The Loop (Games)
features a large list of The Elder Scrolls V: Skyrim statistics that can be found in the general menu screen. The following is a full list.
Mauls are only possible in Werewolf mode. They are unique Kill Cameras performed on a target.
Days as a Werewolf
Necks bitten as a Vampire.
Days as a Vampire
Only locations that are marked on the game map count towards this statistic.
Standing Stones Found
There are 13 Standing Stones throughout Skyrim. (18 with , those are also counted)
Most Gold Carried
There are 18 skills in total meaning 1800 skill increases is the maximum.
Skill Books Read
There are 5 different skill books for each skill and a total of 90 books. They can be found almost anywhere and typically appear as a world item.
Training can only be received from a skill trainer. There are 54 trainers in total.
Activating a book will count as reading it.
Horses are available for purchase at any stable for 1000 . Shadowmere is also counted if obtained.
Only the 5 purchasable houses in the main cities are counted.
Stores Invested In
Requires the Investor perk in the Speech skill tree.
The act of one transaction, either buying or selling, with a merchant counts as a barter.
The number of times a successful persuasion is performed.
The number of times a Hold Guard is bribed after after committing a crime.
The number of times a successful intimidation is performed.
There are 8 different diseases that can be contracted multiple times.
Dragonborn Quests Completed
DR The number of quests completed in the Dragonborn main questline
Dawnguard Quests Completed
DG The number of side quests completed for the Dawnguard.
The grand total of all quests completed.
Misc Objectives Completed
The number of misc objectives completed. These are not classed as full quests.
Main Quests Completed
The number of main quests completed. 19 in total.
Side Quests Completed
The number of side quests completed.
The Companions Quests Completed
The number of quests completed for the Companions.
College of Winterhold Quests Completed
The number of quests completed for the College of Winterhold.
Thieves' Guild Quests Completed
The number of quests completed for the Thieves' Guild.
The Dark Brotherhood Quests Completed
The number of quests completed for the Dark Brotherhood.
Civil War Quests Completed
The number of quests completed for the either side of the Civil War.
Daedric Quests Completed
The number of Daedric quests completed
Questlines are typically classed as a series of quests for a faction, but it also includes the main questline.
Reading a spell tome is all that is required to learn a spell.
The spell that is most often used.
The school of magic that is most often used.
Dragon Souls Collected
Souls collected from slain dragons.
Words of Power Learned
Words are either learnt from Word Walls or from individuals such as the Greybeards or Durnehviir.
Words of Power Unlocked
Word are only unlocked when a Dragon Soul is spent to unlock it.
Learning a shout means that at least one of the three Words of Power is known for a specific shout.
Mastery is achieved by unlocking all three Words of Power of a shout.
The shout that is most often used.
Soul Gems Used
Defined as either to recharge a weapon or enchant an item.
Souls can only be trapped with the Soul Trap spell or with a weapon that bears the soul trap enchantment.
Magic Items Made
Number of items made via Enchanting.
Number of weapons tempered at a grindstone.
Number of weapons made at a forge
Number of armor pieces tempered at a workbench.
Number of armor pieces made at a forge
Number of potions made at an alchemy lab
Number of poisons made at an alchemy lab
Wings can only be plucked from the various winged insects, such as butterflies.
Total Lifetime Bounty
Number of jail breaks.
An unprovoked attack. Typically results in a bounty if witnessed.
Causing the death of a non-hostile character. Followers and summoned creatures who kill on your behalf also count.
A trespass occurs when entering a locked property, such as a shop, after it has closed.
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