Soul Shriven in Coldharbour is a quest available in The Elder Scrolls Online. It is the first quest in the game if the player has not purchased the Online: Morrowind, Summerset, Elsweyr, or Greymoor expansions. Following this quest is "The Harborage."
- 1 Background
- 2 Quick walkthrough
- 3 Detailed Walkthrough
- 4 Reward
- 5 Journal
- 6 Trivia
- 7 Bugs
- 8 Gallery
- 9 References
Background[edit | edit source]
This is the first quest in The Elder Scrolls Online, and acts as the tutorial for the Vestige if they have not purchased any Chapters. It is located in Coldharbour, Molag Bal's Plane of Oblivion. Alternatively, those who have any of the expansions can travel to Daggerfall for the Covenant, Davon's Watch for the Pact, or Vulkhel Guard for the Dominion, to find the Hooded Figure. She will ask the Vestige to talk to the Benefactor. When talking to the Benefactor, however, the Vestige will be kidnapped and taken to Mannimarco and be sacrificed by him.
Quick walkthrough[edit | edit source]
Part 1: Cell[edit | edit source]
- Search the Cell
- Talk to the Prophet
- Leave cell
Part 2: The Wailing Prison[edit | edit source]
- Take and equip a weapon
- Escape the prison
Part 3: The Bleeding Forge[edit | edit source]
- Kill the skeleton
- Fight the skeleton archer
- Talk to Lyris
- Reach the Tower of Eyes
Part 4: The Tower of Eyes[edit | edit source]
- Destroy a Coldharbour Sentinel
- Optional: Talk to Lyris
- Reach the Prophet's Cell
- Talk to Lyris
- Talk to Cadwell
- Enter the Undercroft
Part 5: The Undercroft[edit | edit source]
- Enter the Prophet's Cell
Part 6: Prophet's Cell[edit | edit source]
- Talk to Lyris
- Defend Lyris
- Disable North Anchor Pinion
- Disable South Anchor Pinion
- Return to Lyris and watch the exchange
- Talk to the Prophet
- Enter the anchor mooring
Part 7: Anchor Mooring[edit | edit source]
- Get to the Anchor Base
- Defeat the Anchor Mooring Guardians
- Child of bones
- Talk to the Prophet
- Collect the Skyshard
- Wait for Prophet
- Use the Rift to Escape to Tamriel
Part 8: (Factional starting town)[edit | edit source]
- Talk to the Prophet
Detailed Walkthrough[edit | edit source]
The Vestige's Cell[edit | edit source]
The quest starts off in the Wailing Prison, where the Vestige is locked up inside. the Prophet reveals himself to the Vestige, who informs him or her that he or she must help him escape Coldharbour so that the Vestige can escape as well.
Soon after, Lyris Titanborn appears at the cell door, breaks it open, and explains that the Prophet is the only hope for Tamriel. Upon leaving the cell, Er-Jaseen can be seen holding the door in a final act of the defiance against the Dremora, allowing for Lyris and the Vestige to get to the Bleeding Forge.
The Bleeding Forge[edit | edit source]
The Prophet appears once again to reinstate that time is short, and that the only way for either of them to escape is to do so together. Lyris will say that it was dangerous for the Prophet to appear, and that the Vestige, him or herself, must be important. She encourages him or her to help rescue the Prophet.
After the Vestige retrieves a weapon, he or she and Lyris engage in a battle first with a few Dremora, and then, later, with Vaekar the Forgemaster, who must be defeated in order to proceed further.
The Ashen Mine[edit | edit source]
He or she and Lyris arrive at the Ashen Mine, where Soul Shriven are tortured and put to work. Although they cannot be released, their overseers can be killed, although this is optional. Throughout the river nearby, Feral Shriven will wander around, and chests can be looted, though this is also not required.
Lyris tells that escaping Coldharbour can only happen if a Coldharbour Sentinel is destroyed, temporarily severing Molag Bal's view of the Wailing Prison. On the way to the Towers of Eyes, a Dremora will guard the bridge, and will have to be dispatched to make it farther--or else the river must be followed, and the Feral Shriven dealt with.
The Towers of Eyes[edit | edit source]
Ascending up the incline near the center of the mine, the pair makes their way through a few more Dremora and a Clannfear, as well as a Feral Shriven near the top of the tower. The Coldharbour Sentinel rests at the top, and Lyris suggests for the Vestige to sneak-attack it.
After this has been done, the Vestige and Lyris will find that the passage to the Prophet's cell is sealed, and so another way must be found. Lyris mentions that Cadwell, the oldest non-real Soul Shriven, probably knows a way around.
Cadwell can be found in the camp near the far river, past the path to the Towers of Eyes. After expressing skepticism over the Vestige's odds, Cadwell tells of a passage known as the Undercroft, which is filled with traps and enemies.
The Undercroft[edit | edit source]
The Vestige and Lyris follow the river nearby to a door, which must be either lock-picked or forced--although forcing it will always result in success. Inside the cavern, several skeletons will be guarding the way; although they can be killed, they can also be completely avoided without a penalty. Several fire traps also stand in the way, which must be waited-out in order to avoid taking damage.
