- For other uses, see Spell Tomes.
- "This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power."
- ―Official description
Spell Tomes (DLC4) is the fourth official plug-in for The Elder Scrolls IV: Oblivion. Created by Bethesda Softworks, the plug-in was released on September 1, 2006, and takes up 2.4 MB of hard-drive space.
The plug-in features hundreds of new spell-giving books, ranging from high to low levels. These new spells exceed the maximum magnitude of Oblivion's vanilla spells, however, this plug-in aims to balance slightly detrimental effects with a lower Magicka cost. The added tomes are located in dungeons as loot.
List of new spells[]
Alteration[]
- Defensive Boost: An Apprentice-level Alteration spell that fortifies Light Armor for 5 points and adds 15 points of Shield for 30 seconds on Self
- Shieldwall: An Apprentice-level Alteration spell that fortifies Heavy Armor for 5 points and does 15 points of Shield for 30 seconds on Self
Conjuration[]
- Mara's Grace: A Journeyman-level Conjuration spell that spreads 40 points of Light across 15 feet for 30 seconds, and Turns Undead for 30 points across 15 feet for 30 seconds, all on a Target
- Pride of Hirstaang: An Expert-level Conjuration spell that Summons a Bear to fight for the caster 30 secs, Resist Frost 30% on self for 30 secs, and Fortify Strength 5 points for 30 secs on Self
Destruction[]
- Arctic Touch: An Expert-level Destruction spell that deals 30 points of Frost Damage for 6 seconds and 100% Weakness to Frost for 5 seconds on Touch
- Chilling Touch: A Novice-level Destruction spell that deals 4 points of Frost Damage and 25% Weakness to Frost for 5 seconds on Touch
- Choking Grasp: A Novice-level Destruction spell that Drains 35 points of Health for 3 seconds on Touch
- Decaying Blast: An Expert Destruction spell that Damages Health 16 points for 6 seconds on Target
- Decaying Bolt: An Apprentice-level Destruction spell that deals Damages 3 points for 6 seconds on Target
- Decaying Burst: A Journeyman-level Destruction spell that deals 7 points for 6 seconds on Target
- Decaying Taint: A Novice-level spell that Damages 2 points of health for 5 seconds on Target
- Electrifying Blast: An Expert-level spell that deals 20 points of Shock Damage for 6 seconds on Target
- Electrifying Burst: A Journeyman-level spell that deals 10 points of Shock Damage for 6 seconds on Target
- Electrifying Bolt: An Apprentice-level spell that deals 5 points of Shock Damage for 6 seconds on Target
- Electrifying Touch: An Apprentice-level spell that deals 6 points of Shock Damage for 6 seconds and Weakness to Shock 50% for 6 seconds on Touch
- Electrocuting Touch:An Expert-level spell that deals 30 points of Shock Damage and Weakness to Shock 100%, both for 6 seconds on Touch
- Electrifying Spark: A Novice-level spell that deals 3 points of Shock Damage for 5 seconds on Target
- Elemental Blast: An Expert-level spell that deals 25 Fire, Frost, and Shock Damage on Target
- Elemental Burst: A Journeyman-level spell that deals 15 points of Fire, Frost, and Shock Damage on Target
- Elemental Bolt: An Apprentice-level spell that deals 9 points of Fire, Frost, and Shock Damage on Target
- Elemental Flare: A Novice-level spell that deals 5 points of Fire, Frost, and Shock Damage on Target
- Flammable Touch: A Novice-level spell that deals 4 points of Fire Damage and 25% Weakness to Fire for 5 seconds on Touch
- Freezing Bolt: An Apprentice-level spell that deals 5 points of Frost Damage for 6 seconds on Target
- Freezing Burst: A Journeyman-level spell that deals 10 points of Frost Damage for 6 seconds on Target
- Freezing Shard: A Novice-level spell that deals 3 points of Frost Damage for 5 seconds on Target
- Freezing Touch: An Apprentice-level spell that deals 6 points of Frost Damage and Weakness to Frost 50% both for 7 seconds on Touch
- Frostbite: A Journeyman-level spell that deals 12 points of Frost Damage and Weakness to Frost 75% both for 6 seconds on Touch
- Hangman's Noose: A Journeyman-level spell with Drain Health 130 points for 3 seconds on Touch
- Kindling Touch: An Apprentice-level spell that deals 6 points of Fire Damage and Weakness to Fire 75% for 7 seconds on Touch
- Lightning Touch: A Journeyman-level spell that deals 12 points of Shock Damage and Weakness to Shock 75% for 6 seconds on Touch
- Mara's Wrath: An Expert-level spell that deals Fire Damage 3 points in 15 feet for 30 seconds and Turn Undead 35 points in 15 feet for 30 seconds on Target
- Mark of Fire: A Journeyman-level spell that deals 1 point of Fire Damage in 15 feet for 30 seconds on Target
- Scorching Touch: A Journeyman-level spell that deals Fire Damage, 12 points for 6 seconds on Touch. Weakness to Fire, 75% for 6 seconds on Touch
- Searing Burst: A Journeyman-level spell that deals 10 points of Fire Damage for 6 seconds on Target
- Searing Bolt: An Apprentice-level spell that deals 5 points of Fire Damage for 7 seconds on Target
- Searing Flare: A Novice-level spell that deals 3 points of Fire Damage for 5 seconds on Target
- Soul Grasp: A Novice-level spell that deals 3 points of Damage Health for 3 seconds and Soul Trap for 3 seconds on Touch
- Spark Touch: A Novice-level spell that deals 4 points of Shock Damage for 5 seconds and Weakness to Shock 25% for 5 seconds on Touch
- Strangulation: An Apprentice-level spell that Drains 70 points of Health for 3 seconds on Touch
- Touch of Death: An Expert-level spell that Drains 250 points of Health for 3 seconds on Touch.
