- "Thousands of wretched captives, mainly Argonians but including not a few khajiits and even Imperial citizens, pass through the infamous slave-pens of Tear, the Dres capital, from whence most find an early death on the plantations which surround that ill-omened city."
- ―Imperial Geographic Society[src]
Tear or Dres[1] is one of the eight major cities in the province of Morrowind, situated on the southeasternmost point of the province, near the border to Black Marsh. Tear is the ancestral capital of the Great House Dres, whose sphere of influence has involved agriculture and the hard-working spirit of the Dark Elves. They are known for practicing Slavery.
By game[]
Description[]
Geography[]
Traditions[]
Click to show |
---|
|
Click to show |
---|
|
- The Dark Elves of Tear are said to sell their slaves to the Sload of Thras, who would then use them in their practices of Necromancy. Tear is one of two locations where the Sload buy bodies on Tamriel, the other being the city-state of Senchal. Both are large merchant settlements.[5]
History[]
First Era[]
The Ruddy Man, in legends, was the carapace of Molag Bal in the previous Kalpa, one where the Dreugh were the dominant race. Those who don the carapace would become the Ruddy Man and would wreak havoc throughout the lands. The Tribunal, Vivec fought against the Ruddy Man on the outskirts of Gnisis, in the isolated sea cave, Koal Cave. Their battle resulted in the formation of the West Gash, a large grazeland that cuts through Western Vvardenfell like a slash. The Ruddy Man's second known appearance was at the city-state of Tear, ten years later. It was worn by a shaman of the House of Troubles, but instead of using it as armor, it fused with the shaman's body. Vivec had ultimately defeated the Ruddy Man by taking a giant form. He gave the remains to the mystics of the Number Room, and so the Ruddy Man has yet to appear since.[6]
Second Era[]
In 2E 572, the Dark Elves of House Dres joined the Ebonheart Pact, an alliance consisting of Morrowind (except for House Telvanni), Black Marsh border regions, and Eastern Skyrim. House Dres had undergone a drastic change when slavery had become limited, to non-existent. The Dres were unable to practice slavery onto any race, considering that the Argonians were now their allies. At one point, Grandmaster Omin Dres, leader of House Dres had re-located into the city-state of Kragenmoor, which is traditionally the territory of House Hlaalu. Tear's expansive slave trade was dismantled for the time being. All the while, House Telvanni continues to practice slavery.[7][8]
Third Era[]
- Main article: Tear (Arena)
During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Tear in their quest to recover the pieces. The city of Tear was under the rule of King Nisath.[9]
Fourth Era[]
When Red Mountain erupted in 4E 5, the Red Year, the inner mainland of Morrowind was largely unaffected, but the coast around Tear was affected. An earthquake had occurred after the initial eruption, and the dam was cracking, causing water to seep into the plantations. Many farmers were attempting to save their livestock and family, until the southern wall of Tear had collapsed, ensnaring many people in the destruction. Once everything had settled, the people of Tear, poor or rich were helping each other, from the crumbled buildings and walls. Since Tear is built on a marsh, the surrounding water was slowly swallowing the city, and the unstable ground caused the walls to crumble. Tear was vulnerable, even with the upcoming Accession War.[10]
Minor events[]
- 2E 862 – The powerful Khajiiti crime boss, S'rathra had orchestrated a series of raids on Tear plantations, freeing various Khajiiti slaves from House Dres. Among the conflict was Cyrus the Restless, who would fight for Hammerfell's freedom in the Tiber Wars, which led to the province's proper integration into the Third Empire.[11]
- 3E 407 – An abolitionist called "The Lopper" set about assassinating several minor housemen and slavers of House Dres. The perpetrator was a Khajiit slave named Kazagh with the help of the master's daughter Peliah and her father's sword.[12]
Gallery[]
Trivia[]
- In an earlier stage of development, Arena was going to be a tournament-based game. Where each city had their own gladiatorial team. Tear's team was known as the Immortals.[UL 1]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls Adventures: Redguard (mentioned only)
- The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!
- The Elder Scrolls III: Morrowind (mentioned only)
- An Elder Scrolls Novel: The Infernal City (mentioned only)
- The Elder Scrolls: Legends (mentioned only)
References[]
- ↑ Dialogue with Drulene Falen
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Holidays in Arena
- ↑ Saint Jiub's Opus
- ↑ Dialogue with Burz gro-Khash
- ↑ Corpse Preparation v I
- ↑ 36 Lessons of Vivec, Sermon 28
- ↑ Pact Pamphlet: Congratulations!
- ↑ Events of The Elder Scrolls Online[source?]
- ↑ Events of The Elder Scrolls: Arena[source?]
- ↑ The Red Year, Vol. I
- ↑ Events of "The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!
- ↑ Last Scabbard of Akrash
Morrowind Locations in Lore | |
---|---|
Cities | Ald'ruhn • Balmora • Blacklight • Brass Fortress • Ebonheart • Firewatch • Kragenmoor • Mournhold • Narsis • Necrom • Port Telvannis • Sadrith Mora • Tear • Vivec City |
Regions | Bal Foyen • Clockwork City • Dejayste • Deshaan • Stonefalls • Telvanni Peninsula • Thornmarsh • Vvardenfell (Miscellaneous: Gorne • Solstheim • Northeast Archipelago) |
Landmarks | Bamz-Amschend • Brothers of Strife • Cavern of the Incarnate • Ghostgate • Holamayan Monastery • Inner Sea • Kogoruhn • Mournhold Temple • Red Mountain • Shrine of Saint Veloth • Vivec's Antlers |