Stonefalls is a zone in central Morrowind. This diverse zone features landscapes ranging from fungal forests to barren volcanic crags. The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir, led by Dir-Kamal in 2E 572, met its bloody end.
The Nords of Eastern Skyrim led by Jorunn and Wulfharth, the Dunmer led by Almalexia, and a phalanx of Argonian shellbacks, led by a trio of reptilian battlemages, broke the Akaviri line and drove them into the sea, where they drowned by the thousands.
Stonefalls' geography varies from place to place. Daen Seeth, a region in the east, is home to the great volcano Ash Mountain which is constantly erupting, and thus the surrounding land is burned and charred, but in the city of Davon's Watch, not far off from Ash Mountain, the land is green and hilly with fungal features, like the neighboring zone Bal Foyen.
Zabamat and Varanis, regions in the west and in central Stonefalls respectively, are mostly hilly, barren volcanic landscapes. Another great volcano, the Tormented Spire, looms over the city of Kragenmoor in the southwest, but unlike Ash Mountain, it is not constantly churning out molten rock and lava. In northern Zabamat lies the Ebonheart Pact-owned Fort Virak, which protects the border with Skyrim from the wild creatures of Stonefalls. Also in Zabamat is the Fungal Grotto, the enormous base of the Murkwater Goblins and a hidden shrine to Mephala.
Settlements and TownsEdit
- The Brahma's Grove
- Cave of Memories
- The Matron's Clutch
- Shipwreck Strand
- Shivering Shrine
- Strifeswarm Hive
Caves, Ruins and MinesEdit
Crypts, Battlefields and CemeteriesEdit
Delves and DungeonsEdit
- Crow's Wood
- Emberflint Mine
- Fungal Grotto
- Hightide Hollow
- Inner Sea Armature
- Mephala's Nest
- Sheogorath's Tongue
- Softloam Cavern
Points of interestEdit
- Dagger's Point Invasion Camp
- Davenas Farm
- Greymist Falls
- Steamlake Encampment
- Still-Water's Camp
- Stonefang Isle
- Strifeswarm Kwama Mine
- Ashen Road Wayshrine
- Brothers of Strife Wayshrine
- Davon's Watch Wayshrine
- Ebonheart Wayshrine
- Fort Arand Wayshrine
- Fort Virak Wayshrine
- Hrogar's Hold Wayshrine
- Iliath Temple Wayshrine
- Kragenmoor Wayshrine
- Othrenis Wayshrine
- Sathram Plantation Wayshrine
- Senie Wayshrine
- Sulfur Pools Wayshrine
- Vivec's Antlers Wayshrine
These are all the quests belonging to the Ebonheart Pact Main Story that take place or are received in Stonefalls.
Locate The Prophet at the safe haven known as the Harborage outside Davon's Watch so he may tell you of the events that have led up to the Planemeld, Molag Bal's dark plot to merge Nirn with Oblivion into a single, nightmarish hellscape.
After readying things for Tanval, march out of the eastern gates with Holgunn to meet the Covenant troops and destroy both them and their siege equipment.
The attack on the eastern gate was a ruse! Covenant troops have scaled the northern cliffs into the city and are fighting on the streets. Reach Tanval and defend him while he summons the ancient beast Balreth, the Brother of Strife.
Mavos has been awakened. He is angry at being disturbed from his sleep but agrees to help in the binding of Balreth. However, he's been dead for so long he can't remember how he bound Balreth in the original ceremony. He is going to perform a ritual to show the Vestige a vision of the past so that they can witness how Balreth was bound.
With the help of Mavos' vision, the Vestige now knows how to return Balreth to his prison. The Vestige and Onuja return to the Pact forces at Ash Mountain as they prepare to storm the mountain and summon the Guardians so that Balreth can be bound once again.
Summon the Guardians of Ash Mountain so that they can assist you in banishing Balreth once again.
Enter the mountain's fiery heart with Garyn and finally destroy Balreth so that he may no longer threaten Stonefalls again.
Balreth is defeated and the soldiers are celebrating their victory, but the Argonian seer Walks-in-Ash has heard reports of a massive Covenant invasion force landing to the west of Ebonheart City, in a land coral maze known as Vivec's Antlers. Report to Captain Arethil at the Pact forward camp near Vivec's Antlers to be briefed on what's happening.
The Prophet has asked you to come to the Harborage. He has located Lyris within Coldharbour. Enter the dark realm and bring her back to Tamriel so she may assist you in bringing down Molag Bal and his Planemeld.
The Pact is barely holding its ground against the Covenant forces under the command of the powerful sorceress Alexandra Conele. The Covenant are after an extremely powerful artifact known as the Coral Heart, which could be used to unleash the other, even more powerful Brother of Strife upon the Pact - Sadal.
Conele has been defeated and the Coral Heart has been saved. Upon hearing the news of her death, the Covenant troops have retreated. However, Walks-in-Ash has received word that Fort Virak has fallen to the Covenant and Skyrim has been cut off from the rest of the Pact. Reach the fort with reinforcements and report to the forward camp outside the garrison.
The Pact troops have noticed something strange with the Covenant soldiers they have killed. Upon further investigation, it is revealed that General Serien is resurrecting them as undead! Break into the fort through the underground tunnels.
Launch a surprise attack from the tunnels, open the main gates and secure the courtyard so the main assault force can retake Fort Virak.
Fort Virak has been retaken with minimal casualties. All that remains is to kill the necromancer General Serien, the leader of the Covenant invasion of Stonefalls.
