- For other uses, see Summon.
- "When cards with Summon abilities are played, a bonus effect is triggered."
- ―In-game glossary term description.[src]
Summon is a gameplay mechanic similar to the keywords in The Elder Scrolls: Legends that may be able to perform a variety of actions, when the cards with this mechanic are played. It might be an ability for summoning additional creature cards, for drawing cards into the player's hand, for causing damage to creatures or players, etc.
Cards[]
The following list includes cards with the mechanic itself, as well as any cards that are related to it:
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Intelligence | 3 | 1 | 2 | Creature | High Elf | Common | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |
Intelligence | 5 | 5 | 6 | Creature | Imperial | Unique legendary | Summon: Abnur Tharn uses the summon ability of a creature. | |
Strength | 3 (human form) 5 (beast form) |
3 (human form) 5 (beast form) |
7 | Creature | Nord Werewolf |
Unique legendary | Summon: Deal 1 damage Beast Form: +2/+2 and destroy a Wounded creature. | |
Strength | 3 | 1 | 2 | Creature | Animal Reptile |
Rare | Summon: Deal 2 damage to each player. | |
Willpower Agility |
5 | 5 | 5 | Creature | Khajiit | Unique legendary | Summon: Ahnassi steals all keywords from enemy creatures. | |
Willpower | 1 | 2 | 1 | Creature | High Elf | Rare | Summon: +1/+1 if you have an action in your hand. | |
Neutral | 12 | 12 | 20 | Creature | Dragon | Unique legendary | Costs 2 less for each Dragon in your discard pile. Summon: Destroy all other creatures. At the start of your turn, summon a random Dragon from your discard pile. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence | 3 | 3 | 6 | Creature | Khajiit | Legendary | Guard Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach. | |
Willpower | 2 | 1 | 3 | Creature | Khajiit | Rare | Wax: Summon an Alfiq Illusionist in the other lane. Wane: +1/+2 and Guard. | |
Strength | 3 | 4 | 4 | Creature | Redguard | Epic | Summon: Put a Steel Dagger into your hand. When Alik'r Survivalist equips an item, he gains +1/+1. | |
Strength Agility |
1 | 1 | 6 | Creature | Wood Elf | Unique legendary | Lethal Summon: Deal 1 damage. | |
Willpower | 1 | 1 | 2 | Creature | Wood Elf | Common | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Unique legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
Strength | 7 | Item | Epic | +4/+4 Summon: Give the top creature of your deck +4/+4. | ||||
Endurance | 2 | 4 | 4 | Creature | Troll | Epic | Regenerate Summon: +2/+2 if your opponent has more cards in hand. | |
Willpower Endurance |
3 | 3 | 3 | Creature | Imperial | Epic | Summon: Summon a 1-cost creature from your discard pile. | |
Intelligence Willpower Endurance |
3 | 3 | 4 | Creature | Dark Elf | Unique legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | |
Agility | 2 | 2 | 3 | Creature | Khajiit | Epic | Summon: Steal all items from an enemy creature. | |
Agility | 4 | 3 | 3 | Creature | Ash Creature | Common | Summon: If you have a creature with power 5 or more, Shackle an enemy creature. | |
Intelligence | 3 | 4 | 5 | Creature | Ash Creature | Rare | Summon: Deal 3 damage to a creature if you have a creature with 5 power or more. | |
Intelligence | 2 | 2 | 4 | Creature | Ash Creature | Rare | Summon: Deal 2 damage to a creature. | |
Strength | 1 | 2 | 1 | Creature | Dark Elf | Common | Summon: Battle an enemy creature. | |
Strength | 6 | 6 | 9 | Creature | Werewolf Daedra |
Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. | |
Agility | 2 | 2 | 5 | Creature | Animal Beast |
Rare | Prophecy Summon: Play a Prophecy from your hand. | |
Intelligence | 4 | 5 | 5 | Creature | Daedra | Rare | Summon: Gain all Keywords friendly creatures have. | |
Agility Endurance |
8 | 8 | 11 | Creature | Defense | Epic | Guard Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. | |
Intelligence Willpower |
5 | 5 | 5 | Creature | High Elf | Unique legendary | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | |
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Agility | 1 | 1 | 1 | Creature | Khajiit | Epic | Charge Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck. | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give a creature Cover. | |
