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|hideg =
 
|hideg =
 
|constructed =
 
|constructed =
|destroyed = [[The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!|Raid on Tear]] ([[2E 862]])
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|destroyed = [[The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!|Raid on Tear]] ([[2E 862]])<br />[[Red Year]] ([[4E 5]])
 
|builder = [[Dunmer]] ([[House Dres]])
 
|builder = [[Dunmer]] ([[House Dres]])
 
|hidel =
 
|hidel =
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|climate =
 
|climate =
 
*Marshes
 
*Marshes
|interest = [[Tear Palace]]<br />[[Lichen Fields]]<ref group="OOG">[https://www.imperial-library.info/content/interviews-skeleton-man ''Skeleton Man's Interview with Denizens of Tamriel'']</ref>
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|interest = [[Tear Palace]]<br />[[Lichen Fields]]
 
|hides =
 
|hides =
 
|population =
 
|population =
 
|era = [[Second Era]]–[[Fourth Era]]
 
|era = [[Second Era]]–[[Fourth Era]]
|affiliation = [[House Dres]]
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|affiliation = [[House Dres]]<br />[[Tribunal Temple]]<br />[[Ebonheart Pact]]
 
}}
 
}}
{{Quote|Of all the city-states in Morrowind, Tear is most open to trade and commerce. Perhaps this is why few have complained about the strange happenings when night falls...|Description in ''Arena''|The Elder Scrolls: Arena}}
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{{Quote|Thousands of wretched captives, mainly Argonians but including not a few khajiits and even Imperial citizens, pass through the infamous slave-pens of Tear, the Dres capital, from whence most find an early death on the plantations which surround that ill-omened city.|[[Imperial Geographic Society]]|Pocket Guide to the Empire, First Edition: Morrowind}}
'''Tear''' otherwise known as '''Dres''' or the '''Jewel of the East'''<ref name="Blades" group="OOG">[https://www.imperial-library.info/content/go-blades ''Go Blades'']</ref> is a major port city located on the southeastern peninsula of [[Morrowind]]. Tear is also known as the capital of the Great [[House Dres]]. [[Sload]] merchants buy slaves from the city of Tear to practice [[Necromancy]].<ref>''[[Corpse Preparation, Book I]]''</ref>
+
'''Tear''' or '''Dres'''<ref>Dialogue from "[[Drulene Falen]]"</ref> is one of the eight major cities in the province of [[Morrowind]], situated on the southeasternmost point of the province, near the border to [[Black Marsh]]. Tear is the ancestral capital of the Great [[House Dres]], whose sphere of influence has involved agriculture and the hard-working spirit of the Dark Elves. They are known for practicing [[Slavery]].
   
 
==By game==
 
==By game==
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==Description==
 
==Description==
 
===Geography===
 
===Geography===
Tear is infamous for holding multiple slaves from the [[Beastfolk]] provinces of [[Black Marsh]] and [[Elsweyr]]. Tear holds many slave pens throughout its sprawling fields. Tear is surrounded by [[Saltrice]] plantations bordering Black Marsh.<ref>''[[Pocket Guide to the Empire, First Edition: Morrowind]]''</ref>
+
{{Missing|Lore}}
  +
  +
===Traditions===
  +
===Traditions===
  +
{|class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
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!Click to show
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|-
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|
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*The [[Dark Elves]] of Tear celebrate the [[New Life Festival]] on the 1st of [[Morning Star]]. It is a day of celebration where the drinks are free and people party in the streets all day. It truly is, a day of merriment.<ref name="Holiday" group="OOG">[https://www.imperial-library.info/content/arena-holidays ''Holidays in Arena'']</ref>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[South Wind's Prayer]] on the 15th of [[Morning Star]]. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate [[Heart's Day]] on the 16th of [[Sun's Dawn]]. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[First Planting]] on the 7th of [[First Seed]]. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate [[Jester's Day]] on the 28th of [[Rain's Hand]]. The holiday’s purpose is unknown, likely to celebrate the [[Daedric Prince]] of Madness and Whimsicality, [[Sheogorath]]. It is a day to play pranks on each other and to have overall fun.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Second Planting]] on the 7th of [[Second Seed]]. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Mid Year Celebration]] on the 16th of [[Mid Year]]. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Merchant's Festival]] on the 10th of [[Sun's Height]]. It is a day that benefits the consumer in the market. Traders and Gypsies drop the prices on their stock. The only place that does not celebrate it is the [[Mages Guild]]. This is the same day as the Summoning of [[Boethiah]].<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate [[Sun's Rest]] on the 20th of [[Sun's Height]]. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate [[Harvest's End]] on the 27th of [[Last Seed]]. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate [[Tales and Tallows]] on the 3rd of [[Hearthfire]]. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Witches' Festival]] on the 13th of [[Frostfall]]. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Warriors Festival]] on the 20th of [[Sun's Dusk]]. It is a day where many warriors gather to practice their fighting prowess. Travelers by weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[North Wind's Prayer]] on the 15th of [[Evening Star]]. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.<ref name="Holiday" group="OOG"/>
  +
  +
*The [[Dark Elves]] of Tear celebrate the [[Old Life Festival]] on the 31st of [[Evening Star]]. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.<ref name="Holiday" group="OOG"/>
  +
|}
  +
  +
{|class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
  +
!Click to show
  +
|-
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|
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*The [[Dark Elves]] of Morrowind celebrate [[Saint Jiub's Fair]], which commemorates the achievements of [[Saint Jiub]], who had slain the [[Cliff Racer]]s of [[Vvardenfell]], fighting them for two days. He was anoited to Sainthood by [[Vivec]], being dubbed Saint Jiub the Eradicator.<ref>''[[Saint Jiub's Opus]]''</ref><ref>Dialogue from "[[Burz gro-Khash]]"</ref>
  +
|}
   
