A Support is used to apply broader effects to creatures or players that are not bound to a specific card, which can be ongoing or only used upon activation, and cannot be destroyed by regular means.
Notice: This table is generated automatically, so editing and updating it is possible only on the specific card page.
|Neutral||5||Treasure Hunt: Draw each of the listed treasures to receive a one time bonus. Treasures can only be found on your turn.||Support||Ongoing||Rare||No||Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.|
|Endurance||4||Support||Ongoing||Legendary||No||You have +1 max magicka for each enemy killed by your creatures on your turn during this game.|
|Neutral||6||Uses: 12||Support||Activate||Legendary||No||Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.|
Undead: includes Mummy, Skeleton, Spirit, and Vampire.
|Support||Activate||Common||Activate: Destroy an Undead.|
|Intelligence||3||Support||Ongoing||Epic||When you draw an item, give it a random Keyword.|
|Neutral||0||Support||Ongoing||Legendary||Yes||At the start of each player's turn, they refill their hand to four cards.|
|Neutral||0||Support||Ongoing||Epic||At the start of your turn, deal 1 damage to a random enemy.|
|Agility||1||Support||Ongoing||Rare||When a friendly creature Slays, it receives its reward an extra time.|
|Endurance||3||Support||Ongoing||Rare||Friendly Orcs have +0/+2.|
|Neutral||0||Support||Ongoing||Common||At the end of your turn, if you took no damage, win the game.|
|Intelligence||5||Uses: 3||Support||Activate||Legendary||Yes||Activate: Reveal three random 1-cost actions and draw one. Then, increase the cost of cards this reveals by 1.|
|Willpower||3||2018 April||Support||Ongoing||Epic||At the end of your turn, if you gained health, summon a 2/2 Familiar.|
|Intelligence||4||Support||Ongoing||Rare||Summon: Summon a 1/1 Corsair|
When you summon a creature, equip it with a Steel Dagger
|Intelligence||3||Uses: 5||Support||Activate||Epic||Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach|
|Willpower||4||Support||Ongoing||Epic||Friendly creatures have +0/+1.|
|Willpower||5||Support||Ongoing||Epic||Friendly creatures have +1/+1.|
|Neutral||6||Support||Ongoing||Legendary||Yes||Summon: Transform all cards in your deck into random Dragons.|
Your Dragons cost 1 less.
|Neutral||2||Uses: 3||Support||Activate||Rare||Activate: Discard the top card of your deck.|
Last Gasp: Draw a card.
|Neutral||3||Uses: 3||Support||Activate||Rare||Activate: Give a creature +1/+1.|
|Intelligence||5||Uses: 3||Support||Activate||Rare||Activate: Give a creature a Ward.|
|Agility||2||Uses: 3||Support||Activate||Rare||Activate: Give a creature Cover.|
|Neutral||0||Uses: 3||Support||Activate||Rare||Activate: Gain 1 Magicka.|
|Endurance||2||Uses: 3||Support||Activate||Rare||Activate: Give a creature +0/+1.|
|Willpower||1||Uses: 3||Support||Activate||Common||Activate: Gain 2 health.|
|Willpower||2||Uses: 3||Support||Activate||Rare||Activate: Give a friendly creature Guard.|
|Strength||2||Support||Ongoing||Rare||When a friendly creature takes damage on your turn, give it +2/+0.|
|Neutral||3||Uses: 2||Support||Activate||Epic||Activate: Transform each card in your hand into a random card.|
|Willpower||3||Support||Ongoing||Legendary||No||Your supports cost 1 less.|
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
|Neutral||3||Support||Ongoing||Epic||Summon: Transform your deck into random cards.|
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
|Strength||4||Support||Ongoing||Epic||At the start of each player's turn, deal 2 damage to that player.|
|Neutral||7||Uses: 3||Support||Activate||Legendary||Yes||Activate: Deal 2 damage to a creature, then increase the damage Goldbrand deals by 2.|
|Willpower||12||Uses: 3||Support||Activate||Legendary||Yes||Activate: Summon a non-Unique Dragon of your choice from your deck.|
|Neutral||6||Support||Ongoing||Epic||Summon: Put a 0/3 Dwarven Spider|
with Guard into your hand. Friendly Dwemer have +3/+0.
| Strength |
|4||Support||Ongoing||Epic||No||Give the second creature you summon each turn +2/+2.|
|Support||Activate||Epic||Activate: Transform a creature card in your hand into a random Legend.|
|Agility||4||Support||Ongoing||Epic||Summon: All Field Lanes become Shadow lanes.|
Friendly creatures have +1/+0.
|Endurance||4||Support||Ongoing||Legendary||Yes||When you summon a creature, its power becomes equal to its health.|
|Endurance||4||2016 September||Support||Ongoing||Epic||Summon: +1 max magicka.|
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan
in each lane.
|Willpower||4||Support||Ongoing||Rare||Summon: Put a 1/2 Septim Guardsman|
with Guard into your hand.