Agility | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Steal Cover from another creature. | |
Willpower | 3 | 5 | 6 | Creature | Khajiit | Epic | Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn. | |
Strength | 4 | 3 | 4 | Creature | Orc | Common | Summon: +2/+2 if you have another Orc. | |
Neutral | 3 | 3 | 5 | Creature | Daedra Animal Beast |
Unique legendary | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge. | |
Neutral | 3 | 3 | 3 | Creature | Animal Reptile |
Common | Summon: Give a creature Guard. | |
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Give other friendly creatures +1/+0 and Guard. | |
Intelligence | 3 | 3 | 6 | Creature | High Elf | Epic | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |
Strength | 7 | 4 | 7 | Creature | Giant | Epic | Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support. | |
Agility | 5 | 3 | 5 | Creature | Undead Vampire |
Legendary | Guard Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Endurance | 5 | 5 | 6 | Creature | Imperial | Epic | Summon: If you have another creature in each lane, give the top creature of your deck +5/+5. | |
Agility | 2 | 2 | 3 | Creature | Goblin | Common | Prophecy Summon: Give a creature -1/-1. | |
Intelligence Agility |
0 | 2 | 3 | Creature | Dark Elf | Epic | Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. | |
Endurance | 4 | 4 | 6 | Creature | Imperial | Rare | Summon: If you have more health than your opponent, summon a random creature card from your discard pile. | |
Intelligence | 4 | 3 | 4 | Creature | Imperial | Epic | Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords. | |
Neutral | 0 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Gain 2 health. | |
Endurance | 3 | 3 | 3 | Creature | Breton | Common | Summon: Give a creature in the other lane +0/+2. | |
Agility | 4 | 3 | 4 | Creature | Nord | Common | Summon: Give a creature in the other lane +2/+0. | |
Willpower | 4 | 5 | 5 | Creature | Redguard | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. | |
Endurance | 6 | 6 | 9 | Creature | Undead Vampire |
Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
Strength | 3 | 2 | 3 | Creature | Daedra | Rare | Summon: Draw a card if there is a Wounded creature in this lane. | |
Endurance | 2 | Item | Rare | Summon: The wielder Consumes a creature and gains its health. | ||||
Strength | 2 | Item | Rare | +1/+0 Summon: Silence another creature. | ||||
Endurance | 5 | 5 | 7 | Creature | Undead Skeleton |
Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. | |
Endurance | 1 | 2 | 4 | Creature | Undead Skeleton |
Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. | |
Endurance | 5 | 5 | 5 | Creature | Khajiit | Epic | Guard Summon: Consume a creature. Draw a creature with the same name from your discard pile. | |
Willpower | 7 | 8 | 8 | Creature | Daedra | Epic | Summon and Pilfer: Summon a random creature with cost 3 or less. | |
Intelligence | 4 | 4 | 7 | Creature | Daedra | Legendary | Summon: See a vision of a random creature, then you must choose a creature to transform into it. | |
Agility | 3 | 3 | 1 | Creature | Dark Elf | Epic | Lethal Summon: Draw a card. | |
Endurance | 1 | 2 | 2 | Creature | Breton Undead Vampire |
Epic | Summon: +1/+1 for each creature that died this turn. | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Rare | Summon: If you have another creature in each lane, set a creature's power to 1. | |
Endurance | 3 | 4 | 4 | Creature | Imperial | Unique legendary | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |
Intelligence | 4 | 2 | 3 | Creature | Breton | Common | Summon: Deal 2 damage to your opponent. | |
Agility | 2 | 2 | 5 | Creature | Wood Elf | Epic | Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Agility | 1 | 1 | 2 | Creature | Animal Spider |
Common | Summon: Shackle a random enemy creature. | |
Strength Endurance |
4 | 8 | 7 | Creature | Orc Undead Vampire |
Epic | Breakthrough Summon: Battle an enemy creature. | |
Agility | 5 | 4 | 7 | Creature | Chaurus | Common | Summon: Give all enemy creatures in this lane -1/-1. | |
Willpower | 2 | 1 | 2 | Creature | Nord | Common | Prophecy Summon: Give a creature +0/+2. | |
