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Elder Scrolls
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A fireball spell being charged.

For other uses, see Spells.
"Spells and incantations for those with the talent to cast them."
Spell Merchants (Skyrim)[src]

Spells are a form of magic and ranged combat available in The Elder Scrolls V: Skyrim. Spells require Magicka to be cast and are frequently used by mages both inside and out of combat. Some spells are used offensively, whereas others may offer defensive, support or other capabilities.

Usage[]

Spells require magicka to be cast, each spell requiring its own amount. The amount of magicka needed to cast each spell is dependent on the casters skill level with the relevant School, and can also be decreased using appropriate perks and enchantments.

When attempting to cast a spell, if enough magicka is not available, the spell will not be cast. Keeping a close watch not to exhaust magicka supply during combat is important, as magicka regeneration is drastically lowered while fighting. Magicka and magicka regeneration potions and enchantments can be used to counter this.

Using Skyrim's dual-wielding mechanics, it is possible to dual-wield any two spells of the same type together for a more powerful version, or wield as one spell with a one-handed tool such as a shield or a weapon. This does not work for certain spells, such as Master spells, as they must be cast with two hands (e.g Fire Storm and Summon Unbound Dremora).

Schools[]

As in previous entries, spells in Skyrim are split into different Schools of magic depending on their use. Skyrim features 5 different schools that serve as skills under the sign of The Mage.

Destruction[]

Destruction spells focus on delivering damage to opponents, commonly using elemental forces such as flame, frost or shock. Flame spells burn dealing extra damage, frost spells damage the target's stamina, and shock spells damage the target's magicka. Destruction is used to cast spells like Flames and Ice Spike.

Restoration[]

Restoration spells focus on the healing of injuries and manipulation of life energies. These generally include healing spells and wards. All Fortification enchantments also fall into the Restoration school. Restoration is used to cast spells like Healing, Repel Undead and Greater Ward.

Conjuration[]

Conjuration spells focus on summoning creatures and weapons from one of the planes of Oblivion and raising the dead. Soul Trap also falls under this school. Conjuration is used to cast spells like Conjure Storm Atronach, Bound Sword and Raise Zombie.

Illusion[]

Illusion spells focus on influencing the behavior of enemies, and is used to cast spells like Fear, Calm and Invisibility.

Alteration[]

Alteration spells focus on altering the physical world, and is probably the most versatile in its effects compared to the other schools. Alteration is used to cast spells like Detect Life, Magic Armor and Transmutation.

Acquisition[]

At the beginning of Skyrim, only two spells are available (with the exception of certain races); Flames and Healing. Other spells must be learned through the use of spell tomes which can be found around the world or purchased from vendors. The location of a spell tome can be found on its respective page.

List[]

A list of spells can be found here.

See also[]

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