|"Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds."|
|"Targets that fail to resist are immobilized in hardened ash for 30 seconds."|
|"Creates a magic dagger for 120 seconds. Sheathe it to dispel."|
|Conjure Ash Guardian|
|"Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile."|
|Conjure Ash Spawn|
|"Summons an Ash Spawn for 60 seconds wherever the caster is pointing."|
|"Summons a seeker for 60 seconds wherever spell is cast."|
|"A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds."|
|"A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds."|
|"For 60 seconds, opponents in melee range have a chance of being flung away."|
|"Targets up to level 20 that fail to resist are frenzied for 30 seconds."|
|"Targets that fail to resist take 3 points of poison damage per second for 30 seconds."|
- If you count Conjure Ash Guardian as a rune spell (as it does create a rune), then the Dragonborn add-on adds rune spells to all of the magic schools that didn't have runes previously.
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