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Elder Scrolls

For other uses, see Telvanni Peninsula.

The Telvanni Peninsula is a zone in The Elder Scrolls Online: Necrom and is directly connected to Apocrypha. The zone was added with Update 38 along with the release of the Necrom chapter and is a part of the Shadow Over Morrowind storyline.[1] The Peninsula is the territory of the Dunmer of House Telvanni, which, despite being in Morrowind, is not a part of the Ebonheart Pact.[2] It sits on the central east coast of Morrowind against the Padomaic Ocean with Bal Foyen and Stonefalls to the east, Deshaan to the southeast, and Vvardenfell is to its northwest across the Inner Sea. The city of Necrom is the region's major metropolitan area on the northeast coast and there are several smaller settlements and Telvanni mushroom towers across the landscape.

Background[]

""Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history"—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root."
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The Telvanni Peninsula is governed by the magisters of House Telvanni. Despite being one of the Dunmer Great Houses, they refused to join the Ebonheart Pact at its founding, instead deciding to expel every trooper of the other houses from the Peninsula.[3] By 2E 582, the coast from Bal Foyen to Necrom on both sides was under the complete authority of the Telvanni, as well as the lands further north and the Northeast Archipelago, with the notable exception of Necrom itself. During the formation of the Ebonheart Pact, barristers from both the Pact and Telvanni met to discuss the status of the city given its cultural and religious significance to all Dunmer beyond just Telvanni. It was decided to allow Necrom to have nominal independence from House Telvanni under the administration of the Keepers of the Dead, a holy order supported by the Tribunal Temple. As such, House Telvanni guarantees safe passage to those traveling to and from Necrom.[4] The island of Gorne off the northeast coast of the Peninsula is also not owned by House Telvanni, instead being used by House Indoril as an asylum for insane mages.[5] House Telvanni's control over the Peninsula is said to be absolute and its rule within its borders undisputed.[4]

The settlement of Ald Isra on the west coast provides a location for the Assembly of Mouths to convene, where the mouths of Telvanni magisters meet and represent their masters. For severe and consequential matters, a conclave of the magisters may be held wherein the magisters themselves are compelled to attend at Tel Hluulen in Ald Isra.[6][7] Several other mushroom towers also occupy the landscape. On the northwest coast of the Peninsula lies the Dwemer ruins of Kemel-Ze. In the First Era before the Battle of Red Mountain and disappearance of the Dwarves, Dumac Dwarfking gifted Sotha Sil a wing of Kemel-Ze to use as a laboratory following the brokering of an alliance with Indoril Nerevar. Although he no longer uses the laboratory, the factotum Protus continues to administer to the facility and ensure its security from Telvanni mages wishing to learn its secrets.[8][9]

Locations[]

Main article: Locations (Online)

The following are locations accessible in the Telvanni Peninsula and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.

Wayshrines Dungeons Points of Interest

Wayshrine Icon Alavelis Wayshrine
Wayshrine Icon Ald Isra Wayshrine
Wayshrine Icon Fungal Lowlands Wayshrine
Wayshrine Icon Great Arm Wayshrine
Wayshrine Icon Necrom Outskirts Wayshrine
Wayshrine Icon Necrom Wayshrine
Wayshrine Icon Padomaic Crest Wayshrine

Delve Icon Anchre Egg Mine
Delve Icon Camonnaruhn
Public Dungeon Icon Gorne
Trial Icon Sanity's Edge

Town Icon Alavelis
Telvanni Icon Ald Isra
Gate Icon Bal Foyen Passage
Gate Icon Deshaan Gate
Dwemer Ruin Icon Kemel-Ze
City Icon Necrom
Crypt Icon Sailenmora
Telvanni Icon Tel Baro
Telvanni Icon Tel Dreloth
Telvanni Icon Tel Rendys

Set Stations World Events Striking Locales World Bosses

Crafting Station Icon Tel Hlurag Ven (Telvanni Efficiency)

Group World Event Icon Fungal Downs Edifice
Group World Event Icon Glasscrag Edifice

