Sound is a magical effect that produces a disorienting noise in the victim's mind, reducing their ability to concentrate and lowering their chance of successfully casting spells. Although the in-game description states that the effect's magnitude is the reduction in the victim's chance to successfully cast spells, the actual result varies by approximately ± 25% of the effect's magnitude. (For details see Magnitude, below.) Sound is a member of the Illusion school of magic, governed by Personality. Its base Magicka cost is 3 points.


Sound is one of several effects that can be used to cripple spellcasters. Although one point of a Damage Skill effect is more potent than one point of Sound to lower a caster's chance of successfully casting spells, it only applies to only one school of magic and costs four times more Magicka. Damaging Luck or Willpower attributes is far less effective for this purpose. Other effects that apply to all schools of magic and have both advantages and disadvantages compared to Sound.

Effect Comparison
School IllusionIllusionIllusion
Base Magicka Cost 40403
Resist Willpower or
Resist Paralysis
WillpowerResist Magicka
Immunity Yes (Vampires, many creatures in Bloodmoon)NoNo *
Actions Forbidden All, except consuming potions & ingredientsSpellcasting (victim does not attempt to cast spells)None (victim may drain Magicka failing to cast spells)
* No creatures or people are immune to this effect, but the Nerevarine can boost Resist Magicka to 100% for immunity.


Unlike other magical effects that impact the chance of successfully performing an action such as Sanctuary, Sound is affected by the target's Fatigue. It is only when a victim is 50% fatigued that Sound's magnitude represents the actual reduction in the victim's percent chance of successfully casting a spell. A victim who is well rested experiences a greater loss (up to 1.25 × Sound magnitude), while a victim who is nearing exhaustion experiences a lesser reduction (as low as 0.75 × Sound magnitude). If the victim's Fatigue levels are known, the actual result can be calculated using the following equation:
(((Current Fatigue ÷ Maximum Fatigue) × 0.50) + 0.75) × Sound Magnitude


The following spells consist of a Sound effect. They may include additional effects. See articles for details.

Sound Spells
Name Type Cost
Range GoldIcon Base ID
Cruel Earwig Spell951150Target cruel earwig
Cruel Noise Spell12102250Touchcruel noise
Dire Earwig Spell1381550Targetdire earwig
Dire Noise Spell3526050Targetdire noise
Earwig Spell63850Targetearwig
Noise Spell43850Touch noise
Wild Earwig Spell1713050Targetwild earwig
GoldIcon = Available for purchase from a spell merchant.


The following spell merchants are purveyors of a spell consisting of a Sound effect:

Sound Merchants
Arielle Phiencel Mages Guild10 Sadrith Mora, Wolverine Hall: Mages GuildDire Noise
Bratheru Oran Hlaalu10 Vivec, Hlaalu Canton: Edryno Arethi's HouseEarwig
Bronrod the Roarer BM Skaal8 Skaal Village: Bronrod the Roarer's HouseDire Noise
Eraamion Mages Guild10 Caldera: Mages GuildDire Earwig
Estirdalin Mages Guild10 Balmora: Mages GuildEarwig
Ethasi Rilvayn * Morag Tong10 Balmora: Morag Tong GuildWild Earwig
Fanildil Imperial Legion10 Ebonheart: Hawkmoth Legion GarrisonDire Noise
Llaros Uvayn Hlaalu10 Caldera: Governor's HallWild Earwig
Mertisi Andavel Telvanni10 Tel Branora: Upper TowerDire Noise
Namanian Facian Morag Tong10 Sadrith Mora: Morag Tong GuildDire Noise
Nelso Salenim Telvanni10 Sadrith Mora: Telvanni Council House: EntryDire Noise
Salama Andrethi Telvanni10 Tel Mora: Tower ServicesCruel Noise
Salyni Nelvayn Morag Tong 10  Ald'ruhn: Morag Tong GuildhallDire Noise
* This person's services are available to faction members of a sufficient rank only.


There is only one item in Morrowind and expansion packs that is enchanted with a Sound effect. The Madstone of the Ahemmusa is an amulet consisting of a 50-point effect for 20 seconds on touch. It is received from Sinnammu Mirpal upon being named the Ahemmusa Nerevarine during the main quest.


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