- For other uses, see Support.
Support is a type of cards in The Elder Scrolls: Legends.
Description[]
A Support is used to apply broader effects to creatures or players that are not bound to a specific card, which can be ongoing or only used upon activation, and cannot be destroyed by regular means.
Strategy[]
Cards[]
- "Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses."
- ―Game Terms[src]
Name | Attributes | Cost | Type | Subtype | Rarity | Text | Effects |
---|---|---|---|---|---|---|---|
Neutral | 5 | Support | Ongoing | Rare | Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice. | ||
Endurance | 4 | Support | Ongoing | Legendary | You have +1 max magicka for each enemy killed by your creatures on your turn during this game. (0) | ||
Neutral | 6 | Support | Activate | Legendary | Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. | Uses: 12 | |
Neutral | 0 | Support | Activate | Common | Activate: Destroy an Undead. | Uses: 2 | |
Strength Intelligence Willpower |
2 | Support | Ongoing | Epic | At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. | ||
Intelligence | 3 | Support | Ongoing | Epic | When you draw an item, give it a random Keyword. | ||
Neutral | 0 | Support | Ongoing | Unique legendary | At the start of each player's turn, they refill their hand to four cards. | ||
Endurance | 4 | Support | Ongoing | Epic | When a friendly creature dies, give a random creature in your hand +1/+1. | Stolen Life: +1/+1. | |
Neutral | 0 | Support | Ongoing | Epic | At the start of your turn, deal 1 damage to a random enemy. | ||
Agility | 1 | Support | Ongoing | Rare | When a friendly creature Slays, it receives its reward an extra time. | ||
Endurance | 3 | Support | Ongoing | Rare | Friendly Orcs have +0/+2. | ||
Neutral | 0 | Support | Ongoing | Common | At the end of your turn, if you took no damage, win the game. | ||
Intelligence | 5 | Support | Activate | Unique legendary | Activate: Reveal three random 1-cost actions and draw one. Then, increase the cost of cards this reveals by 1. | Uses: 3 | |
Willpower | 3 | Support | Ongoing | Epic | At the end of your turn, if you gained health, summon a 2/2 Familiar. | 2018 April | |
Intelligence | 4 | Support | Ongoing | Rare | Summon: Summon a 1/1 Corsair. When you summon a creature, equip it with a Steel Dagger. |
||
Intelligence | 3 | Support | Activate | Epic | Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach. | Uses: 5 | |
Willpower | 4 | Support | Ongoing | Epic | Friendly creatures have +0/+1. | ||
Willpower | 5 | Support | Ongoing | Epic | Friendly creatures have +1/+1. | ||
Neutral | 6 | Support | Ongoing | Unique legendary | Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. |
||
Neutral | 2 | Support | Activate | Rare | Activate: Discard the top card of your deck. Last Gasp: Draw a card. |
Uses: 3 | |
Neutral | 3 | Support | Activate | Rare | Activate: Give a creature +1/+1. | Uses: 3 | |
Intelligence | 5 | Support | Activate | Rare | Activate: Give a creature a Ward. | Uses: 3 | |
Agility | 2 | Support | Activate | Rare | Activate: Give a creature Cover. | Uses: 3 | |
Neutral | 0 | Support | Activate | Rare | Activate: Gain 1 Magicka. | Uses: 3 | |
Intelligence | 2 | Support | Activate | Epic | Activate: Give a creature a random Keyword. | Uses: 3 Potent Concoction: Random Keyword. | |
Endurance | 2 | Support | Activate | Rare | Activate: Give a creature +0/+1. | Uses: 3 | |
Willpower | 1 | Support | Activate | Common | Activate: Gain 2 health. | Uses: 3 | |
Willpower | 2 | Support | Activate | Rare | Activate: Give a friendly creature Guard. | Uses: 3 | |
Strength | 2 | Support | Ongoing | Rare | When a friendly creature takes damage on your turn, give it +2/+0. | Associate: +2/+0 | |
Neutral | 3 | Support | Activate | Epic | Activate: Transform each card in your hand into a random card. | Uses: 2 | |
Willpower | 3 | Support | Ongoing | Legendary | Your supports cost 1 less. When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane. |
||
Neutral | 3 | Support | Ongoing | Epic | Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. |
||
Strength | 4 | Support | Ongoing | Epic | At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature. | 2020 November Giant's Strength: Power set equal to most powerful creature. | |
Strength | 4 | Support | Ongoing | Epic | At the start of each player's turn, deal 2 damage to that player. | ||
Neutral | 7 | Support | Activate | Unique legendary | Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. | Uses: 3 | |