Locale Icon House Dres Encampment
Locale Icon Tomb of the Nameless Master

Boss Icon Clamorclap Bowl
Boss Icon Nightmare Den

Event Hubs Housing Unmarked locations

Event Icon Event Exchange

Housing Icon Emissary's Enclave
Housing Icon Journey's End Lodgings
Housing Icon Kelesan'ruhn

Pin Icon Great Arm Gate

Quests[]

Main article: Quests (Online)

The Telvanni Peninsula features a series of zone story quests and unrelated side quests. The zone story quests make up the core of the Shadow Over Morrowind story. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Note that the zone quest for the Telvanni Peninsula is shared with Apocrypha.

Zone Quest Icon Zone quests
Group Icon Group quests
Online Quest Icon Side quests
  • A Memory of Mystery
  • A Thief to Catch a Thief
  • Call of the High Ordinator
  • In a Troubled House
  • Llaro's Headache
  • Lovesick
  • Personal Effects
  • The Traitor's Trade
  • Tracing Shadows
  • Underwritten
  • Repeatable Journal Icon Bound in Secrecy
  • Repeatable Journal Icon Egg Raider
  • Repeatable Journal Icon Manifesting Hope
  • Repeatable Journal Icon Secret Protection
  • Repeatable Journal Icon Secrets Reclaimed
  • Repeatable Journal Icon Snatch and Run
  • Repeatable Journal Icon An Ancient Omniscience
  • Repeatable Journal Icon Breaking the Chains
  • Repeatable Journal Icon Devourer of Dreams
  • Repeatable Journal Icon Arcane Residue
  • Repeatable Journal Icon Reenactment Gone Awry
  • Repeatable Journal Icon Tracking Nightmares
Solo Dungeon Icon Solo dungeon quests
  • Approaching a Nightmare
Trial Icon Trial quests
  • Repeatable Journal Icon War Within
Companion Icon Companion quests
  • Tempting Fates
  • The Double Edge
  • Between a Rock and a Whetstone
  • Dim and Distant Pasts

Characters[]

Random encounters
  • Balver Manas
  • Boler Ules
  • Elodique Ondre
  • Galdar Alor
  • Hadurubel
  • Ravyn Gimaryn
  • Researcher Fendar
  • Ulmesi Indules
  • Urvel Favel
Traveling merchants

Creatures[]

Generic
Critters

Item Sets[]

Main article: Item Sets

Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.

Overland
Trial
  • Peace and Serenity (Light; Sanity's Edge)
  • Ansuul's Torment (Medium; Sanity's Edge)
  • Transformative Hope (Light; Sanity's Edge)
  • Test of Resolve (Heavy; Sanity's Edge)
Craftable

Skyshards[]

Main article: Skyshards (Online)

Seven Skyshards can be found in the Telvanni Peninsula totaling in two skill points and one left over. The rest of the Skyshards shown in the zone guide can be found in Apocrypha. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected. Note that the number of the Skyshard is preserved according to its order in the Necrom Skyshard Hunter achievement.

# Description Location
1 Tickling the palm of a mountainous hand. Halfway between the Great Arm Wayshrine and Gorne on the opposite side of the river.
2 Near a Dwarven pillar on the shore of the Inner Sea. South of Kemel-Ze by the water in an inlet.
3 Near the dock, east of the glass mine. At the docks east of Alavelis.
4 Among craggy rocks on the water's edge, north of Tel Dreloth. (Previously "Caught between craggy rocks and Padomaic waters.") Northeast of Tel Dreloth along the coast.
12 On the scaffolding high above Gorne's north-central courtyard. On the scaffolding leading down the the north-central section of Gorne accessed from the northwest caverns.
13 Among the eggs of Anchre, beyond a dead and rotting tree. (Previously "In an egg mine, beyond the dead and rotting tree.") At the edge of the cliff leading down to the southwest chamber of Anchre Egg Mine accessed from the chamber north of it.
17 Atop the central scaffolding in a Dunmer crime syndicate lair. (Previously "Beneath a golden tower, in a den of Dark Elf criminals.") At the end of the scaffolding in the center of Camonnaruhn accessed from the west.

