the island's landscape drastically changed due to the eruption of Red Mountain, and large areas of the south-eastern regions are then covered in hot ash. The inhabitants of the island have fallen prey to the mysterious and malevolent [[Miraak]]. Members of the [[Telvanni]] have settled in the [[Tel Mithryn|eastern region]] and members of the [[Redoran]] have settled in [[Raven Rock (Dragonborn)|Raven Rock]].
Geographically, Solstheim is almost identical to [[Skyrim]]. Evergreens encompass the southern half of the island, and become more sparse whilst traveling north. Numerous structures are created out of the ice that makes up much of the island, and it is almost always snowing.
 
   
Solstheim is divided into four regions; the [[Felsaad Coast]], the [[Hirstaang Forest]], the [[Isinfier Plains]] and the [[Moesring Mountains]].
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==Description==
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[[File:Hirstaang Forest.jpg|thumb|270px|Hirstaang Forest]]
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Solstheim is very similar to Skyrim, with dense forests in the southern and central regions, known as [[Hirstaang Forest]]. Green plains, and small hills are scattered on the central region, known as the [[Isinfier Plains]]. The northwestern region is made of the [[Moesring Mountains]], the tallest peak of the island, is covered in snow and inhospitable. A large [[Mortrag Glacier|glacier]] coveres the northwestern shore of the island. The northeastern region is known as [[Felsaad Coast]], there the [[Skaal|native]]'s [[Skaal Village (Bloodmoon)|village]] can be found, bordered in the south by the [[Lake Fjalding]].
   
There are three rivers that flow through Solstheim, the [[Iggnir River]], the [[Harstrad River]], and the [[Isild River]]. The sizeable [[Lake Fjalding]] lies in the northeast of the island. Just like [[Bruma (Oblivion)|Bruma]] in [[Cyrodiil]], Solstheim's Nords have the same architecture, with ornate wooden craftsmanship.
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There are three rivers that flow through Solstheim, the [[Iggnir River]], the [[Harstrad River]] , and the [[Isild River]]. The sizeable [[Lake Fjalding]] lies in the northeast of the island.
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Similarly to [[Bruma (Oblivion)|Bruma]] in [[Cyrodiil]], and [[Whiterun (Skyrim)|Whiterun]] in Skyrim, Solstheim's native Nords, known as the [[Skaal]], have the same type of architecture, with ornate wooden craftsmanship. Their settlements have large [[Mead]] halls, such as [[The Greathall]] and [[Thirsk]]. These Skaal have unique traditions.
   
 
==Hircine==
 
==Hircine==
The [[Daedric Prince]], [[Hircine]], is known to have significant influence over the island and its people. Hircine is able to physically manifest for a hunt on Solstheim with his [[Werewolf (Bloodmoon)|Werewolf]] minions, at the ending of every era.<ref>{{Bloodmoon}}</ref> The Skaal call this destructive event "The Bloodmoon Prophecy", for as Hircine arrives, the moons turn as red as blood, hence the name of the expansion pack, {{Bloodmoon}}.
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The [[Daedric Prince]], [[Hircine]], is known to have significant influence over the island and its people. Hircine manifests at the end of every era for a hunt on Solstheim with his [[Werewolf (Bloodmoon)|Werewolves]] minions.<ref>Events in {{Bloodmoon}}</ref> The Skaal call this destructive event ''"The Bloodmoon Prophecy"'', as when Hircine starts his hunt, the moons turn as red as blood.
   
 
==Trivia==
 
==Trivia==

Revision as of 21:34, October 28, 2016

For other uses, see Solstheim.

Solstheim is an island northwest of Vvardenfell and east of Skyrim. The climate is akin to that of Skyrim — cold and snowy. The island itself has ebony mines, which the Empire is extracting. The main imperial fort on the island is Fort Frostmoth. Solstheim is the setting for The Elder Scrolls III: Bloodmoon.

History

At the time of Bloodmoon, when the Nerevarine visits Solstheim, it has almost no Imperial presence except for Fort Frostmoth. Later helped built Raven Rock, a mining town in the southwest coastal region. Raven Rock has the largest deposit of Ebony ore throughout the island, which became an important source of Ebony for the Empire. Native folklore holds many stories about the Falmer and the Snow Elves.[1]

During the events of The Elder Scrolls IV: Oblivion, it is stated that the Nords wish to capture the whole island, and the money for the mines have run out.

During the events of An Elder Scrolls Novel: The Infernal City, it is stated some of the Dunmer were forced to flee to Solstheim after the An-Xileel invaded Morrowind. After the devastating eruption of Red Mountain and the destruction of Vivec City nearly obliterated the Dunmer culture, the island of Solstheim was generously given to the Dunmer, by the Nords of Skyrim, as a new homeland.

During the events of The Elder Scrolls V: Dragonborn, parts of the island's landscape drastically changed due to the eruption of Red Mountain, and large areas of the south-eastern regions are then covered in hot ash. The inhabitants of the island have fallen prey to the mysterious and malevolent Miraak. Members of the Telvanni have settled in the eastern region and members of the Redoran have settled in Raven Rock.

Description

Hirstaang Forest

Hirstaang Forest

Solstheim is very similar to Skyrim, with dense forests in the southern and central regions, known as Hirstaang Forest. Green plains, and small hills are scattered on the central region, known as the Isinfier Plains. The northwestern region is made of the Moesring Mountains, the tallest peak of the island, is covered in snow and inhospitable. A large glacier coveres the northwestern shore of the island. The northeastern region is known as Felsaad Coast, there the native's village can be found, bordered in the south by the Lake Fjalding.

There are three rivers that flow through Solstheim, the Iggnir River, the Harstrad River , and the Isild River. The sizeable Lake Fjalding lies in the northeast of the island.

Similarly to Bruma in Cyrodiil, and Whiterun in Skyrim, Solstheim's native Nords, known as the Skaal, have the same type of architecture, with ornate wooden craftsmanship. Their settlements have large Mead halls, such as The Greathall and Thirsk. These Skaal have unique traditions.

Hircine

The Daedric PrinceHircine, is known to have significant influence over the island and its people. Hircine manifests at the end of every era for a hunt on Solstheim with his Werewolves minions.[2] The Skaal call this destructive event "The Bloodmoon Prophecy", as when Hircine starts his hunt, the moons turn as red as blood.

Trivia

Appearances

See also

References

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