Friendly Guards have +1/+0.
|Willpower||5||Support||Ongoing||Epic||At the end of your turn, summon a 1/1 Imperial Grunt|
Activate: Deal 1 damage to all creatures in a lane.
|Endurance||7||Support||Ongoing||Legendary||Your cards cost 0. You may play only one card per turn.|
|Intelligence||7||Support||Ongoing||Epic||At the end of each turn, if you played two actions, summon a random Atronach.|
Creatures in each player's hand and deck start the game as 1-cost 1/1's.
|Neutral||1||Uses: 2||Support||Activate||Common||Activate: Get both Wax and Wane effects this turn.|
|Neutral||4||Support||Ongoing||Legendary||Yes||When you summon a creature, give it a random Keyword.|
|Endurance||9||Support||Ongoing||Epic||Your actions have Betray.|
|Neutral||4||Support||Ongoing||Rare||At the end of your turn, if you played four cards this turn, draw a card.|
|Endurance||3||Support||Ongoing||Epic||When a friendly creature is destroyed, gain 1 health.|
|Strength||3||Support||Ongoing||Rare||Friendly creatures have +1/+0.|
|Neutral||6||Uses: 3||Support||Activate||Legendary||Yes||Activate: Put a copy of a random card from your opponent's deck into your hand.|
|Strength||5||Uses: 3||Support||Activate||Legendary||No||Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.|
Friendly creatures can't attack unless you've played an action this turn.
|Neutral||10||Prophecy: You may play this for free when drawn from rune loss.||Support||Ongoing||Legendary||No||Indestructible|
All cards in your deck have Prophecy.
The first action a player plays each turn is free.
|Intelligence||1||Uses: 3||Support||Activate||Rare||Activate: Deal 1 damage to your opponent.|
|Willpower||3||Uses: 5||Support||Activate||Epic||No||Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.|
|Strength||3||Support||Ongoing||Legendary||No||At the start of your turn, each friendly creature deals 1 damage to your opponent.|
|Agility||7||Support||Ongoing||Legendary||Yes||When you gain health, deal that much damage to your opponent.|
|Neutral||0||Support||Ongoing||Common||At the start of your turn, give friendly creatures +1/+0.|
|Neutral||3||Support||Ongoing||Legendary||Yes||If you started the game with no duplicate cards in your deck, your cards cost 1 less.|
|Neutral||3||Support||Ongoing||Common||Friendly creatures have +1/+1.|
|Neutral||0||Uses: Unlimited||Support||Activate||Legendary||Yes||Activate: Choose an enemy creature to Battle a random enemy creature in the other lane.|
|Strength||4||Uses: 3||Support||Activate||Rare||Activate: Give a creature +2/+0 and Breakthrough.|
|Strength||3||Uses: 3||Support||Activate||Legendary||Yes||Activate: Equip a friendly creature with a Steel Dagger|
If Skyforge has equipped 3 daggers, it changes into Underforge
All damage dealt to players is halved, rounded up.
|Neutral||3||Support||Ongoing||Common||At the start of your turn, summon a 1/1 Foraging Mudcrab.|
|Agility||7||Support||Ongoing||Epic||At the start of your turn, summon a random Spider.|
If any of your creatures die, you lose the game.
|Strength||3||Support||Ongoing||Rare||At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.|
|Willpower||3||Uses: 3||Support||Activate||Rare||Activate: Summon a 0/1 Target with Guard for you or your opponent.|
|Intelligence||6||Uses: 3||Support||Activate||Epic||Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.|
Activate: Move a friendly or enemy creature.
|Agility||3||Support||Ongoing||Rare||When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.|
|Neutral||3||Support||Ongoing||Common||When you have 40 or more health, your creatures have +5/+5.|
When you have killed 6 creatures with Lethal, win the game.
|Intelligence||3||Support||Ongoing||Epic||Your High Elves cost 1 less.|
You can't be damaged by actions.
|Willpower||6||Support||Ongoing||Legendary||Yes||When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.|
|Neutral||2||Uses: Unlimited||Support||Activate||Legendary||Yes||Activate: Summon a 0/1 Target with Guard for your opponent.|
Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
|Neutral||3||Regent of the Throne: +1/+1||Support||Ongoing||Legendary||Yes||Summon: Crown a creature.|
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
|Agility||4||Support||Ongoing||Legendary||No||Friendly creatures have Pilfer: +1/+1.|
|Neutral||0||Support||Ongoing||Legendary||Yes||All Shouts are level 3.|
Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game.
Double all damage dealt to players.
Training's Over: +1/+1
|Support||Ongoing||Epic||When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.|
| Willpower |
|3||Support||Ongoing||Epic||While you have a creature in each lane, your creatures and actions cost 1 less.|
|Willpower||3||Support||Ongoing||Rare||If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons|
in each lane.
|Strength||3||Uses: Unlimited||Support||Activate||Legendary||Yes||Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1.|
|Agility||4||Support||Ongoing||Legendary||No||Friendly creatures with 1 power may attack an extra time each turn.|
|Neutral||0||Support||Ongoing||Legendary||When your opponent loses a rune, Uther gives you a trinket.|
|Strength||8||Uses: 2||Support||Activate||Legendary||Yes||Activate: Give a creature +4/+4 and Breakthrough.|
|Neutral||5||Uses: 3||Support||Activate||Legendary||Yes||Activate: Transform a creature into a random creature.|
|Neutral||0||Support||Ongoing||Common||When a friendly creature slays an Animated Item and survives, it equips that item.|
|Willpower||6||Uses: 3||Support||Activate||Epic||Activate: Summon an Uncaged Wolf|
|Strength||6||Support||Ongoing||Legendary||No||When you summon a creature that costs 7 or more, double its power and health.|
Activate: Give a creature a Ward.
|Strength||7||Support||Ongoing||Epic||The first time you summon a creature each turn, equip it with a random item.|
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