Strength | 3 | 3 | 6 | Creature | Animal Reptile |
Common | Prophecy Summon: Battle an enemy creature. | |
Willpower | 3 | 3 | 7 | Creature | High Elf | Rare | Summon: Give another frienfly creature +4/+4. It becomes . | |
Neutral | 4 | 4 | 5 | Creature | Dragon | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
Willpower | 4 | 3 | 4 | Creature | High Elf | Epic | Prophecy Summon: Give a creature -4/-0 this turn. | |
Intelligence | 1 | 2 | 6 | Creature | Redguard | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
Intelligence | 3 | 3 | 6 | Creature | Breton | Epic | Summon: Shuffle three Lava Atronachs into your deck. When you summon an Atronach, summon a copy of it in the other lane. | |
Agility | 4 | 3 | 3 | Creature | Wood Elf | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. | |
Intelligence | 4 | Support | Ongoing | Rare | Summon: Summon a 1/1 Corsair. When you summon a creature, equip it with a Steel Dagger. | |||
Intelligence | 3 | 5 | 5 | Creature | Breton | Common | Summon: Draw a card if you have two other creatures. | |
Intelligence | 2 | 4 | 4 | Creature | Redguard | Common | Summon: If you have a... card in play, draw a random item from your deck. card in play, give an item in your hand +2/+2. | |
Strength | 6 | 4 | 6 | Creature | Giant | Rare | Summon: Deal 2 damage to all other creatures in this lane. | |
Intelligence | 2 | 1 | 1 | Creature | Redguard | Common | Summon: Put a Steel Dagger into your hand. | |
Intelligence | 0 | 1 | 2 | Creature | Wood Elf | Common | Summon: Draw an item of your choice from your deck. | |
Endurance | 2 | Item | Rare | Mobilize Summon: +1/+1 for each enemy creature in this lane. | ||||
Intelligence | 2 | 1 | 3 | Creature | High Elf | Common | Summon: Deal 2 damage to your opponent. | |
Intelligence | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: Put a Firebolt into your hand if the top card of your deck is . | |
Endurance | 2 | 2 | 4 | Creature | Undead Spirit |
Common | Prophecy Summon: Silence another creature. | |
Willpower | 3 | 2 | 4 | Creature | Imperial | Legendary | Summon: Summon a 2/2 Imperial Soldier for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. | |
Strength | 1 | 2 | 3 | Creature | Redguard | Rare | Summon: Destroy an enemy creature with 2 power or less. | |
Intelligence | 4 | 4 | 6 | Creature | Daedra | Epic | Summon: Daedric Weeaponmaster equips the two highest cost items in your discard pile. | |
Strength | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, +1/+1. card in play, +1/+1. | |
Neutral | 2 | 4 | 7 | Creature | Dreugh | Common | Prophecy, Guard Summon: Gain 4 Health. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Agility | 3 | 3 | 6 | Creature | Khajiit | Legendary | Summon: Deal 3 damage to your opponent and you gain 3 health. Devious Bandit has the Pilfer abilities of all your creatures. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. At the start of your turn Divayth Fyr summons a Daughter of Fyr. | |
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Agility | 2 | 2 | 1 | Creature | High Elf | Common | Summon: If you have a... card in play, Drain. card in play, deal 2 damage to your opponent. | |
Neutral | 3 | 3 | 3 | Creature | Reachman | Rare | Summon: If the top card of your deck is... : +2/+0 : Ward : Drain : Lethal : +0/+2 | |
Intelligence | 1 | 1 | 5 | Creature | Daedra | Rare | Summon: Transform Doppelganger into a copy of another friendly creature. | |
Neutral | 6 | Support | Ongoing | Unique legendary | Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. | |||
Intelligence | 6 | Item | Epic | +2/+2 Summon: Trigger the wielder's summon ability. | ||||
Agility | 1 | 3 | 3 | Creature | Imperial | Rare | Lethal Summon: Dragonguard Outcast gains Cover until she attacks. | |
Endurance | 4 | Item | Common | +2/+2 Summon: +2/+2 if you have a Dragon in your discard pile. | ||||
Endurance | 2 | 3 | 2 | Creature | Orc | Common | Summon: +1/+0 for each enemy creature in this lane. | |
Strength | 6 | 3 | 6 | Creature | Daedra | Epic | Summon: All enemy creatures lose Guard. | |
Strength | 1 | 1 | 3 | Creature | Daedra | Rare | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. | |
