Description[edit | edit source]
A Support is used to apply broader effects to creatures or players that are not bound to a specific card, which can be ongoing or only used upon activation, and cannot be destroyed by regular means.
Strategy[edit | edit source][?]
Cards[edit | edit source]
Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
|Willpower||2||Support||Activate||Rare||Activate: Give a friendly creature Guard.||Uses: 3|
|Agility||4||Support||Ongoing||Legendary||Friendly creatures have Pilfer: +1/+1.|
|Endurance||3||Support||Ongoing||Epic||When a friendly creature is destroyed, gain 1 health.|
|Neutral||5||Support||Activate||Unique legendary||Activate: Transform a creature into a random creature.||Uses: 3|
|Willpower||5||Support||Ongoing||Epic||Friendly creatures have +1/+1.|
|Neutral||3||Support||Activate||Rare||Activate: Give a creature +1/+1.||Uses: 3|
|Intelligence||5||Support||Activate||Rare||Activate: Give a creature a Ward.||Uses: 3|
|Neutral||0||Support||Activate||Rare||Activate: Gain 1 Magicka.||Uses: 3|
|Strength||4||Support||Ongoing||Epic||At the start of each player's turn, deal 2 damage to that player.|
|Agility||4||Support||Ongoing||Epic||Summon: All Field Lanes become Shadow lanes.
Friendly creatures have +1/+0.
|Neutral||4||Support||Ongoing||Unique legendary||When you summon a creature, give it a random Keyword.|
|Strength||4||Support||Activate||Rare||Activate: Give a creature +2/+0 and Breakthrough.||Uses: 3|
|Intelligence||6||Support||Activate||Epic||Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.||Uses: 3|
|Strength||7||Support||Ongoing||Epic||The first time you summon a creature each turn, equip it with a random item.|
|Strength||3||Support||Ongoing||Rare||Friendly creatures have +1/+0.|
|Strength||8||Support||Activate||Unique legendary||Activate: Give a creature +4/+4 and Breakthrough.||Uses: 2|
|Neutral||0||Support||Ongoing||Epic||At the start of your turn, deal 1 damage to a random enemy.|
|Endurance||4||Support||Ongoing||Epic||Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
|Neutral||3||Support||Activate||Epic||Activate: Transform each card in your hand into a random card.||Uses: 2|
|Intelligence||4||Support||Ongoing||Rare||Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
|Intelligence||3||Support||Activate||Epic||Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.||Uses: 5|
|Intelligence||7||Support||Ongoing||Epic||At the end of each turn, if you played two actions, summon a random Atronach.|
|Willpower||4||Support||Ongoing||Epic||Friendly creatures have +0/+1.|
|Intelligence||5||Support||Activate||Legendary||Activate: Reveal three random 1-cost actions and draw one. Then, increase the cost of cards this reveals by 1.||Uses: 3|
|Neutral||6||Support||Activate||Unique legendary||Activate: Put a copy of a random card from your opponent's deck into your hand.||Uses: 3|
|Neutral||6||Support||Ongoing||Unique legendary||Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
|Strength||6||Support||Ongoing||Legendary||When you summon a creature that costs 7 or more, double its power and health.|
|Strength||3||Support||Ongoing||Rare||At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.|
|Willpower||4||Support||Ongoing||Rare||Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
|Agility||7||Support||Ongoing||Legendary||When you gain health, deal that much damage to your opponent.|
|Neutral||7||Support||Activate||Unique legendary||Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.||Uses: 3|
|Willpower||6||Support||Activate||Epic||Activate: Summon an Uncaged Wolf.||Uses: 3|
|Neutral||3||Support||Activate||Epic||Activate: Transform a creature card in your hand into a random Legend.||2017 February|
|Strength||3||Support||Activate||Legendary||Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
|Intelligence||3||Support||Ongoing||Epic||Your High Elves cost 1 less.
You can't be damaged by actions.
|Neutral||2||Support||Activate||Unique legendary||Activate: Summon a 0/1 Target with Guard for your opponent.
Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
|Intelligence||3||Support||Ongoing||Epic||When you draw an item, give it a random Keyword.|
|Willpower||1||Support||Activate||Common||Activate: Gain 2 health.||Uses: 3|
|Endurance||4||Support||Ongoing||Legendary||When you summon a creature, its power becomes equal to its health.|
|Strength||3||Support||Activate||Legendary||Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1.||Uses: Unlimited|
|Agility||1||Support||Ongoing||Rare||When a friendly creature Slays, it receives its reward an extra time.|
|Neutral||6||Support||Ongoing||Epic||Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.|
|Agility||3||Support||Ongoing||Rare||When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.|
|Neutral||6||Support||Activate||Legendary||Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.||Uses: 12|
|Endurance||3||Support||Ongoing||Rare||Friendly Orcs have +0/+2.|
|Agility||2||Support||Activate||Rare||Activate: Give a creature Cover.||Uses: 3|
|Endurance||2||Support||Activate||Rare||Activate: Give a creature +0/+1.||Uses: 3|
|Agility||7||Support||Ongoing||Epic||At the start of your turn, summon a random Spider.|
|Willpower||3||Support||Ongoing||Rare||If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.|
|Willpower||5||Support||Ongoing||Epic||At the end of your turn, summon a 1/1 Imperial Grunt.|
|Willpower||3||Support||Activate||Epic||Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.||Uses: 5|
|Willpower||6||Support||Ongoing||Legendary||When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.|
|Neutral||5||Support||Ongoing||Rare||Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice.|
|Neutral||0||Support||Activate||Common||Activate: Destroy an Undead.||Uses: 2|
|Neutral||3||Support||Ongoing||Common||At the start of your turn, summon a 1/1 Foraging Mudcrab.|
|Neutral||3||Support||Ongoing||Common||Friendly creatures have +1/+1.|
All damage dealt to players is halved, rounded up.
