"There are at least thirty different ways of being attacked and killed in your own home at any given moment."
―Sorine Jurard[src]

Sorine Jurard is a Breton and expert on Dwemer technology. She becomes the weapons specialist in the Dawnguard, mainly in crossbows. She uses her knowledge on Dwemer technology to aid in upgrading the Dawnguard's crossbows and bolts.


She was an old associate of Isran many years ago, but left on bad terms when he made it clear he didn't need her help any longer. After she left, she pursued her interest in Dwemer technology and was last reported to being somewhere in The Reach, attempting to uncover a large Dwemer ruin.


A New Order

Isran tasks the Dragonborn to recruit Sorine into the Dawnguard. She can be found west of Druadach Redoubt and south of Darkfall Cave. When first met she complains that she cannot find her satchel of Dwarven gyros and suspects that mudcrabs may have stolen them. She asks the Dragonborn to retrieve either the stolen sack or find a single gyro for her. Upon completion of the quest, she can be found at Fort Dawnguard, having traded her leather armor in for Dawnguard Armor.

Ancient Technology

Sorine will explain that she has located a schematic that can provide a new upgrade or ammunition type for the crossbow. She asks the Dragonborn to retrieve it from a radiant location, typically a Dwarven Ruin or Bandit stronghold. Once the schematic has been delivered, she will teach the Dragonborn how to craft the item, provided the corresponding Smithing perk has been unlocked. Access to additional weaponry and ammunition will be granted for the Dragonborn, though none of the Dawnguard will be seen taking advantage of this as well.

Fort Dawnguard

At Fort Dawnguard, she serves as a general goods merchant, and notably sells around 200 steel bolts at a time. She can also provide training in Archery to the master level. Once her "Ancient Technology" quests are completed, she will start selling the new weapons and ammunition in her inventory.

Vampire exploit

It is possible for the Dragonborn to acquire a large number of steel bolts from her even if they sided with the vampires by using the following exploit. First, the quest "Destroying the Dawnguard" must be active. Before going to the fort, however, create a potion of Fortify Illusion. Now go inside the fort, drink the potion, and cast the Master-level spell Harmony. If the potion is powerful enough, the Dawnguard will not fight the Dragonborn and will, moreover, allow them to talk and shop with them. This exploit can be used to buy an Armored Troll, a crossbow, bolts, and Spell Tomes that are otherwise exclusive to the Dawnguard.


A New Order

"Just one gyro. One, and I can get back to work. Where are they?"
"You haven't seen a sack full of dwarven gyros lying around, have you? I'd swear I left it right here. Do you think mudcrabs might've taken it? I saw one the other day... Wouldn't be surprised if it followed me here. Just look around, will you?"

Isran asked me to find you. "Isran? Wants me? No, you must be mistaken. He made it exceedingly clear the last time we spoke that he had no interest in my help. I find it hard to believe he's changed his mind. He said some very hurtful things to me before I left. Anyway, I'm quite happy in my current pursuits. So if you'll excuse me..."
You had a falling out? "Yes, that was my point. I felt it was rather clear. Look, what is it you want from me?"
Vampires threaten all of Skyrim. We need your help. "Vampires? Really? Oh, and I suppose now he remembers that I proposed no less than three different scenarios that involved vampires overruning the population. Well, what are they up to?"
They have an Elder Scroll. "I... Well, that's actually something I never would've anticipated. Interesting. I'm not sure what they would do with one, but in this case Isran is probably correct in thinking it isn't good."
We're not sure, but Isran is concerned. "In case you haven't noticed, Isran is always concerned about something. That's what got us working together in the first place. Still, if he sent you to find me, it may actually be pretty bad."
"All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself. But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro. So either I need to find the satchel those mudcrabs stole, or I need a another gyro from someplace. You wouldn't happen to have one, would you?"
There's no time. You need to get moving now. (Persuade) "I'm sorry, I'm not about to do that without at least a single to show for my efforts."
I don't have any gyros on me. "Well then I'm very sorry, but I can't just walk away from this project yet."
Isran and I still need your help. "I understand that, but I really can't leave here without at least one usable piece of dwarven equipment. A single gyro would be enough, I think. Believe me, this is useful stuff."
Here, I've got a dwarven gyro. Take it. "Thank you! It's not much, but this will help a great deal with some things I've been researching. Now where is it Isran expects me to go?"
We're meeting at Fort Dawnguard. "Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made. I'll finished up here and head in that direction as soon as I can. See you there."