Strength | 5 | 5 | 10 | Creature | Daedra | Legendary | Guard Summon: Double a creature's power and health. | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Look at the top card of your deck. You may discard it. | |
Endurance | 3 | 2 | 2 | Creature | Khajiit Undead Spirit |
Legendary | Summon: Consume a creature. When a creature leaves your discard pile, Dro-m'Athra Reaper gains +0/+1 and you gain 1 health. | |
Agility | 3 | 1 | 3 | Creature | Khajiit | Rare | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. | |
Agility | 3 | 1 | 2 | Creature | Khajiit | Rare | Prophecy Summon: Move another friendly creature in this lane. | |
Strength | 3 | 3 | 4 | Creature | Orc | Epic | Guard Summon: Deal 1 damage or destroy an enemy support. | |
Neutral | 11 | 11 | 11 | Creature | Dwemer | Epic | Summon: Summon a Power Sphere in each lane. | |
Neutral | 2 | 1 | 4 | Creature | Dwemer | Rare | Summon: Give another creature +3/+3 and Guard. | |
Neutral | 2 | 3 | 3 | Creature | Dwemer | Common | Summon: Shackle an enemy creature. | |
Strength | 3 | 2 | 4 | Creature | Wood Elf | Epic | Summon: Silence another creature, then deal 1 damage to it. | |
Willpower | 4 | 2 | 3 | Creature | Nord | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
Strength | 2 | Item | Rare | Mobilize +1/+2 Summon: Your opponent can't target the wielder with actions until your next turn. | ||||
Agility | 5 | 5 | 8 | Creature | Dark Elf | Epic | Summon and Last Gasp: Draw a card and reduce its cost by 2. | |
Agility | 4 | 2 | 3 | Creature | Spriggan | Rare | Summon: Put a random Animal into your hand. | |
Intelligence | 3 | 1 | 4 | Creature | Dark Elf | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. | |
Agility | 2 | Item | Rare | +0/+1 Summon: Draw a card. The wielder has Cover until it attacks. | ||||
Strength Intelligence Endurance |
7 | 7 | 9 | Creature | Breton | Unique legendary | At the end of your turn, Emeric gains a Ward. Summon: Battle an enemy creature. | |
Endurance | 1 | 1 | 2 | Creature | Redguard | Rare | Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power. | |
Agility | 7 | 5 | 7 | Creature | Imperial | Common | Summon: If you have another creature in each lane, give a creature -2/-2. | |
Endurance | 4 | 4 | 4 | Creature | Imperial | Common | Summon: If you have a... card in play, give other friendly creatures +1/+0. card in play, give other friendly creatures +0/+1. | |
Endurance | 2 | Item | Common | +0/+3 Summon: Draw a card. | ||||
Strength Intelligence Endurance |
1 | Item | Epic | Mobilize +1/+1 Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card. | ||||
Neutral | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Give friendly Recruits +1/+1. | |
Strength | 5 | 4 | 4 | Creature | Imperial | Rare | Summon: Consume a creature to deal 2 damage to each player. | |
Willpower Endurance |
6 | 6 | 9 | Creature | Imperial | Unique legendary | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. | |
Strength | 2 | 4 | 3 | Creature | Imperial | Common | Summon: Consume a creature to gain +2/+0. | |
Intelligence | 3 | 3 | 10 | Creature | Breton | Legendary | Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane. | |
Endurance | 1 | 3 | 5 | Creature | Undead Spirit |
Legendary | Summon: Draw cards equal to Faded Wraith's power. | |
Strength Agility |
5 | 5 | 8 | Creature | Wood Elf | Epic | Summon: Destroy all Wounded enemy creatures in this lane. | |
Endurance | 5 | 10 | 5 | Creature | Dragon | Common | Summon: Fallen Dragon deals 5 damage to itself. | |
Intelligence | 5 | 5 | 2 | Creature | Wood Elf | Epic | Summon: Falling Wizard deals 5 damage to himself. Last Gasp: Put an Experimental Scroll into your hand. | |
Intelligence | 3 | 3 | 3 | Creature | Nereid | Common | Summon: Reveal the top card of the opponent's deck. | |
Intelligence | 3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. If it has Prophecy you may play it for free. | |
Intelligence | 3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Rare | Guard Summon: You gain 1 health for each enemy creature. | |
Agility | 3 | 2 | 3 | Creature | Animal Beast |
Rare | Summon: +2/+2 if a creature died this turn. | |
Strength | 3 | 3 | 4 | Creature | Nord | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Endurance | 1 | 1 | 6 | Creature | Daedra Atronach |