Double all damage dealt to players.
|Neutral||3||Support||Ongoing||Common||When you have 40 or more health, your creatures have +5/+5.|
Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game.
|Neutral||0||Support||Ongoing||Common||At the end of your turn, if you took no damage, win the game.|
|Endurance||4||Support||Ongoing||Legendary||You have +1 max magicka for each enemy killed by your creatures on your turn during this game. (0)|
|Neutral||4||Support||Ongoing||Rare||At the end of your turn, if you played four cards this turn, draw a card.|
|Neutral||3||Support||Ongoing||Unique legendary||If you started the game with no duplicate cards in your deck, your cards cost 1 less.|
|4||Support||Ongoing||Epic||Give the second creature you summon each turn +2/+2.|
|Willpower||3||Support||Ongoing||Epic||At the end of your turn, if you gained health, summon a 2/2 Familiar.||2018 April|
|Neutral||2||Support||Activate||Rare||Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
|Strength||2||Support||Ongoing||Rare||When a friendly creature takes damage on your turn, give it +2/+0.||Associate: +2/+0|
|Endurance||7||Support||Ongoing||Legendary||Your cards cost 0. You may play only one card per turn.|
|Endurance||9||Support||Ongoing||Epic||Your actions have Betray.|
|Neutral||0||Support||Ongoing||Unique legendary||At the start of each player's turn, they refill their hand to four cards.|
|Neutral||0||Support||Ongoing||Unique legendary||All Shouts are level 3.|
|Neutral||3||Support||Ongoing||Epic||Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
|Neutral||4||Support||Ongoing||Epic||When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.||2019 February|
Training's Over: +1/+1
|Willpower||3||Support||Ongoing||Legendary||Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
|Neutral||3||Support||Ongoing||Unique legendary||Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
|Regent of the Throne: +1/+1|
|Agility||4||Support||Ongoing||Legendary||Friendly creatures with 1 power may attack an extra time each turn.|
|Strength||5||Support||Activate||Legendary||Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.||Uses: 3|
|3||Support||Ongoing||Epic||While you have a creature in each lane, your creatures and actions cost 1 less.|
|Intelligence||1||Support||Activate||Rare||Activate: Deal 1 damage to your opponent.||Uses: 3|
|Willpower||3||Support||Activate||Rare||Activate: Summon a 0/1 Target with Guard for you or your opponent.||Uses: 3|
|Strength||3||Support||Ongoing||Legendary||At the start of your turn, each friendly creature deals 1 damage to your opponent.|
|Willpower||12||Support||Activate||Unique legendary||Activate: Summon a non-Unique Dragon of your choice from your deck.||Uses: 3|
|Neutral||1||Support||Activate||Common||Activate: Get both Wax and Wane effects this turn.||Uses: 2|
|Endurance||4||Support||Ongoing||Epic||When a friendly creature dies, give a random creature in your hand +1/+1.||Stolen Life: +1/+1.|
|Intelligence||2||Support||Activate||Epic||Activate: Give a creature a random Keyword.||Uses: 3|
Potent Concoction: Random Keyword.
|Neutral||4||Support||Activate||Unique legendary||Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
Gate Guardian: +2/+2.
|2||Support||Ongoing||Epic||At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.|
|Endurance||3||Support||Ongoing||Epic||Summon: Draw a random creature from your deck.
When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
Skyshard's Light: +2/+2 and cost increased by 2.
|1||Support||Ongoing||Epic||At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.||2020 July|
|Neutral||1||Support||Ongoing||Epic||Your cards that didn't start in your deck cost 1 less.||2020 August|
Related cards[edit | edit source]
Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
|Willpower||4||5||5||Creature||Khajiit||Epic||Pilfer: Draw a random support from your deck.|
|Neutral||3||4||4||Creature||Dreugh||Rare||Summon: Destroy an enemy support card.|
|Endurance||4||4||5||Creature||Argonian||Epic||Summon: Silence another creature, or destroy an enemy support.|
Summon: Unsummon a creature in this lane, or destroy an enemy support.
|4||Action||Epic||Destroy an enemy creature or support card.|
You can't be damaged by actions or supports.
|Intelligence||1||2||3||Creature||Redguard||Rare||When you play or activate a support, give Craglorn Scavenger +1/+1.|
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
|Willpower||2||4||3||Creature||Imperial||Epic||Your support cards with Activate abilities have unlimited uses.|
Summon: Deal 1 damage or destroy an enemy support.
|Intelligence||3||Action||Rare||Draw an item or support from your discard pile.|
|Neutral||10||Action||Unique legendary||If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck.|
|Neutral||4||4||4||Creature||Nord||Epic||Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.|
|Neutral||3||Action||Rare||Destroy an enemy support or creature.|
|Willpower||2||Action||Epic||Give your Activated supports 1 extra use.|
Empower: +1 use.
|Willpower||3||2||4||Creature||Imperial||Legendary||Summon: Summon a 2/2 Imperial Soldier for each friendly support.|
When you summon a support, summon a 2/2 Imperial Soldier.
|Willpower||3||5||5||Creature||Nord||Legendary||Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power.|
|Strength||1||Action||Rare||Choose creature, item, action, or support. Put a random card of that type into your hand.|
|6||6||9||Creature||Imperial||Unique legendary||Summon: Steal an enemy creature or support.|
Last Gasp: Your opponent steals it back.
See also[edit | edit source]
Appearances[edit | edit source]
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