Elder Scrolls
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Elder Scrolls
Not to be confused with Rending Flames.

This is a quest for the Bards College.

Objectives

Walkthrough

Proving Your Worth

The quest begins inside the Bards College with Viarmo, the headmaster of the college. Upon speaking to him, the Dragonborn is given a dialog option to ask for admission. He then tells the story of King Olaf's Verse, which was thought to be lost when the king ordered the copies destroyed. However, one copy is suspected to be with the bard at Dead Men's Respite. Viarmo then asks the Dragonborn to retrieve the book from the dungeon. The marker for the dungeon shows up on the map, south of Solitude.

Locate King Olaf's Verse, Book

King Olaf's Verse Location

The Location of King Olaf's Verse besides the corpse and the ghost of Svaknir

The ancient barrow is located in the mountains southwest of Morthal and the Dragonborn will, immediately upon entering, notice a strange ghost wave at them, then disappear through the sealed entrance to the north. Pick up the Ruby Dragon Claw from the table, which will cause four of the previously dead draugr enemies to reanimate and attack, but will also raise the gate and allow them to follow the ghost. It soon becomes clear that the ghost shows the correct path, so follow it and pull the chain at the dead end.

The next area is a maze-like tomb where the Dragonborn will have to pull several chains to open up different areas. Use the map to make sure to access the easternmost room for a copy of the Speech skill book The Buying Game, guarded by a well-placed Battering Ram. Watch out for several draugr and frostbite spiders and continue north. Beware of the pressure plate at the foot of the stairs, which will release a flame trap.

Fight the spiders in the next room, loot the shelves for some potions and soul gems then pull the chain, which will open the grating in the floor and reveal a watery pit. Take the jump and proceed forward to a chamber with several enemies, including an archer on the ledge above.

Proceed to the level above and disarm the tripwire on the gate before opening it, or it will trigger several swinging blade traps. Pull the chain at the far side of the bridge to make them stop. Go up another level and open the huge door.

At the end of the next tunnel, use the Arcane Enchanter if necessary, then turn around and watch the ghostly guide disappear through yet another door; due to a magical seal they are not allowed to follow, so continue through another set of catacombs and fight draugr or a Draugr Deathlord, depending on level, with two sleeping draugr in alcoves. The expert locked door hides a master locked treasure chest, with a boss-leveled amount of gold.

In the next chamber, the gate will shut behind the Dragonborn and five draugr will attack. After the battle, explore the southeastern room for a chest, but beware of the Dart Trap protecting it. Pull the chain and head down the stairs in the center of the room. Activate the handle to the left and watch the rock wall lower and behold the sight of the ghost sitting next to the decaying corpse of Svaknir, the Bard executed for questioning the King in ancient times. They cannot interact with the ghost, but the corpse still holds the forbidden Verse, so claim it and learn the truth behind the annual Festival in Solitude. As soon as the Verse is taken, the ghost disappears and they will have no choice but to backtrack through the Catacombs.

Svaknir Sealed Door

Svaknir opens the magically sealed door

On the way back, the Ghost of Svaknir is near the magically sealed door. He will turn towards the door and break the barrier and run headfirst into the Chamber. Follow him to a Nordic puzzle door; it is finally time to investigate the ruby dragon claw they found when you initially entered the barrow, so take an extra look to find the symbols Wolf, Hawk, Wolf. Proceed forward and prepare for a lengthy battle.

Olaf's Buriel Chamber

Olaf's Burial Chamber

In the final chamber, the ghost of Svaknir will stand in the middle of a small pond, surrounded by draugr all seated on thrones. There are eight on the ground floor, and an additional four on the ledge in the other end of the room. Everything seems quiet, until getting close to the ghost. He will then shout out:

"Olaf! It is time!"

His words will make the entire room tremble and the first wave of draugr enemies will rise from their thrones and attack. As a ghost, Svaknir is immortal and will pick up the fight, so help him out to defeat them. When all eight enemies are slain, Svaknir will shout:

"Arise, Olaf! My vengeance is at hand!"