Epic | Summon: +1/+1 for each creature in your discard pile. | |
Neutral | 3 | 3 | 5 | Creature | Reachman | Epic | Summon: Choose a friendly creature. Friendly creatures of the chosen type have +1/+1. | |
Neutral | 1 | 1 | 3 | Creature | Reachman | Rare | Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2. | |
Willpower | 3 | 4 | 4 | Creature | Imperial | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. | |
Neutral | 2 | 1 | 3 | Creature | Reachman | Common | Summon: Give a creature +2/+1. | |
Strength Intelligence |
6 | 6 | 9 | Creature | Dragon | Epic | Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures. | |
Endurance | 3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck. | |
Neutral | 3 | Support | Ongoing | Epic | Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. | |||
Willpower | 2 | Item | Rare | +2/+0 Summon: The wielder is immune to damage this turn. | ||||
Neutral | 1 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. | |
Willpower Endurance |
2 | 2 | 6 | Creature | Imperial | Unique legendary | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1. | |
Intelligence | 4 | 4 | 7 | Creature | Breton | Legendary | Summon: Summon a random creature from your deck with cost equal to your current magicka. | |
Agility | 5 | 4 | 7 | Creature | Redguard | Unique legendary | Summon: Your opponent chooses a card in their hand and gives it to you. | |
Agility | 3 | 3 | 5 | Creature | Animal Reptile |
Epic | Summon: Shackle all enemy creatures in this lane. | |
Intelligence | 4 | 5 | 6 | Creature | Dragon | Legendary | Shackle enemy creatures damaged by friendly Dragons. Summon: Deal 2 damage to a creature. | |
Neutral | 4 | Item | Common | +0/+4 Summon: You gain 4 health. | ||||
Endurance | 3 | 3 | 4 | Creature | Undead Spirit |
Rare | Breakthrough Summon: +1/+1 for each other friendly creature. | |
Agility | 3 | 1 | 2 | Creature | Falmer | Common | Prophecy Summon: Give a creature Cover. | |
Willpower | 4 | 4 | 6 | Creature | Daedra | Rare | Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane. | |
Strength | 4 | 2 | 5 | Creature | Wood Elf | Epic | Prophecy Summon: Deal 1 damage to all enemy creatures in this lane. | |
Willpower | 2 | 3 | 4 | Creature | Dark Elf | Rare | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. | |
Strength | 4 | Item | Common | +3/+2 Summon: Move an enemy creature into this lane. It loses Cover. | ||||
Willpower | 3 | 4 | 3 | Creature | Wood Elf | Epic | Summon: Draw a card for each Gray Viper Brigand in your discard pile. | |
Agility | 3 | 4 | 4 | Creature | Wood Elf | Rare | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. | |
Neutral | 2 | 2 | 4 | Creature | Nord | Common | Summon: Draw a random Shout from your deck. | |
Willpower | 2 | 1 | 3 | Creature | Nord | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
Strength | 5 | 5 | 7 | Creature | Grummite | Epic | Guard Summon: Your opponent discards the highest cost action in their hand. | |
Agility | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Willpower | 4 | 6 | 5 | Creature | Nord | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. | |
Endurance | 3 | 5 | 5 | Creature | Undead Skeleton |
Epic | Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy. | |
Neutral | 6 | Support | Ongoing | Epic | Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. | |||
Intelligence | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Swap a creature's power and health. | |
Intelligence Endurance |
3 | 4 | 4 | Creature | Undead Skeleton |
Epic | Summon: Consume a card. Last Gasp: Draw a copy of the consumed card. | |
Agility | 4 | Support | Ongoing | Epic | Summon: All Field Lanes become Shadow lanes. Friendly creatures have +1/+0. | |||
Intelligence Endurance |
5 | 5 | 6 | Creature | Breton | Unique legendary | Ward Summon: Deal 2 damage for each Ward your creatures have. | |
Strength | 5 | 5 | 6 | Creature | Orc | Common | Summon: +2/+2 if you have an item in play. | |
Intelligence | 1 | 1 | 2 | Creature | Breton | Rare | Summon: Put a random Atronach into your hand. | |
Endurance | 4 | Support | Ongoing | Epic | Summon: +1 max magicka. At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane. | |||