The Prophet's Cell[edit | edit source]
After leaving the Undercroft, Lyris and the Vestige to find the Prophet suspended in magic. Lyris informs the Vestige that someone living must take his place, and so she volunteers herself, warning the Vestige that guards are sure to appear. As she begins, several Dremora will do exactly that, who must be eliminated to continue. After she trades with the Prophet, the Vestige has to activate two pinions in order to complete the transference.
The Prophet will appear in her place, free from his bonds. He notes that the Soul-Shriven player is the Vestige, and, therefore, is too important to leave in Coldharbour. He mentions that the only way to return to Tamriel is to get to the Dark Anchor.
The Dark Anchor Mooring[edit | edit source]
Upon getting there, the Child of Bones will appear to stop the pair, which also must be defeated to escape. It is the final boss of The Wailing Prison, and will use several different attacks, including grabbing the Vestige. The reward for killing the bone colossus is the Collar of Bones, which can be looted from the corpse.
The Prophet notes that he and the Vestige need a Skyshard to make the trip, and creates one with magic, before activating the rift and leaving, with the Vestige following behind.
Back on Nirn, the Prophet appears translucent, and explains that he is in a different place than the Vestige, and that he must work to get Lyris back to Nirn for her noble sacrifice.
He bids the Vestige farewell, telling him or her that many on Tamriel will need help, and that he or she should find others to accomplish this goal.
The quest is completed as the Vestige finds him or herself in one of three locations, corresponding to which faction was chosen: Khenarthi's Roost for the Aldmeri Dominion, Bleakrock Isle for the Ebonheart Pact, or Stros M'Kai for the Daggerfall Covenant.
Reward[edit | edit source]
Journal[edit | edit source]
|If starting the quest by talking to the Hooded Figure:|
A hooded figure wishes to speak to me. I should see what the hooded figure wants.
|I've shown up in an unfamiliar place. The Prophet has shown up as a shade; I should speak with him and see where I must go next.
|Lyris said the Coldharbour Sentinels are allowing Molag Bal to watch over the Wailing Prison directly. If we are to escape Coldharbour, we will need to blind him by destroying one of the Sentinels.
|Lyris knows someone named Cadwell who might know a different way into the Prophet's cell. We should find him and see what he knows.
|The Undercroft reeks of death. We should carefully make our way through and enter the Prophet's cell.
|We've Found the Prophet, but he's within some kind of magical prison. I should see if Lyris knows how to get him out.
|Lyris must switch places with the Prophet in order to free him. Her efforts will catch the attention of more guards, no doubt.
|The pinions on either side of the ritual circle seem to be activated. I should see if I can manipulate them to complete the ritual.
|The Prophet is free, but Lyris is now trapped in the cell. I should talk to the Prophet and find out what's next.
|The Prophet knows of a Daedric Anchor we can use to return to Tamriel. We should leave this place.
|We've made our way to the Dark Anchor. The Prophet and I will need to reach the base of the Anchor Mooring.
|The Prophet and I must fight our way past the guardian and through the Mooring's base if we're to escape.
|We made it to the Anchor Mooring. I should talk to the Prophet.
|The Prophet said that we'll need a Skyshard in order to return to Tamriel and attune my corporeal form to Nirn. I should collect the Skyshard.
|The Prophet has begun summoning something to lift us to the portal above. I should wait for him to complete the spell.
|The way to Tamriel is open! I must enter the rift to escape!
|I've emerged from the rift in an unfamiliar place. The Prophet is nearby, but his form is indistinct and translucent. I should speak with him.
Trivia[edit | edit source]
- Er-Jaseen is the one that frees the Vestige from their cell.
- As the first tutorial, this quest can be skipped once completed by one of the player's characters.
- The final boss of the quest used to be the Anchor Guardian, but was changed to the Child of Bones after the Beta ended.
- The hanging cells and wheelbarrows are lootable.
- Sneaking in the Undercroft will reveal traps, and may allow the player to disarm them.
- The quest can be completed with minimal combat. Only the Dremora before the forge, Vaekar, the guards in The Prophet's Cell, and the Child of Bones must be killed.
- The Vestige's Cell, The Bleeding Forge, and The Prophet's Cell are separated from other players, meaning that those areas are completed alone.
- Jumping into the central area of the Anchor Mooring (before activating the rift) will result in a flash of white and return the Vestige to the ground nearby, instead of dying.
- This quest is unique in that it rewards a Skyshard (given towards end of quest).
Bugs[edit | edit source]
This section contains bugs related to Soul Shriven in Coldharbour. Before adding a bug to this list, consider the following:
- Lyris may appear floating in the air off of the ramp leading to the Sentinel after destroying it, making it impossible to talk to her and advance the quest.
- Jumping towards her may force her to spawn in the correct location. Alternatively, logging out and back in may also resolve this.
Gallery[edit | edit source]
References[edit | edit source]
- Dialogue with Lyris Titanborn