Elder Scrolls
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Elder Scrolls

The Thieve's Guild method[]

I added this because I thought it was simpler than the methods listed, but if bug explotation isn't supposed to be there then it should probably be removed. Sorry if I missed something. Till Hell Freezes Over 00:25, July 3, 2012 (UTC)


It's not really necessary to have that on there as on the Arrows (Skyrim) page, there is already a section explaining the method. I'll change it to be a little simpler. FlapjacksNsyrup (talk) 09:09, July 5, 2012 (UTC)

Nevermind, I just got rid of it. Sorry! FlapjacksNsyrup (talk) 09:11, July 5, 2012 (UTC)

Updated with new information[]

I haven't done much testing with it, but doing a little bit of searching I haven't found any leads on this...

I was in Rorikstead walking around, and I shot a Bloodcursed Elven Arrow at the sun. Everyone I talked to afterwards mentioned that I should be careful because the sky brings bad omens, or just general flipping out because the sun changed. Then as I'm talking to people, a gargoyle comes out of nowhere and kills some lady and Rorik before I even notice it's there. I immediately loaded a previous save after this.

Does this happen as an effect of the arrows, I wonder, or is it just a random event that happend due to Dawngaurd?

98.30.9.159 05:31, July 9, 2012 (UTC)AlecTheAwesome

I believe it actually says on the article (if not this one the one about Auriel's Bow) that when you darken the sun it turns the entire overworld (Including cities) into one giant spawn point for Gargoyle's and Death Hounds. Evnyofdeath 07:31, July 9, 2012 (UTC)

Sneaking[]

I can see this being incredibly useful for sneak-dependant characters. Allowing you to sneak in broad daylight{{SUBST::User:Riceygringo/sigtwopointoh/ref}} (talk) 03:22, August 11, 2012 (UTC)

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