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[[File:SK_solstheim_map.jpg|thumb|250px|Solstheim in the [[Fourth Era]].]]{{for|other uses|Solstheim}}
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[[File:SK_solstheim_map.jpg|thumb|290px|Solstheim in the [[Fourth Era]].]]{{for|other uses|Solstheim}}
 
'''Solstheim''' is an island located north-east of [[Skyrim]] and north-west of [[Vvardenfell]]. It is the setting for the {{skyrim|!}} add-on {{Dragonborn}}.
 
'''Solstheim''' is an island located north-east of [[Skyrim]] and north-west of [[Vvardenfell]]. It is the setting for the {{skyrim|!}} add-on {{Dragonborn}}.
   
 
==History==
 
==History==
 
According to [[Skaal]] legend, Solstheim history began with the dragon priest [[Vahlok the Jailor|Vahlok]] sometime in the [[Merethic Era]]. He discovered that a dragon priest named [[Miraak]] was secretly plotting against his dragon overlords and confronted him. The two fought against each other for days in the northern part of Skyrim, and it was said to be so destructive that a piece of land was torn a part from the mainland of Skyrim. Thus, Solstheim was created.<ref>''[[The Guardian and the Traitor]]''</ref>
 
According to [[Skaal]] legend, Solstheim history began with the dragon priest [[Vahlok the Jailor|Vahlok]] sometime in the [[Merethic Era]]. He discovered that a dragon priest named [[Miraak]] was secretly plotting against his dragon overlords and confronted him. The two fought against each other for days in the northern part of Skyrim, and it was said to be so destructive that a piece of land was torn a part from the mainland of Skyrim. Thus, Solstheim was created.<ref>''[[The Guardian and the Traitor]]''</ref>
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The [[Nerevarine]] visited Solstheim in [[Timeline#3E_427|3E 427]], during the [[The Elder Scrolls III: Bloodmoon|Bloodmoon Prophecy]] where he saved the people of Solstheim from the Daedric Prince [[Hircine]] and his werewolf minions.<ref>[[The Elder Scrolls III: Bloodmoon]]</ref>
   
 
Following the [[Red Year|eruption]] of [[Red Mountain]] in [[Timeline#4E 5|4E 5]], thousands of Dunmer were forced to flee [[Morrowind]]. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home.<ref>''[[On the Great Collapse]]''</ref><ref>''[[Lord of Souls]]''</ref> The [[High King]] of Skyrim gave them this territory formally in [[Timeline|4E 16]]. <ref> ''[[The Elder Scrolls V: Dragonborn]]'' </ref>
 
Following the [[Red Year|eruption]] of [[Red Mountain]] in [[Timeline#4E 5|4E 5]], thousands of Dunmer were forced to flee [[Morrowind]]. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home.<ref>''[[On the Great Collapse]]''</ref><ref>''[[Lord of Souls]]''</ref> The [[High King]] of Skyrim gave them this territory formally in [[Timeline|4E 16]]. <ref> ''[[The Elder Scrolls V: Dragonborn]]'' </ref>
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The High King of Skyrim gave Solstheim to the Dunmer refugees in [[Timeline|4E 16]]. Since then, they have ruled over Solstheim along with the Skaal who were inhabitated on the island before them.  
 
The High King of Skyrim gave Solstheim to the Dunmer refugees in [[Timeline|4E 16]]. Since then, they have ruled over Solstheim along with the Skaal who were inhabitated on the island before them.  
   
==Hircine==
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==Daedric Influence==
 
The Daedric Prince, [[Hircine]], is known to have significant influence over the island and its people. Hircine is able to physically manifest for a hunt on Solstheim with his [[Werewolf|werewolf]] minions, at the ending of every era. The Skaal call this destructive event the Bloodmoon Prophecy, for as Hircine arrives, the moons turn as red as blood. This indicates that the Bloodmoon Prophecy will happen again in the end of the 4th era.<ref>''[[The Elder Scrolls III: Bloodmoon]]''</ref>
 
The Daedric Prince, [[Hircine]], is known to have significant influence over the island and its people. Hircine is able to physically manifest for a hunt on Solstheim with his [[Werewolf|werewolf]] minions, at the ending of every era. The Skaal call this destructive event the Bloodmoon Prophecy, for as Hircine arrives, the moons turn as red as blood. This indicates that the Bloodmoon Prophecy will happen again in the end of the 4th era.<ref>''[[The Elder Scrolls III: Bloodmoon]]''</ref>
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The Daedric Prince, [[Hermaeus Mora]], is also known to have some influence on the island.
   
 
==Locations==
 
==Locations==

Revision as of 20:44, October 31, 2013

SK solstheim map

Solstheim in the Fourth Era.

For other uses, see Solstheim.

Solstheim is an island located north-east of Skyrim and north-west of Vvardenfell. It is the setting for the Skyrim add-on The Elder Scrolls V: Dragonborn.

History

According to Skaal legend, Solstheim history began with the dragon priest Vahlok sometime in the Merethic Era. He discovered that a dragon priest named Miraak was secretly plotting against his dragon overlords and confronted him. The two fought against each other for days in the northern part of Skyrim, and it was said to be so destructive that a piece of land was torn a part from the mainland of Skyrim. Thus, Solstheim was created.[1]

The Nerevarine visited Solstheim in 3E 427, during the Bloodmoon Prophecy where he saved the people of Solstheim from the Daedric Prince Hircine and his werewolf minions.[2]

Following the eruption of Red Mountain in 4E 5, thousands of Dunmer were forced to flee Morrowind. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home.[3][4] The High King of Skyrim gave them this territory formally in 4E 16. [5]

Geography

The geography of the island bears similar traits to both Vvardenfell and Skyrim. The north is dominated by the arctic climate similar to that found in Winterhold Hold, while the south features the jagged landscape reminiscent of the Dunmer homeland.

Solstheim is divided into the four regions: Felsaad Coast, Hirstaang Forest, Isinfier Plains and Moesring Mountains.

People

The High King of Skyrim gave Solstheim to the Dunmer refugees in 4E 16. Since then, they have ruled over Solstheim along with the Skaal who were inhabitated on the island before them.  

Daedric Influence

The Daedric Prince, Hircine, is known to have significant influence over the island and its people. Hircine is able to physically manifest for a hunt on Solstheim with his werewolf minions, at the ending of every era. The Skaal call this destructive event the Bloodmoon Prophecy, for as Hircine arrives, the moons turn as red as blood. This indicates that the Bloodmoon Prophecy will happen again in the end of the 4th era.[6]

The Daedric Prince, Hermaeus Mora, is also known to have some influence on the island.

Locations

Main article: Locations (Dragonborn)

Appearances

Gallery

References

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