 
==History==
 
==History==
===Early Years===
+
===[[First Era]]===
The [[Ruddy Man]] reappeared at the city of Tear, ten years after being defeated by [[Vivec]] at [[Koal Cave]], [[Vvardenfell]]. The shell of the Ruddy Man was worn by a shaman of the [[House of Troubles]]. The [[Dreugh]]s gave the shell mythic inflexibility. It eventually molted after skill-draping the shaman and stretching his bones to fit the armor. The Ruddy Man sacked three different villages until Vivec arrived and defeated the Ruddy Man again by way of the Symbolic Collage.<ref>''[[36 Lessons of Vivec, Sermon 28]]''</ref>
+
The [[Ruddy Man]], in legends, was the carapace of [[Molag Bal]] in the previous [[Kalpa]], one where the [[Dreugh]] were the dominant race. Those who don the carapace would become the Ruddy Man and would wreak havoc throughout the lands. The [[Tribunal]], [[Vivec]] fought against the Ruddy Man on the outskirts of [[Gnisis]], in the isolated sea cave, [[Koal Cave]]. Their battle resulted in the formation of the [[West Gash]], a large grazeland that cuts through Western [[Vvardenfell]] like a slash. The Ruddy Man's second known appearance was at the city-state of Tear, ten years later. It was worn by a shaman of the [[House of Troubles]], but instead of using it as armor, it fused with the shaman's body. Vivec had ultimately defeated the Ruddy Man by taking a giant form. He gave the remains to the mystics of the Number Room, and so the Ruddy Man has yet to appear since.<ref>''[[36 Lessons of Vivec, Sermon 28]]''</ref>
   
 
===[[Second Era]]===
 
===[[Second Era]]===
In [[2E 862]], a powerful [[Khajiit]] Crime Boss named [[S'rathra]] orchestrated a raid on Tear using his mercenaries including [[Cyrus|Cyrus the Restless]] and [[Tobias]]. After freeing multiple slaves and being caught by the Dres Slavers, a riot ensued. In the end, the mercenaries defeated the Dres Slavers and destroyed the plantation.<ref>''[[The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!]]''</ref>
+
In [[2E 572]], the Dark Elves of House Dres joined the [[Ebonheart Pact]], an alliance consisting of Morrowind (except for [[House Telvanni]]), [[Black Marsh]] border regions, and [[Eastern Skyrim]]. House Dres had undergone a drastic change when slavery had become limited, to non-existent. The Dres were unable to practice slavery onto any race, considering that the [[Argonian]]s were now their allies. At one point, [[Grandmaster Omin Dres]], leader of House Dres had re-located into the city-state of [[Kragenmoor]], which is traditionally the territory of [[House Hlaalu]]. Tear's expansive slave trade was dismantled for the time being. All the while, House Telvanni continues to practice slavery.<ref>''[[Pact Pamphlet: Congratulations!]]''</ref><ref>Events of {{Online}}</ref>
 