Willpower | 1 | 1 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. | |
Endurance | 5 | 5 | 5 | Creature | Fabricant | Common | Summon: If you have a card in play, +3/+3 | |
Endurance | 6 | 6 | 4 | Creature | Undead Mummy |
Epic | Summon: | Hulking Mummy.|
Strength | 3 | 4 | 6 | Creature | Fabricant | Epic | Summon: Battle an enemy creature, then Battle another enemy creature. | |
Intelligence | 6 | 4 | 6 | Creature | Dragon | Rare | Summon: Shackle an enemy creature. | |
Intelligence | 2 | 3 | 4 | Creature | Undead Skeleton |
Common | Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. | |
Agility | 4 | 3 | 4 | Creature | Wood Elf | Common | Summon: Consume a creature to Shackle an enemy creature. | |
Neutral | 5 | 5 | 6 | Creature | Undead Spirit |
Epic | Summon: Illusory Mimic gains all Keywords on the top three cards of your deck. | |
Willpower | 4 | Support | Ongoing | Rare | Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. | |||
Willpower | 3 | 3 | 5 | Creature | Imperial | Rare | Summon: +1/+1 for each other friendly creature. | |
Endurance | 2 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a card. | |
Intelligence | 2 | 3 | 5 | Creature | High Elf | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Common | Summon: Invade. | |
Strength | 1 | 1 | 1 | Creature | Daedra | Common | Summon: Invade. | |
Intelligence | 1 | 4 | 2 | Creature | Daedra | Common | Summon: Invade. | |
Intelligence | 3 | 4 | 4 | Creature | Khajiit | Unique legendary | Summon: Put an Experimental Scroll into your hand. | |
Willpower | 3 | 3 | 7 | Creature | Nord | Unique legendary | Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane. At the start of your turn, if your lanes are full, you win the game. | |
Willpower | 3 | 9 | 5 | Creature | Breton | Unique legendary | Summon: Choose another friendly creature. Damage that would be dealt to the chosen creature is dealt to Jauffre instead. | |
Willpower | 8 | 9 | 12 | Creature | Dragon | Unique legendary | Guard Summon: Summon the Halls of Colossus. | |
Willpower | 3 | 3 | 4 | Creature | Fabricant | Common | Summon: If you have a card in play, summon a copy of Kagouti Fabricant in the other lane. | |
Willpower | 4 | 4 | 5 | Creature | Dragon | Rare | Summon: Give all enemy creatures in this lane -1/-0. | |
Intelligence | 2 | Item | Rare | +1/+3 Summon: The wielder deals 1 damage to your opponent. | ||||
Endurance | 2 | 3 | 3 | Creature | Dark Elf | Epic | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. | |
Endurance | 2 | 2 | 4 | Creature | Daedra | Rare | Summon: Silence all other creatures in this lane. | |
Willpower | 3 | 3 | 5 | Creature | Imperial | Common | Prophecy, Guard Summon: You gain 3 health. | |
Intelligence | 6 | 6 | 9 | Creature | Dark Elf | Unique legendary | Summon: Draw a card of your choice from your deck. | |
Agility | 4 | 3 | 5 | Creature | Wood Elf | Epic | Summon: Destroy a Wounded enemy creature. | |
Willpower | 4 | 4 | 7 | Creature | Imperial | Common | Summon: Other friendly creatures get +1/+1. | |
Willpower | 2 | 5 | 4 | Creature | Imperial | Common | Guard Summon: If you have another creature in each lane, +0/+3. | |
Strength | 8 | 8 | 11 | Creature | Minotaur | Legendary | Summon: Choose two creatures to Battle each other. | |
Willpower | 2 | 2 | 5 | Creature | Nord | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. | |
Intelligence | 3 | Item | Rare | +2/+1 Summon: Shackle an enemy creature. | ||||
Intelligence | 1 | 2 | 2 | Creature | Argonian | Common | Summon: Reduce the cost of an action in your hand by 2. | |
Endurance | 6 | 6 | 10 | Creature | High Elf | Unique legendary | Summon: Summon a creature from your opponent's discard pile. | |
Willpower | 6 | 6 | 10 | Creature | Mantikora | Epic | Guard Summon: Destroy an enemy creature in this lane. | |
Strength | 1 | 5 | 4 | Creature | Orc | Epic | Summon: Give a creature +1/+0. When another friendly creature gains power, Marauder Chieftain also gains that much power. | |
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
Intelligence | 4 | 4 | 6 | Creature | Redguard | Epic | Summon: Master of Arms equips the two highest cost items in your discard pile. | |