This will make the four draugr on the ledge rise and attack, so once again help Svaknir get his revenge. These draugr are all higher level than the first ones, but Svaknir will once again prove his skills and help to defeat them. When they are dead, he will finally shout out:

"Olaf!"

Olaf's last battle

Svaknir's battle with King Olaf

This will finally cause Olaf One-Eye himself to burst out of his coffin screaming:

"Insolent Bard. Die!"

He will then attack both Svaknir and the Dragonborn. He can be a tough opponent, as he will almost always be armed with an ebony sword or war axe, but will eventually fall to the ground and die. The tormented soul of Svaknir will finally be set free; he will head to the nearby door, pull out his lute and disappear in a ray of light. Loot Olaf’s corpse for the key to his treasury, then examine the wall behind his coffin for a Whirlwind dragon shout. Examine the area for considerable loot - each Draugr has at least some gold. Unlock the treasury door and examine the chest and surroundings for loot, then pull the lever and leave the barrow.

Return to Viarmo, Bards College

Return with the verse and bring it to Viarmo, who begins to read it. He mentions that the verses are incomplete. Ask him about recreating the verses, and he gives it a shot. The first verse talks about King Olaf's capture of the dragon Numinex being a con. The three options to select are:

  • "Olaf found him asleep."
  • "Olaf made a deal with Numinex."
  • "Olaf was Numinex. A Dragon in human form!" (Persuade)

The second verse talks about his conquest of Skyrim, and the Siege of Solitude. The three options to select are:

  • "Olaf ordered disguised troops to attack Solitude?"
  • "He convinced Solitude to attack Winterhold."
  • "He sacked it and used magic to blame Solitude." - Only selectable if the Dragonborn chose an option other than the (Persuade) option for the first verse.
  • "Olaf sacked it in dragon form!" (Persuade) - Only selectable if the Dragonborn chose the (Persuade) option for the first verse.

Blue Palace

Once the Dragonborn meets Viarmo in the palace, he will approach the Jarl and begin to read the verse:

Conditions Verses
First part "O, Olaf, our subjugator, the one-eyed betrayer;

death-dealing demon and dragon-killing King. Your legend is lies, lurid and false; your cunning capture of Numinex, a con for the ages. "

Olaf found Numinex asleep "No shouting match between dragon and man, no fire or fury did this battle entail. Olaf captured a fast-sleeping dragon, a mighty feat which the meek would not fail."
Olaf made a deal with Numinex "No shouting match between dragon and man, no fire or fury did this battle entail. Olaf struck a deal to make himself king, Numinex let go though none tell that tale."
Olaf was Numinex. A dragon in human form! "No shouting match between dragon and man, no fire or fury did this battle entail. Olaf was Numinex in human form, on moonless nights he would spread wings and sail."
Second part "Olaf grabbed power, by promise and threat;

From Falkreath to Winterhold, they fell to their knees; But Solitude stood strong, Skyrim's truest protectors. Olaf's vengeance was instant, inspired and wicked. "

Olaf sacked Winterhold and used magic to blame Solitude. "Olaf gave orders, Winterhold disguises. An attack on Solitude total destruction to follow. Because Solitude would not soon bend knee, Olaf would hurt them while his status accrued. He sacked Winterhold his only true ally, and used magic bold to blame Solitude.."
Olaf ordered disguised troops to attack Solitude or He convinced Solitude to attack Winterhold. "Olaf gave orders, Winterhold disguises. An attack on Solitude total destruction to follow. His men dressed up and then went out to fight, but they reversed Olaf's orders much to Winterhold's sorrow."
Olaf sacked it in dragon form! "Because Solitude would not soon bend knee, Olaf would hurt them while his status accrued. He sacked Winterhold in dragonform, and bent their minds to blame Solitude."
Ending lines "So ends the story of Olaf the liar, a thief and a scoundrel we of Solitude commit to the fire.

In Solitude bards train for their service, they also gather each year and burn a King who deserves it."

No matter the lines used, Elisif will be impressed enough to hold the festival and provide a reward to the college. Viarmo thanks the Dragonborn, then tells them to talk to Jorn inside the college. Talk to Jorn, then wait until 8:00 PM to talk to him again.