Neutral | 4 | Support | Activate | Unique legendary | Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. |
Uses: 3. Gate Guardian: +2/+2. | |
Willpower | 12 | Support | Activate | Unique legendary | Activate: Summon a non-Unique Dragon of your choice from your deck. | Uses: 3 | |
Neutral | 6 | Support | Ongoing | Epic | Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. | ||
Strength Willpower Agility |
4 | Support | Ongoing | Epic | Give the second creature you summon each turn +2/+2. | ||
Neutral | 3 | Support | Activate | Epic | Activate: Transform a creature card in your hand into a random Legend. | 2017 February Uses: 3 | |
Agility | 4 | Support | Ongoing | Epic | Summon: All Field Lanes become Shadow lanes. Friendly creatures have +1/+0. |
||
Endurance | 4 | Support | Ongoing | Unique legendary | When you summon a creature, its power becomes equal to its health. | ||
Endurance | 4 | Support | Ongoing | Epic | Summon: +1 max magicka. At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane. |
2016 September | |
Willpower | 4 | Support | Ongoing | Rare | Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. |
||
Willpower | 5 | Support | Ongoing | Epic | At the end of your turn, summon a 1/1 Imperial Grunt. | ||
Endurance | 7 | Support | Ongoing | Legendary | Your cards cost 0. You may play only one card per turn. | ||
Intelligence | 7 | Support | Ongoing | Epic | At the end of each turn, if you played two actions, summon a random Atronach. | ||
Strength Intelligence |
1 | Support | Ongoing | Epic | At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. | 2020 July | |
Neutral | 1 | Support | Activate | Common | Activate: Get both Wax and Wane effects this turn. | Uses: 2 | |
Neutral | 4 | Support | Ongoing | Unique legendary | When you summon a creature, give it a random Keyword. | Blessing of the Stars: Random keyword. | |
Endurance | 9 | Support | Ongoing | Epic | Your actions have Betray. | ||
Neutral | 4 | Support | Ongoing | Rare | At the end of your turn, if you played four cards this turn, draw a card. | ||
Endurance | 3 | Support | Ongoing | Epic | When a friendly creature is destroyed, gain 1 health. | ||
Strength | 3 | Support | Ongoing | Rare | Friendly creatures have +1/+0. | ||
Neutral | 6 | Support | Activate | Unique legendary | Activate: Put a copy of a random card from your opponent's deck into your hand. | Uses: 3 | |
Strength | 5 | Support | Activate | Legendary | Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1. | Uses: 3 | |
Intelligence | 1 | Support | Activate | Rare | Activate: Deal 1 damage to your opponent. | Uses: 3 | |
Willpower | 3 | Support | Activate | Epic | Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider. | Uses: 5 | |
Strength | 3 | Support | Ongoing | Legendary | At the start of your turn, each friendly creature deals 1 damage to your opponent. | ||
Agility | 7 | Support | Ongoing | Unique legendary | When you gain health, deal that much damage to your opponent. | ||
Neutral | 3 | Support | Ongoing | Unique legendary | If you started the game with no duplicate cards in your deck, your cards cost 1 less. | ||
Neutral | 3 | Support | Ongoing | Common | Friendly creatures have +1/+1. | ||
Strength | 4 | Support | Activate | Rare | Activate: Give a creature +2/+0 and Breakthrough. | Uses: 3 | |
Neutral | 1 | Support | Ongoing | Epic | Your cards that didn't start in your deck cost 1 less. | 2020 August | |
Strength | 3 | Support | Activate | Unique legendary | Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. |
Uses: 3 | |
Endurance | 3 | Support | Ongoing | Epic | Summon: Draw a random creature from your deck. When you draw a creature on your turn, increase its cost by 2 and give it +2/+2. |
2020 February Skyshard's Light: +2/+2 and cost increased by 2. | |
Neutral | 0 | Support | Ongoing | Common | Indestructible All damage dealt to players is halved, rounded up. |
||
Neutral | 3 | Support | Ongoing | Common | At the start of your turn, summon a 1/1 Foraging Mudcrab. | ||
Agility | 7 | Support | Ongoing | Epic | At the start of your turn, summon a random Spider. | ||
Strength | 3 | Support | Ongoing | Rare | At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. | ||
Willpower | 3 | Support | Activate | Rare | Activate: Summon a 0/1 Target with Guard for you or your opponent. | Uses: 3 | |
Intelligence | 6 | Support | Activate | Epic | Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. | Uses: 3 | |
Agility | 3 | Support | Ongoing | Rare | When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. | ||
Neutral | 3 | Support | Ongoing | Common | When you have 40 or more health, your creatures have +5/+5. | ||