[[Queen Barenziah]] visited the city of Tear for a delegation in need of delicate handling.<ref>''[[The Real Barenziah, Book IV]]''</ref>
 
   
 
===[[Third Era]]===
 
===[[Third Era]]===
 
{{Main|Tear (Arena)}}
 
{{Main|Tear (Arena)}}
During the [[Imperial Simulacrum]], the [[Eternal Champion]] had at one point visited the city in their quest for a piece of the [[Staff of Chaos]]. At this point, Tear was ruled by [[King Nisath]].
+
During the [[Imperial Simulacrum]] from [[3E 389]] to [[3E 399]], [[Emperor]] [[Uriel Septim VII]] was imprisoned along with [[Talin Warhaft]] in the [[Deadlands]] by [[Jagar Tharn]]. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the [[Staff of Chaos]], and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in [[Oblivion]]. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the [[Eternal Champion]], and he assembled the staff and defeated Jagar Tharn at the [[Imperial Palace]]. The Eternal Champion had at one point visited the city of Tear in their quest to recover the pieces. The city of Tear was under the rule of [[King Nisath]].<ref>Events of {{Arena}}</ref>
 
In [[3E 407]], Tear experienced a series of murders throughout the city. Major slave traders were killed by someone named the Lopper. The murders ended with Dres Mineguar who was suspected to be the Lopper himself. Regardless, the Tear murders were over.<ref>''[[Last Scabbard of Akrash]]''</ref>
 
   
 
===[[Fourth Era]]===
 
===[[Fourth Era]]===
When [[Red Mountain]] erupted on [[Vvardenfell]], the city of Tear was devastated. Tear's southern walls crumbled resulting in guards falling into the marshlands. Many ran away from the destruction while poorer citizens were helping the wealth amidst the rubble.<ref>''[[The Red Year, Vol. I]]''</ref> The city was overrun by [[Argonian]]s in the beginning of the Fourth Era during the Argonian Invasion after the Red Year.<ref>''[[An Elder Scrolls Novel: The Infernal City]]''</ref>
+
When [[Red Mountain]] erupted in [[4E 5]], the [[Red Year]], the inner mainland of Morrowind was largely unaffected, but the coast around Tear was affected. An earthquake had occurred after the initial eruption, and the dam was cracking, causing water to seep into the plantations. Many farmers were attempting to save their livestock and family, until the southern wall of Tear had collapsed, ensnaring many people in the destruction. Once everything had settled, the people of Tear, poor or rich were helping each other, from the crumbled buildings and walls. Since Tear is built on a marsh, the surrounding water was slowly swallowing the city, and the unstable ground caused the walls to crumble. Tear was vulnerable, even with the upcoming [[Accession War]].<ref>''[[The Red Year, Vol. I]]''</ref>
  +
  +
===Minor Events===
  +
*[[2E 862]] – The powerful [[Khajiit]]i crime boss, [[S'rathra]] had orchestrated a series of raids on Tear plantations, freeing various Khajiiti slaves from House Dres. Among the conflict was [[Cyrus|Cyrus the Restless]], who would fight for [[Hammerfell]]'s freedom in the [[Tiber Wars]], which led to the province's proper integration into the [[Third Empire]].<ref>Events of "''[[The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!]]''</ref>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Baron of Tear (Legends).png|Baron of Tear in {{Legends|!}}.
 
Baron of Tear (Legends).png|Baron of Tear in {{Legends|!}}.
Tear Slavery.png|Slavery in Tear.
+
Tear Slavery.png|Tear circa 2E 850.
 
King Nisath of Tear.png|King Nisath of Tear.
 
King Nisath of Tear.png|King Nisath of Tear.
 
Morrowind Concept Map.jpg|Tear is also known as Dres, according to this official map.
 
Morrowind Concept Map.jpg|Tear is also known as Dres, according to this official map.
Line 49: Line 49:
   
 
==Trivia==
 
==Trivia==
*When ''Arena'' was going to be a tournament-based game, Tear's team was known as the Immortals.<ref name="Blades" group="OOG"/>
+
*In an earlier stage of development, ''Arena'' was going to be a tournament-based game. Where each city had their own gladiatorial team. Tear's team was known as the Immortals.<ref group="OOG">[https://www.imperial-library.info/content/go-blades ''Go Blades!'']</ref>
   
 
==Appearances==
 
==Appearances==
 
*{{Arena}}
 
*{{Arena}}
 
*{{Redguard}} {{Mo}}
 
*{{Redguard}} {{Mo}}
  +
*''[[The Elder Scrolls Adventures: Redguard: The Origin of Cyrus!]]''
 