The Burning of King Olaf

Once outside, head to the right and into the overlook. Viarmo will set an effigy of King Olaf on fire, then congratulate them on their work. He announces the crowd that they are now an official bard, informs them of several other quests inside the Bards College, and gives their share of the reward from the Jarl, a sum depending on level.

Rewards

  • Acceptance into the Bards College
  • Leveled gold

Journal

Journal Entry

I have applied at the Bards College. As part of the Application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse.

  • Objective: Find King Olaf's Verse
  • Objective: Give Viarmo King Olaf's Verse
  • Objective: Return to the Bards College

I have applied at the Bards College. As part of the Application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed; I must help Viarmo reconstruct it so he can present it in court.

  • Objective: Help Viarmo reconstruct Olaf's Verse
  • Objective: Meet Viarmo at the Blue Palace

I have applied at the Bards College. As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. I should go watch Viarmo present the verse to the court at the Blue Palace.

  • Objective: Watch Viarmo perform Olaf's Verse

I have applied at the Bards College. As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the Verse. I should speak to Viarmo about my application.

  • Objective: Speak to Viarmo

I am to be inducted into the Bards College at the Burning of King Olaf festival. I've been told to speak to Jorn who is preparing the effigy of King Olaf.

  • Objective: Speak to Jorn

I am to be inducted into the Bards College at the Burning of King Olaf festival. Unfortunately the festival cannot begin until the effigy is done and Jorn will not complete it without General Tullius' Coat. I must steal the coat and return to Jorn.

  • Objective: Steal General Tullius' Coat

I am to be inducted into the Bards College at the Burning of King Olaf festival. I must speak to Jorn who is in charge of preparing the Effigy.

  • Objective: Speak to Jorn
  • Objective: Speak to Jorn after dusk

I am to be inducted into the Bards College at the Burning of King Olaf festival. Unfortunately the festival cannot begin until the effigy is done and Jorn will not complete it without General Tullius' Coat. I must place the coat on the effigy.

I am to be inducted into the Bards College at the Burning of King Olaf festival. I should attend the festival in the Bards College courtyard in Solitude.

  • Objective: Attend The Burning of King Olaf
  • Objective: Place the Coat on the Effigy

I have been inducted into the Bards College in Solitude.

  • Quest complete

Trivia

  • King Olaf can be found in the Hall of Valor in Sovngarde even before the completion of this quest. Either this is a plot hole or Olaf returns to his body somehow.
  • If one does not proceed too far into the final chamber with the seated draugr, one will not trigger their rise and can use sneak-attack with a bow (archery skill ~60) to kill all the seated draugr before proceeding forward. Then one only has to help fight Olaf. Another way to do this is to have a follower manually attack all draugr, as this will not trigger Olaf, and allows the draugr to be picked off one by one.
  • The festival of the Burning of King Olaf is very similar to Guy Fawkes Night, traditionally celebrated in Great Britain on November 5, in that it revolves around the burning of an effigy of a reviled historical figure.
  • The Skyrim Official Game Guide states that completing this quest grants a perk called "Gift of the Gab" that increases Speech by 15%. This never appears in-game. In Irish culture, the Gift of the Gab is a gift bestowed upon any who kiss a certain rock on top of the Blarney Castle in Cork, Ireland which you can still visit today and is a large tourist attraction. The gift is said to make people more talkative and confident.
    • "Gift of the Gab" appears as an unmarked boost after completing the quest. The Unofficial Skyrim Patch has fixed this so that it will appear in the effects list.
  • At the end of this quest, Viarmo will announce that the player is an official bard and member of the college, but the player is still unable to perform songs or do any sort of learning at the college.

