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I think the 'poison recipes' section might be better if categorized by the type of poison, with the ingredient combinations below in order of Alchemy level required. Any thoughts on this? --Doddy 22:43, 20 April 2006 (CDT)

Type of poison followed by ingredients would indeed work better than the current method, although you'll still run into problems once multiple effect poisons are being listed. In my opinion, instead of making a list of basic poisons (which there are far too many combinations for listing), we should instead focus more on the more spectacular ones, such as a poison that deals five different effects. Chirikov 22:51, 20 April 2006 (CDT)

Poison (potion) vs. Poison (effect)Edit

I think there's a difference between the two, as this article refers to making poison potions that damage the enemy in some way. The poison effect itself, as in the one that drains your health from eating poison ivy, is separate, as it also involves Cure Poison and Resist Poison. I think we should split the two and make a disambig page. Anyone agree? --TheSpectator18:51, 15 May 2006 (CDT)

It's a tough call, as poison effects can only be caused by poison potions. Personally, I'm leaning towards keeping them together, as you cannot have one without the other. A small note near the beginning indicating the how Cure Poison and Resist Poison would probably suffice. Chirikov 23:15, 15 May 2006 (CDT)

The ultament poison Edit

I have tried mixing feldew greenmote a poisend apple and a heart of order all togethher to try to make poison that can kill some one like eating a poison apple but its only affect was greenmote rapture for 1 second.I have the ps3 vertion so I cant get choke berrys but what will hapen if you made a poison with them and a poison apple or if you are a master at alcemy and made one with just a poison apple?--Chasieray 23:01, 28 May 2008 (UTC)

From what I remember, creating potions from Chokeberries and/or Poisoned Apples do not create poisons, instead, it creates a regular potion that you can drink. It still has the same lethal effect. --Bippo Ernesti 03:49, 29 May 2008 (UTC)

Permanently poisoned weapons Edit

I've been thinking. I know that you can keep a bound weapon by damaging it, repairing it while equipped, and then dropping it. Now, what if - and, bare with me here - you were to apply a poison to a weapon, damage it, repair it, and drop it within the time of the poison effect, and pick it up afterwards? Would the poison be permanent? --AlmightyBazzman (talk) 11:15, April 23, 2011 (UTC)

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