*{{Morrowind}} {{Mo}}
 
*{{Morrowind}} {{Mo}}
 
*{{Infernal City}} {{Mo}}
 
*{{Infernal City}} {{Mo}}

Revision as of 13:09, September 9, 2018

Quotebg
"Thousands of wretched captives, mainly Argonians but including not a few khajiits and even Imperial citizens, pass through the infamous slave-pens of Tear, the Dres capital, from whence most find an early death on the plantations which surround that ill-omened city."
Imperial Geographic Society[src]

Tear or Dres[1] is one of the eight major cities in the province of Morrowind, situated on the southeasternmost point of the province, near the border to Black Marsh. Tear is the ancestral capital of the Great House Dres, whose sphere of influence has involved agriculture and the hard-working spirit of the Dark Elves. They are known for practicing Slavery.

By game

Description

Geography

[?]

Traditions

Traditions

Click to show
  • The Dark Elves of Tear celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG 1]
  • The Dark Elves of Tear celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 1]
  • The Dark Elves of Tear celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 1]
  • The Dark Elves of Tear celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 1]
  • The Dark Elves of Tear celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 1]
  • The Dark Elves of Tear celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 1]
  • The Dark Elves of Tear celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 1]
  • The Dark Elves of Tear celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 1]
  • The Dark Elves of Tear celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers by weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 1]
  • The Dark Elves of Tear celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 1]
Click to show

History

First Era

The Ruddy Man, in legends, was the carapace of Molag Bal in the previous Kalpa, one where the Dreugh were the dominant race. Those who don the carapace would become the Ruddy Man and would wreak havoc throughout the lands. The Tribunal, Vivec fought against the Ruddy Man on the outskirts of Gnisis, in the isolated sea cave, Koal Cave. Their battle resulted in the formation of the West Gash, a large grazeland that cuts through Western Vvardenfell like a slash. The Ruddy Man's second known appearance was at the city-state of Tear, ten years later. It was worn by a shaman of the House of Troubles, but instead of using it as armor, it fused with the shaman's body. Vivec had ultimately defeated the Ruddy Man by taking a giant form. He gave the remains to the mystics of the Number Room, and so the Ruddy Man has yet to appear since.[4]

Second Era

In 2E 572, the Dark Elves of House Dres joined the Ebonheart Pact, an alliance consisting of Morrowind (except for House Telvanni), Black Marsh border regions, and Eastern Skyrim. House Dres had undergone a drastic change when slavery had become limited, to non-existent. The Dres were unable to practice slavery onto any race, considering that the Argonians were now their allies. At one point, Grandmaster Omin Dres, leader of House Dres had re-located into the city-state of Kragenmoor, which is traditionally the territory of House Hlaalu. Tear's expansive slave trade was dismantled for the time being. All the while, House Telvanni continues to practice slavery.[5][6]

Third Era

Main article: Tear (Arena)

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Tear in their quest to recover the pieces. The city of Tear was under the rule of King Nisath.[7]

Fourth Era

When Red Mountain erupted in 4E 5, the Red Year, the inner mainland of Morrowind was largely unaffected, but the coast around Tear was affected. An earthquake had occurred after the initial eruption, and the dam was cracking, causing water to seep into the plantations. Many farmers were attempting to save their livestock and family, until the southern wall of Tear had collapsed, ensnaring many people in the destruction. Once everything had settled, the people of Tear, poor or rich were helping each other, from the crumbled buildings and walls. Since Tear is built on a marsh, the surrounding water was slowly swallowing the city, and the unstable ground caused the walls to crumble. Tear was vulnerable, even with the upcoming Accession War.[8]

Minor Events

Gallery

Trivia

  • In an earlier stage of development, Arena was going to be a tournament-based game. Where each city had their own gladiatorial team. Tear's team was known as the Immortals.[OOG 2]

Appearances

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena
  2. Go Blades!
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