If approached again:

"I guess I'll see you at Fort Dawnguard."

After arriving in Fort Dawnguard:

"Well this isn't exactly a palace, is it? Still, it's sturdy secure and seems defensible. I suppose I'd rather be here than most other places in Skyrim. If Isran needs me, it must be pretty bad. I wonder what we're up against here."

Can you teach me how to makea crossbow? "A basic one? Of course. That is, assuming you know anything about steel smithing. It's pretty simple. Talk to Gunmar if you need materials."
Do you know anything about the old Dawnguard? "I've only heard stories. Not sure if any of them are true. Like that they were supposed to guard some vampire here, but wound up all becoming vampires themselves when they saw how powerful he was. And then preyed on the Rift until finally someone put them down. I guess it doesn't matter now. At least Isran is trying to do something noble with the name."

"Don't get yourself killed!"


A New Order

Gunmar: "All right Isran, you've got us all here. Now what do you want?"
Isran: "Hold it right there."
Sorine: "What are you doing?"
Isran: "Making sure you're not vampires. Can't be too careful. So, welcome to Fort Dawnguard. I'm sure you've heard a bit of what we're up against. Powerful vampires, unlike anything we've seen before. And they have an Elder Scroll. If anyone is going to stand in their way, it's going to be us."
Sorine: "This is all well and good, but do we actually know anything about what they're doing? What do we do now?"
Isran: "We'll get to that. For now, get acquainted with the space. Sorine, you'll find room to start your tinkering on that crossbow design you've been working on. Gunmar, there's an area large enough for you to pen up some trolls, get them armored up and ready for use. In the meantime, we're going to get to the bottom of why a vampire showed up here looking for you (To the Dragonborn). Let's go have a little chat with it, shall we?"


  • "Just one gyro. One, and I can get back to work. Where are they?"
  • "I hope you're getting along with Isran. He takes some getting used to."
  • "I like what Isran has done with the place. It's good to see someone else who's really prepared."
  • "Very few people appreciate all the horrible things that can happen to you if you're not being cautious."
  • "I think we have a better chance at surviving here, don't you?"
  • "There are at least 30 different ways of being attacked and killed in your own home at any given moment"



  • She can be heard having interesting and informative conversations with Gunmar, mostly about other members of the Dawnguard. Some of the things they mention would probably not be received well by other members, so this may indicate a certain trust between them.
  • She's voiced by Colleen Delany.
  • In her original Armour she's wearing light, in Fort Dawnguard she wears Heavy Armour.
  • Her Satchel is not very far from her so it is possible that mudcrabs took it. It is found down on the shore.
  • Being both a merchant and a master trainer of Archery, she can be used to increase the Archery skill and the gold can be taken back through trading. This makes her a better choice for training than Niruin.


This section contains bugs related to Sorine Jurard. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • After completing the first quest of Ancient Technology, she might not offer any more of the quests in the chain.
  •  PS3   She may attack upon approaching her. Re-loading last save, waiting 48 in-game hours then going back to her again will allow the quest to proceed as normal.
  •  PS3   If other Dawnguard members have been asked for side quests and they do not have any, they will ask the Dragonborn to speak to Gunmar or Sorine, thus starting two miscellaneous quests. The miscellaneous quest where Sorine has been spoken to will appear even if all of her quests are completed. When asked for a quest, she will tell the Dragonborn to talk to Gunmar but her miscellaneous quest will permanently remain in the quest log unless the last save has been reloaded.


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