Elder Scrolls
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Elder Scrolls

For other uses, see Spell Tomes.
"This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power."
―Official description

Spell Tomes (DLC4) is the fourth official plug-in for The Elder Scrolls IV: Oblivion. Created by Bethesda Softworks, the plug-in was released on September 1, 2006, and takes up 2.4 MB of hard-drive space.

The plug-in features hundreds of new spell-giving books, ranging from high to low levels. These new spells exceed the maximum magnitude of Oblivion's vanilla spells, however, this plug-in aims to balance slightly detrimental effects with a lower Magicka cost. The added tomes are located in dungeons as loot.

List of new spells[]

Alteration[]

Conjuration[]

Destruction[]

  • Arctic Touch: An Expert-level Destruction spell that deals 30 points of Frost Damage for 6 seconds and 100% Weakness to Frost for 5 seconds on Touch
  • Chilling Touch: A Novice-level Destruction spell that deals 4 points of Frost Damage and 25% Weakness to Frost for 5 seconds on Touch
  • Choking Grasp: A Novice-level Destruction spell that Drains 35 points of Health for 3 seconds on Touch
  • Decaying Blast: An Expert Destruction spell that Damages Health 16 points for 6 seconds on Target
  • Decaying Bolt: An Apprentice-level Destruction spell that deals Damages 3 points for 6 seconds on Target
  • Decaying Burst: A Journeyman-level Destruction spell that deals 7 points for 6 seconds on Target
  • Decaying Taint: A Novice-level spell that Damages 2 points of health for 5 seconds on Target
  • Electrifying Blast: An Expert-level spell that deals 20 points of Shock Damage for 6 seconds on Target
  • Electrifying Burst: A Journeyman-level spell that deals 10 points of Shock Damage for 6 seconds on Target
  • Electrifying Bolt: An Apprentice-level spell that deals 5 points of Shock Damage for 6 seconds on Target
  • Electrifying Touch: An Apprentice-level spell that deals 6 points of Shock Damage for 6 seconds and Weakness to Shock 50% for 6 seconds on Touch
  • Electrocuting Touch:An Expert-level spell that deals 30 points of Shock Damage and Weakness to Shock 100%, both for 6 seconds on Touch
  • Electrifying Spark: A Novice-level spell that deals 3 points of Shock Damage for 5 seconds on Target
  • Elemental Blast: An Expert-level spell that deals 25 Fire, Frost, and Shock Damage on Target
  • Elemental Burst: A Journeyman-level spell that deals 15 points of Fire, Frost, and Shock Damage on Target
  • Elemental Bolt: An Apprentice-level spell that deals 9 points of Fire, Frost, and Shock Damage on Target
  • Elemental Flare: A Novice-level spell that deals 5 points of Fire, Frost, and Shock Damage on Target
  • Flammable Touch: A Novice-level spell that deals 4 points of Fire Damage and 25% Weakness to Fire for 5 seconds on Touch
  • Freezing Bolt: An Apprentice-level spell that deals 5 points of Frost Damage for 6 seconds on Target
  • Freezing Burst: A Journeyman-level spell that deals 10 points of Frost Damage for 6 seconds on Target
  • Freezing Shard: A Novice-level spell that deals 3 points of Frost Damage for 5 seconds on Target
  • Freezing Touch: An Apprentice-level spell that deals 6 points of Frost Damage and Weakness to Frost 50% both for 7 seconds on Touch
  • Frostbite: A Journeyman-level spell that deals 12 points of Frost Damage and Weakness to Frost 75% both for 6 seconds on Touch
  • Hangman's Noose: A Journeyman-level spell with Drain Health 130 points for 3 seconds on Touch
  • Kindling Touch: An Apprentice-level spell that deals 6 points of Fire Damage and Weakness to Fire 75% for 7 seconds on Touch
  • Lightning Touch: A Journeyman-level spell that deals 12 points of Shock Damage and Weakness to Shock 75% for 6 seconds on Touch
  • Mara's Wrath: An Expert-level spell that deals Fire Damage 3 points in 15 feet for 30 seconds and Turn Undead 35 points in 15 feet for 30 seconds on Target
  • Mark of Fire: A Journeyman-level spell that deals 1 point of Fire Damage in 15 feet for 30 seconds on Target
  • Scorching Touch: A Journeyman-level spell that deals Fire Damage, 12 points for 6 seconds on Touch. Weakness to Fire, 75% for 6 seconds on Touch
  • Searing Burst: A Journeyman-level spell that deals 10 points of Fire Damage for 6 seconds on Target
  • Searing Bolt: An Apprentice-level spell that deals 5 points of Fire Damage for 7 seconds on Target
  • Searing Flare: A Novice-level spell that deals 3 points of Fire Damage for 5 seconds on Target
  • Soul Grasp: A Novice-level spell that deals 3 points of Damage Health for 3 seconds and Soul Trap for 3 seconds on Touch
  • Spark Touch: A Novice-level spell that deals 4 points of Shock Damage for 5 seconds and Weakness to Shock 25% for 5 seconds on Touch
  • Strangulation: An Apprentice-level spell that Drains 70 points of Health for 3 seconds on Touch
  • Touch of Death: An Expert-level spell that Drains 250 points of Health for 3 seconds on Touch.

Illusion[]

Mysticism[]

Restoration[]

Trivia[]

  • The PC version of this plug-in is no longer available on the Bethesda website, however, one can still acquire it as part of the The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe from Steam.
  • There is only one guaranteed place to find a spell tome. Once the plug-in is installed, a Conjurer carrying a spell tome will appear at Fort Cedrian. Once he spawns he will begin to look for the Hero. However, he does not re-spawn so he can not become a regular source for tomes.
  • Spell tomes for bound armor and weapons were made but never added into the game.
  • Spell Tomes appear similar to ordinary books.
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