Sotha Sil, also called Lord Seht or the Clockwork God, is one of the three members of the Tribunal, the divine rulers of Morrowind, and the creator of the Clockwork City. The main questline of The Elder Scrolls Online: Clockwork City involves helping Sotha Sil find a powerful artifact and stopping a mysterious Daedric threat that has beset him.
Divayth Fyr has noticed that something is off with Sotha Sil, as he has been acting much unlike himself. He asks the Vestige to investigate, and after interviewing a number of workers and inspecting the lanterns Sotha Sil ordered to be removed, it is discovered Sil is avoiding a unique invisible light within the lamps. Fyr asks the Vestige to place one of the old lanterns in the hall, and convinces "Sotha Sil" into giving a lecture there. He asks the Vestige to activate the lamp to determine who is really masquerading as Sotha Sil, once the imposter finishes delivering his speech.
Upon activation of the lantern, "Sotha Sil" yells in pain, and transforms into a purple shadow closely resembling Sotha Sil, revealing that the shadow has been disguised as him for quite some time.
Within the final chamber of the Cogitum Centralis, The Throne Aligned, Sotha Sil will be found incapacitated and subdued by a contraption around his head, with the Skeleton Key inside. His Shadow will attack the Vestige and Proctor Luciana Pullo to defend the key, and once it is defeated, a dark aura of pitch-black energy will surround the area. It is revealed to be Nocturnal who is casting it, with the energy only stopped by Proctor Luciana and the recently arrived Divayth Fyr. The Vestige must activate the Skeleton Key to free Sotha Sil, who will then absorb the energy stolen by his Shadow and address Noctural.[?]
|After completing In Search of a Sponsor:
"Yes, what is it? I have much to do. Much to attend to. Speak."
|Show: Where Shadows Lie|
"The prisoner. At last. You are early ... or perhaps late. It makes little difference. I'm glad you've come. Tamriel owes you a debt."
|Show: The Light of Knowledge|
"Strange. I spent lifetimes here in the world of tangible-forms, but each time I emerge from the throne, it's like seeing it for the first time. Broken, impoverished ... beautiful."
"Do you like this place? It took me the better part of a decade to perfect it. Every stone and flower tells a story. Tales of how things were ... how they ought to be. I thought about destroying it on more than one occasion. I'm glad I didn't."
Sotha Sil: "Greetings, Apostles. It seems I must disrupt your labors yet again.
My dear friend, Divayth Fyr informed me that some of your number may be experimenting on my blessed factotums.
I will remind you yet again―my beloved factotums serve as an extension of my divine will. Accost them, and you accost me.
In the past, I have encouraged a child's curiosity and accepted minor blasphemies. But my generosity has limits.
Know this―any servant of the Clockwork God found tinkering with factotums shall face severe sanction.
In this place, my word shapes, constructs, and controls. My authority is absolute.
Keep to your modest experiments. Seek discovery outside the walls or in the confines of your own cloisters.
Such is the will of Seht―The Mainspring Ever-Wound. Obey.
Now. Are there any questions?"
Sotha Sil: "You trespass, Ur-dra. The Clockwork City shall bear your wait no longer.
Nocturnal: "You achieve nothing, little godling. The Triad looms upon Summerset's shores. All that is shall be ours!"
Divayth Fyr: "Well done, my friend. Enough theatrics, Luciana. On your feet. Luciana ….?"
Sotha Sil: "We should return to the surface. This is no place for mortals."
Sotha Sil: "Thank you both for coming."
Divayth Fyr: "Of course, old friend. You seem troubled. More troubled than usual, I mean."
Sotha Sil: "Perceptive, as always. I do not wish to diminish your achievement, but Nocturnal's defeat here will be short-lived.
What's more, she does not act alone. A third enemy looms at the edge of my sight.
Their covetous eyes are now fixed on the Summerset Isles."
Divayth Fyr: "Then we should inform the rest of the Psijics. They'll need to prepare."
Sotha Sil: "I will inform them personally. I have a separate task for you, Divayth.
Take the Skeleton Key. Keep it hidden for as long as you can. I trust that this task pleases you? After all, your love of such trinkets is what brought you here in the first place."
Divayth Fyr: "Sometimes I wonder if you see too much. I will keep it safe."
Sotha Sil: "Farewell, Divayth Fyr. We will not meet again."
- When asked about the absence of Sotha Sil in the Ask Us Anything Variety Pack 4 and the Zenimax Writer's AMA, Zenimax commented that Sotha Sil "has his hands full" and is occupied with "other matters," and it will eventually be revealed what those matters are.
- The Elder Scrolls III: Morrowind (Mentioned only)
- The Elder Scrolls IV: Oblivion (Mentioned only)
- The Elder Scrolls V: Skyrim (Mentioned only)
- The Elder Scrolls V: Dragonborn (Mentioned only)
- The Elder Scrolls Online (Mentioned only)
- The Elder Scrolls: Legends (Return to Clockwork City) (Houses of Morrowind)