Neutral | 3 | 3 | 3 | Creature | Dwemer | Epic | Summon: Summon a Spider Worker if the top card of your deck is . | |
Neutral | 4 | 4 | 8 | Creature | Dark Elf | Unique legendary | Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand. | |
Intelligence | 5 | 5 | 5 | Creature | Undead Spirit |
Epic | Summon: Banish your opponent's discard pile. | |
Endurance | 2 | 2 | 3 | Creature | Imperial | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. | |
Intelligence | 5 | Item | Legendary | +3/+3 Summon: Give this creature's Keywords to each other friendly creature. | ||||
Willpower | 2 | 2 | 4 | Creature | Nord | Rare | Summon: Consume a creature to give other friendly creatures +1/+1. | |
Neutral | 1 | 4 | 4 | Creature | Animal Beast |
Common | Summon: Look at the top three cards of your deck. Put one into your hand and discard the others. | |
Strength Intelligence |
2 | 2 | 7 | Creature | Redguard | Unique legendary | Summon: Equip all friendly creatures in this lane with a random item. | |
Intelligence | 2 | 2 | 1 | Creature | Dark Elf | Common | Summon: Consume a creature to gain +1/+1. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
Strength Endurance |
3 | 3 | 5 | Creature | Orc | Epic | Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1. | |
Willpower | 5 | 5 | 11 | Creature | Nord | Unique legendary | Summon: Steal an enemy creature. | |
Endurance | 3 | 5 | 4 | Creature | Undead Skeleton |
Legendary | Summon: Choose an enemy creature. At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane. | |
Intelligence | 2 | 2 | 4 | Creature | Breton | Common | Ward Summon: +2/+0 if you have another creature with Ward. | |
Strength | 4 | 4 | 4 | Creature | Dark Elf | Unique legendary | Breakthrough Summon: Your opponent summons a Blackwood Hoodlum in each lane. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 | |
Willpower | 3 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |
Strength | 2 | 2 | 3 | Creature | Orc | Common | Prophecy, Guard Summon: Give a creature +2/+0. | |
Neutral | 5 | 5 | 5 | Creature | Undead Skeleton |
Unique legendary | Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune. | |
Agility | 4 | 3 | 3 | Creature | Animal Beast |
Common | Summon: Gain 1 magicka this turn. | |
Neutral | 3 | 2 | 2 | Creature | Animal Mudcrab |
Common | Summon: Deal 1 damage to your opponent. | |
Neutral | 1 | 2 | 1 | Creature | Animal Mudcrab |
Epic | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand. | |
Strength | 9 | 8 | 9 | Creature | Dragon | Unique legendary | Summon and Slay: Battle an enemy creature with less power then Mulaamnir's health. | |
Agility | 3 | 1 | 4 | Creature | Goblin | Epic | Summon and Last Gasp: Put a Curse into your hand. | |
Agility | 4 | 4 | 4 | Creature | Goblin | Epic | Summon: Give all other friendly Goblins +2/+2. | |
Agility | 1 | 1 | 2 | Creature | Goblin | Rare | Guard Summon: Give an enemy creature -1/-1. | |
Intelligence | 5 | 5 | 9 | Creature | Undead Skeleton |
Unique legendary | Summon: Draw a card and reduce its cost to 0. | |
Agility | 6 | 6 | 6 | Creature | Dark Elf | Unique legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |
Agility | 5 | 4 | 5 | Creature | Dark Elf | Legendary | Summon: Trigger the Last Gasp of each friendly creature. | |
Intelligence | 4 | 5 | 5 | Creature | Nereid | Epic | Summon: Gain a random Keyword. When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword. | |
Endurance | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Consume a creature to gain +0/+2. | |
Agility | 3 | 2 | 4 | Creature | Animal Beast |
Common | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. | |
Agility | 3 | 3 | 4 | Creature | Fabricant | Common | Drain Summon: If you have a card in play, Shackle an enemy creature. | |
Agility | 5 | 5 | 7 | Creature | Animal Beast |
Common | Summon: Gain 5 magicka this turn. | |
Endurance | 4 | 2 | 4 | Creature | Breton | Rare | Summon: Summon a 0/4 Northpoint Herald with Guard. | |
Agility | 3 | 2 | 2 | Creature | Animal Beast |
Rare | Summon: If the top card on your deck is an Animal, draw it. Otherwise, put it on the bottom. | |
Intelligence | 4 | 3 | 4 | Creature | Orc | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. | |