Illusion[]
- Blink: A Novice-level Illusion spell which does Invisibility for 5 seconds on Self
- Enhanced Visibility: A Novice-level Illusion spell which causes 10 points of Light in 30 feet for 30 seconds on Target
- Fenrik's Welcome: An Expert-level Illusion spell which causes Chameleon 100% on Self for 5 seconds, and Open Hard Lock on Target
- Karstaag's Breath: An Expert-level spell which deals 10 points of Frost Damage for 10 seconds and Paralyze for 5 seconds on Target
- Night Form: A Journeyman-level spell which causes Invisibility for 30 seconds and Fortify Sneak 10 points for 10 seconds, and Sun Damage 2 points for 50 seconds, which reduces Magicka cost to cast, on Self
- Orum's Aquatic Escape: A Journeyman-level spell which causes Invisibility, Night-Eye, and Water Breathing, all for 10 seconds on Self
- Thunderclap: A Journeyman-level spell which Paralyzes in 20 ft for 1 second on Touch.
Mysticism[]
- Baltham's Insight: A Novice-level Mysticism spell which causes Detect Life in 150 feet for 5 seconds on Self
- Llivam's Reversal: An Expert-level Mysticism spell which causes Reflect Spell 15 points for 20 seconds and Spell Absorption 10 points for 20 seconds on Self.
Restoration[]
- Aundae's Aura: An Apprentice-level Restoration spell that fortifies Willpower by 10 points, Blade, Mysticism, and Destruction by 5 points, while dealing 1 point of Sun Damage, each for 30 seconds, on Self
- Berne's Aura: An Apprentice-level Restoration spell that boosts Agility by 10 points, Sneak, Hand-to-Hand, and Acrobatics by 5 points, while dealing 1 point of Sun Damage, all of which last for 30 seconds, on Self
- Disease Resistance: A Journeyman-level Restoration spell which causes Resist Disease 50 points for 20 seconds on Self
- Leech Vitality: A Journeyman-level spell which causes 10 points of Absorb Health and 20 points of Absorb Magicka on Touch
- Magicka Vortex: A Journeyman-level spell which causes 10 points of Absorb Magicka for 5 seconds, Weakness to Magic 25% for 30 seconds, and Stunted Magicka for 30 seconds on Touch
- Quarra's Aura: An Apprentice-level spell that fortifies Strength by 10 points, Blunt, Hand-to-Hand, and Heavy Armor by 5 points, while dealing 1 point of Sun Damage, all of which last for 30 second, on Self.
- Resist Paralysis: A Journeyman-level spell that causes Resist Paralysis 20% for 20 seconds on Self
- Resist Poison: A Journeyman-level spell that causes Resist Poison 50% for 20 seconds on Self.
Trivia[]
- The PC version of this plug-in is no longer available on the Bethesda website, however, one can still acquire it as part of the The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe from Steam.
- There is only one guaranteed place to find a spell tome. Once the plug-in is installed, a Conjurer carrying a spell tome will appear at Fort Cedrian. Once he spawns he will begin to look for the Hero. However, he does not re-spawn so he can not become a regular source for tomes.
- Spell tomes for bound armor and weapons were made but never added into the game.
- Spell Tomes appear similar to ordinary books.