Intelligence | 3 | Support | Ongoing | Epic | Your High Elves cost 1 less. You can't be damaged by actions. |
||
Willpower | 6 | Support | Ongoing | Unique legendary | When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune. | ||
Neutral | 2 | Support | Activate | Unique legendary | Activate: Summon a 0/1 Target with Guard for your opponent. Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards. |
Uses: Unlimited | |
Neutral | 3 | Support | Ongoing | Unique legendary | Summon: Crown a creature. At the end of each player's turn, give crowned creatures +1/+1. If there is no crowned creature in play, when either player summons a Unique creature, crown it. |
Regent of the Throne: +1/+1 | |
Agility | 4 | Support | Ongoing | Legendary | Friendly creatures have Pilfer: +1/+1. | ||
Neutral | 0 | Support | Ongoing | Unique legendary | All Shouts are level 3. | ||
Neutral | 5 | Support | Ongoing | Common | Indestructible Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game. |
||
Neutral | 0 | Support | Ongoing | Common | Indestructible Double all damage dealt to players. |
||
Neutral | 4 | Support | Ongoing | Epic | When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck. | 2019 February Training's Over: +1/+1 | |
Willpower Agility Endurance |
3 | Support | Ongoing | Epic | While you have a creature in each lane, your creatures and actions cost 1 less. | ||
Willpower | 3 | Support | Ongoing | Rare | If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. | ||
Strength | 3 | Support | Activate | Unique legendary | Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1. | Uses: Unlimited | |
Agility | 4 | Support | Ongoing | Legendary | Friendly creatures with 1 power may attack an extra time each turn. | ||
Strength | 8 | Support | Activate | Unique legendary | Activate: Give a creature +4/+4 and Breakthrough. | Uses: 2 | |
Neutral | 5 | Support | Activate | Unique legendary | Activate: Transform a creature into a random creature. | Uses: 3 | |
Willpower | 6 | Support | Activate | Epic | Activate: Summon an Uncaged Wolf. | Uses: 3 | |
Strength | 6 | Support | Ongoing | Legendary | When you summon a creature that costs 7 or more, double its power and health. | ||
Strength | 7 | Support | Ongoing | Epic | The first time you summon a creature each turn, equip it with a random item. | ||
Neutral | 3 | Support | Activate | Epic | Activate: Your Summon and Assemble abilities trigger an additional time this turn. | 2020 October Uses: 3 |
Related cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower | 2 | Action | Epic | Give your Activated supports 1 extra use. Empower: +1 use. | ||||
Strength | 7 | 4 | 7 | Creature | Giant | Epic | Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Intelligence | 1 | 2 | 3 | Creature | Redguard | Rare | When you play or activate a support, give Craglorn Scavenger +1/+1. | |
Willpower | 3 | 2 | 4 | Creature | Imperial | Legendary | Summon: Summon a 2/2 Imperial Soldier for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. | |
Willpower | 4 | 5 | 5 | Creature | Khajiit | Epic | Pilfer: Draw a random support from your deck. | |
Neutral | 3 | Action | Rare | Destroy an enemy support or creature. | ||||
Strength | 3 | 3 | 4 | Creature | Orc | Epic | Guard Summon: Deal 1 damage or destroy an enemy support. | |
Willpower Endurance |
4 | Action | Epic | Destroy an enemy creature or support card. | ||||
Willpower Endurance |
6 | 6 | 9 | Creature | Imperial | Unique legendary | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. | |
Intelligence | 3 | Action | Rare | Draw an item or support from your discard pile. | ||||
Strength | 1 | Action | Rare | Choose creature, item, action, or support. Put a random card of that type into your hand. | ||||
Endurance | 4 | 4 | 5 | Creature | Argonian | Epic | Summon: Silence another creature, or destroy an enemy support. | |
Neutral | 10 | Action | Unique legendary | If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck. | ||||
Strength | 7 | 7 | 6 | Creature | Giant | Epic | Breakthrough You can't be damaged by actions or supports. | |
Willpower | 2 | 4 | 3 | Creature | Imperial | Epic | Your support cards with Activate abilities have unlimited uses. | |
Neutral | 3 | 4 | 4 | Creature | Dreugh | Rare | Summon: Destroy an enemy support card. | |
Neutral | 4 | 4 | 4 | Creature | Nord | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Willpower | 3 | 5 | 5 | Creature | Nord | Legendary | Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power. |
See also[]
Appearances[]