Achievements[]

Main article: Achievements (Online)

Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.

Summary Icon General
Tales of Tribute
  • Almighty Almalexia
  • Card Conjurer
  • Memories of the Spearhead
  • Mercymother, I Bend My Knee
  • Play the Paramount
  • The Gaze of Ayem
Companions
  • Darkest Before the Dawn
  • Mercenaries and Metamagic
  • Sharp's Companion
  • Sharp's Favor
Antiquities
  • Antiquarian Chase: Necrom
  • Cryptcanon Vestments
  • Esoteric Environment Greaves
  • Velothi Ur-Mage's Amulet
Exploration Journal Icon Exploration Quests Journal Icon Quests
  • Chainsmasher
  • Dead Keeper Style Master
  • Great Oaks from Little Acorns
  • Hero of Necrom
  • Necrom Master Angler
  • Necrtom Master Explorer
    • Necrom Cave Delver
      • Anchre Egg Mine Explorer
      • Camonnaruhn Explorer
    • Necrom Pathfinder
  • Necrom Skyshard Hunter
  • Nightmare Ender
  • Slaughtered by Tentacles
  • Traveler of Strange Roads
    • Grave Discoveries
  • Savior of Necrom
  • Champion of Apocrypha
    • Apocryphal Investigator
    • Dream Miner
    • Dreambreaker
    • Ghost Catcher
    • Marked by the Eye
    • Mouth for the Mouthless
    • Mythos Delver
    • Necropolis Protector
    • Secret Keeper
  • Necrom Grand Adventurer
  • Necrom Monster Hunter
  • Necrom Sojourner
  • Necrom's Stalwart Protector
  • Nymic Mercinary
Dungeon Journal Icon Dungeons
Public Dungeons
  • Defender of Necrom
  • Gorne Conqueror
  • Gorne Group Event
Bastian Nymic
  • Fate's Puzzler
  • Keeper of the Bastion
    • Bane of Heralds
    • Bastion Nymic Master Puzzler
    • Nymic Champion
  • Nightmare's Puzzler
  • Nymic Defier
  • Nymic Purifier
  • Nymic Refuter
  • Pestilence's Puzzler
Sanity's Edge
  • Dream Destroyer
  • Lucid Dreaming
  • Mage Protector
  • Sane and Clearheaded
    • Astral Cycle
    • Clinical Mortality
    • Fearless Sanity
    • Group Therapy
    • Master of the Mind
    • Paranoxia Slayer
    • Positive Visualization
    • Sanity's Edge Conqueror
    • Sanity's Edge Sprinter
    • Sanity's Edge Vanquisher
    • Tenacious Dreamer
    • Terror Slayer
    • Voice of Clarity

Shalidor's Library[]

Main article: Shalidor's Library

Ten books that are a part of Shalidor's Library can be found in the Telvanni Peninsula and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.

Fish[]

Main article: Fishing (Online)

Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.

Fish Source Quality
Afarivore Shark Lakes Fine
Brown Hat Snail Rivers Fine
Deadrock Lobster Lakes Fine
Howling Shark Saltwater Superior
Magma Salmon Rivers Fine
Morrowind Dreugh Shrimp Lakes Superior
Obdurate Albacore Saltwater Fine
Puffball Blowfish Saltwater Fine
Sadrith Splat Rivers Superior

Gallery[]

Interactive map[]


Trivia[]

The text surrounding the map of the Telvanni Peninsula when viewing the map of Apocrypha reads "Telvanni lands cradle of the ancient dead" in the Daedric alphabet: Daedric TDaedric EDaedric LDaedric VDaedric ADaedric NDaedric NDaedric IDaedric LDaedric ADaedric NDaedric DDaedric SDaedric CDaedric RDaedric ADaedric DDaedric LDaedric EDaedric ODaedric FDaedric TDaedric HDaedric EDaedric ADaedric NDaedric CDaedric IDaedric EDaedric NDaedric TDaedric DDaedric EDaedric ADaedric D.

Appearances[]

References[]

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