General Serien is dead, but at a great cost. In his final moments, Serien used his dark magic to kill Garyn, enraging Tanval, who attacks Holgunn and exclaims "The Daggerfall Covenant took my son!" He storms out of the keep with the Coral Heart in hand, and Sergeant Holgunn tells you that Tanval is planning to use the Coral Heart to release Sadal, the second Brother of Strife. He says that Tanval has gone mad. Go to Grandmaster Omin of House Dres in Kragenmoor so you and the Pact forces can access the Spire and stop Tanval.
Tanval had arrived earlier than the Pact soldiers and has already started making his way to the Spire and bypassing the wards that prevent him from getting in. In exchange for one of the keys to dispel the wards, Omin asks you to find where his son is being held captive by Tanval's men.
Tanval's men are occupying Kragenmoor. Omin asks the Pact soldiers to help him drive them out of the city.
The time has come to ascend the Tormented Spire and stop Tanval from unleashing the fury of Sadal upon Stonefalls.
Tanval is already at the summit and is beginning the process of summoning Sadal! You, Holgunn and the soldiers must defeat his men and hurry to the summit before it's too late!
Sadal has almost been completely unshackled, and he cannot be re-shackled without the help of the Guardians. Mavos comes to help you summon the guardians to imprison Sadal.
As you confront him, Tanval finishes the summoning of Sadal and he is now unshackled! Stop the ancient beast with the help of Holgunn and the Guardians before it destroys Morrowind!
The powerful beast Sadal has been shackled within the mountain once again, but at a great cost. As he was unshackled, Sadal mortally wounded Tanval and immediately killed him. The Vestige, Walks-in-Ash and Holgunn exited Sadal's prison. Once they were outside, Tanval's spirit appeared and apologized for his madness, naming Holgunn as leader of the Pact forces in Stonefalls. He and Walks-in-Ash say farewell to the Vestige, hoping that they will cross paths again some day.
As you go to leave, the Prophet brings you to the Harborage.
A Worm Cult agent is infiltrating Davon's Watch. Upon further investigating the matter, it is revealed that the agent has a connection to Chancellor Abnur Tharn, one of the Five Companions. Find the agent and interrogate him on Abnur's whereabouts.
A Letter For Deshaan (End of Act I)Edit
You hear reports of a deadly plague ravaging the region of Deshaan to the south, and it is suspected that a far-reaching group of necromancers known as the Maulborn are involved. Even the great city of Mournhold, capital of the Ebonheart Pact, is at risk. Head to the town of Serkamora in northern Deshaan and investigate further.
You have heard that Bleakrock Isle is facing some problems. Sail there and seek out Captain Rana.
"Procure" a rare bottle of wine for Naril.
Bring a wizard's spellbook back from his thieving apprentice.
Valaste tasks the Vestige with finding a nearby ruin which could hold vast reserves of ancient knowledge for the Mages Guild.
Kings of the Grotto (Group Quest)Edit
Before you can officially become one of the Undaunted, Kailstig has tasked you and your allies with clearing out whatever threat lies within the Fungal Grotto to the west.
Pay the strange toll to have safe passage through Crow's Wood.
The spirits of an ancient battlefield have been risen and bound to this plane of existence.
Ix-Utha and the other saxhleel have not returned willingly - the Chimer refused to release their souls to Aetherius.
Help Shuldrashi find her Argonian friend.
A volcanic eruption has devastated the town of Senie. The townsfolk are wounded, but distrust between Dark Elves and Argonians delay efforts to heal them.
Bala, an Ashlander, is searching for her deceased lover. In life, he was part of House Dres, so their status kept them apart. They promised each other to unite in death, but now, she can't find his tomb.
Covenant troops are massing to the north of Fort Arand. Fort-Captain Hjolm says that they don't have the numbers for a full frontal assault, but believes they may be co-ordinating an attack with a second flank. Infiltrate the Covenant camp and find out what they're up to.
You return with the plans to Captain Hjolm, but he has died under suspicious circumstances, and the safety of the recruits within the fort is threatened. Captain Llaari has hatched a plan to respond to the threat.
A group of rogue Dunmer not loyal to the Ebonheart Pact are enslaving Argonians at a mine near Ash Mountain. A Daedra is believed to be sending the poor slaves into Oblivion.
The citizens of Ebonheart City are highly distrustful of each other because of their racial differences and bad histories with one another. Help to ease the tensions in the city and get the citizens to trust each other so that they can stand united against the threat of the Covenant, and uncover who has caused all this squabbling.
(Part of "Restoring Order") The Nords of Ebonheart City do not like the Dunmer, whom they sneeringly refer to as "fancy lads," and thus they have refused to join the defense of Ebonheart. Get them to trust the Dunmer.
(Part of "Restoring Order") The Dunmer of Ebonheart City are afraid of the Covenant invasion, and they have turned to Disciple Sildras for help and comfort. Sildras, however, believes that the Tribunal has rejected the town, and his gloom is affected the citizens' morale. Speak to each of the three gods of the Tribunal through their shrines and let Sildras know that they have not abandoned the Dunmer.
(Part of "Restoring Order") The Argonians believe that their transplanted Hist tree has been poisoned and they blame the Dunmer for doing it. Zasha-Ja wants to fertilize the Hist Tree to encourage its growth and find out what has happened to the tree.
The wilderness of Stonefalls is filled with predators and hostile creatures. The citizens of the region would sleep better knowing the most notorious ones are dead. Help an Ashlander to hunt down the worst, most infamous beasts and bring back their heads for a reward.
You encounter Naril Heleran once again in Ebonheart City, and he has asked for assistance on yet another wine-related "business venture." Go the local inn and "procure" a bottle of White-Gold Tower for him.
Lighting the Shadows (Group Quest)Edit
- Stonefalls is the first zone that Ebonheart Pact players visit, just after the Coldharbour introduction.
- There is a boatswain at the docks in the city of Davon's Watch to take players to Bleakrock Isle, just off the coast of Skyrim.