Neutral | 10 | 10 | 12 | Creature | Dragon | Unique legendary | Summon: Deal 4 damage to each enemy creature. | |
Endurance | 3 | 3 | 6 | Creature | Dark Elf | Legendary | Summon: Summon a creature from your discard pile with power less than Odirniran Necromancer. | |
Strength | 2 | 2 | 2 | Creature | Orc | Rare | Summon: Give a creature +1/+0. | |
Neutral | 9 | 9 | 12 | Creature | Dragon | Unique legendary | Summon: Put three random Shouts into your hand and reduce their costs to 0. | |
Willpower | 2 | 2 | 3 | Creature | Animal Wolf |
Common | Summon: Summon a 1/1 Young Wolf in the other lane. | |
Strength | 1 | 3 | 2 | Creature | Nord | Common | Summon: If you have a... card in play, +2/+0. card in play, Battle an enemy creature. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | |
Neutral | 4 | 4 | 4 | Creature | Troll | Epic | Regenerate Summon: Painted Troll becomes a random attribute. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Common | Summon: Draw a card, then discard a card. | |
Willpower | 2 | 3 | 3 | Creature | Imperial | Rare | Summon: Steal a creature's Keywords. | |
Intelligence | 4 | 4 | 4 | Creature | Daedra | Epic | Guard Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card. | |
Willpower | 5 | 4 | 5 | Creature | Imperial | Epic | Summon: Give a friendly creature Drain this turn. | |
Willpower | 3 | 3 | 6 | Creature | Imperial | Epic | Summon: Give creatures in your deck +2/+2. | |
Agility | 2 | 4 | 4 | Creature | Elytra | Rare | Summon: Choose an enemy creature. When Preying Elytra damages the chosen creature, draw two cards. | |
Willpower | 2 | 5 | 3 | Creature | Imperial | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | Summon: Draw a card if you have two other creatures. | |
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | Prophecy Summon: Gain 2 health. | |
Willpower | 0 | 5 | 3 | Creature | Defense | Rare | Summon: Shackle an enemy creature while you have Prison Ship. | |
Willpower | 2 | 2 | 3 | Creature | Daedra | Common | Summon: Give a creature +1/+1. | |
Intelligence Agility |
6 | 3 | 4 | Creature | Dark Elf | Unique legendary | Drain Summon: Give all other friendly creatures in this lane Guard. | |
Strength | 3 | Item | Common | +1/+1 Summon: The wielder deals 1 damage. | ||||
Neutral | 3 | 4 | 2 | Creature | Animal Reptile |
Common | Summon: Deal 2 damage to a friendly creature. | |
Willpower | 4 | 1 | 2 | Creature | Daedra | Epic | Summon: Gains Drain if there is an enemy creature in this lane. | |
Intelligence | 2 | 2 | 4 | Creature | High Elf | Unique legendary | Ward Summon: You gain a Ward. | |
Agility Endurance |
5 | 5 | 9 | Creature | Argonian | Unique legendary | Summon: Silence and Shackle all enemy units in this lane. | |
Endurance | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, double Redoran Oathman's heath. card in play, double Redoran Oathman's power. | |
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. | |
Willpower | 3 | 3 | 3 | Creature | High Elf | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
Endurance | 3 | 4 | 4 | Creature | Imperial | Common | Summon: Heal a creature. | |
Strength Willpower |
2 | 2 | 2 | Creature | Nord | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Willpower | 4 | 4 | 4 | Creature | Nord | Common | Breakthrough Summon: You gain 4 health. | |
Intelligence | 2 | 2 | 4 | Creature | Dark Elf | Rare | Summon: Reveal three random cards in your opponent's deck. Choose one and deck a copy of it. | |
Strength | 2 | 3 | 3 | Creature | Nord | Common | Summon: +1/+1 for each destroyed enemy rune. | |
Agility | 4 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1. | |
Endurance | 4 | Item | Rare | +0/+2 Summon: The wielder's power becomes equal to its health. | ||||
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. | |
Intelligence | 4 | 4 | 4 | Creature | High Elf | Rare | Summon: If you have more Health than your opponent, give all friendly creatures a random keyword. | |
Endurance | 1 | 1 | 4 | Creature | Undead Mummy |
Epic | Summon: Discard the top three cards of your deck, then Consume all creatures that entered your discard pile this turn. Ruin Shambler gains +1/+1 for each creature consumed. | |
Agility | 6 | 3 | 7 | Creature | Redguard | Unique le |