Bugs

This section contains bugs related to Tending the Flames. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show Bugs
  • The singing of the verse will be skipped if Elisif is asleep.
  •  360   PS3   Upon finding Svaknir, searching his corpse only reveals gold pieces; the verse is not present. The verse is in the ground next to the corpse half-sticking out. (Verse NOT next to corpse on PS3; Questline broken and if you saved over your main file AFTER you jumped down the well, you are stuck in dungeon indefinitely and must revert to an earlier save... or until this glitch is fixed)
  •  PC   PS3   If you're hidden when you pick up the Ruby Dragon Claw in the first room, the gate may not rise and the draugr may not attack. There is, then, no apparent way to get the gate to rise. It is, therefore, suggested that you make a save upon zoning into the cave and don't hide before grabbing the claw.
    •  PS3 (Fix)   Solution: This bug may be fixed by standing on the pressure plate (the same plate where the ruby dragon claw was) and casting an Ice Storm spell on it. Make sure to step off the plate after you cast the spell.
    •  PC (Fix)   Solution: This bug may be fixed by standing on the pressure plate (the same plate where the ruby dragon claw was). Make sure to step off the plate after stepping on it.
  •  360   Upon reaching the room where you use the ruby claw on door, the circles might not spin and are locked in place.
    • Patch 1.4 was supposed to fix this issue, however it can still happen.
  •  360   When solving the ruby dragon claw sealed door, the door may not open even though you have entered the right solution, thus rendering you stuck indefinitely. No known fixes.
    • Patch 1.4 solved the issue.
    • Occasionally, the puzzle will rotate, but the door will not open, even with the correct order. If reloading does not solve the issue, try enchanting a weapon at the Arcane Enchanter found earlier in the dungeon and approaching the door again.
    • Workaround confirmed to work with Patch 1.8:
      1. Line the symbols up correctly.
      2. Click outer ring to initiate a spin, then quickly click the middle and inner rings.
      3. When outer ring has finished moving, repeat until symbols are lined up correctly again.
      4. Activate with the claw.
  •  PC   360   As you enter the dungeon Svaknir's ghost will be halfway into the floor unmoving. Walking up to him seems to make him move along until he disappears like normal. The next time you see him he will be in the 'down but not out' position crawling along the floor the way he is meant to go. This is consistent throughout the whole dungeon. When you get to the sealed door he is unable to break the barrier. No known fixes yet.
    •  PC (Fix)   Solution: This bug can be fixed by opening the console and using the "resurrect" command on Svaknir's ghost while he is standing in front of the sealed door.
  •  PC   Svaknir's ghost may idle in front of the sealed door and refuse to open it.
    • Try opening the console, click on the door, and enter "disable". The door should disappear. Then open the console, click on the ghost, and enter "disable" or else the boss room dialogue with Svaknir will not occur and the draugr will not awaken.
  •  360   Once you have entered the Blue Palace and selected the "Are we ready" option, Viarmo sits on a bench, never going up the stairs to read the verse. He only responds "Not now!" when prompting conversation.
  •  PC   360   PS3   Even if you passed the persuasion checks, Viarmo might still do the last part of the verse as if you had picked the middle option.
  •  PC   360   In Olaf's Tomb, if you learn the dragon shout before Svaknir summons Olaf, he may get stuck and Olaf never appears. To avoid this, be sure that Olaf is dead before reaching the Word Wall.
  •  360   PS3   When lighting the Olaf effigy, Viarmo will get stuck in a loop of lighting it, over and over. The problem is the presence of Pantea. Solutions:
    • Repeatedly talking to her so she doesn't reach the arena until Viarmo finishes lighting the effigy and finishes his speech can fixes this.
    • Force Pantea to leave the festival by punching her or attacking her with a weak weapon. She will run from you and a few of the villagers will begin attacking while Viarmo finishes his speech. Find a guard, sheath your weapon, and pay your 40 gold assault bounty.
    • Killing Pantea also fixes this though gaining a 1000 gold bounty you can run to a guard and sheath your weapon thus starting a conversation with the guard. after picking you desired option go back to the festival and it will be fixed.
    • Before Pantea arrives at her position in the festival but after Viarmo starts his speech, use disable on Pantea. After he says "...he becomes a full fledged member of the.." you can re-enable.
  • Using Dawnbreaker anywhere in the dungeon and causing a corpse explosion effect triggers a bug that clips the verse into the floor, making it irretrievable, thus breaking the quest. When this bug appears simply walk back, kill the two undead with Dawnbreaker, then return and the verse should be visible. Alternatively, use a fireball (or any other explosives) to "shake up things" and the verse will fall out of the rock.
    • The verse is stuck underneath the ground. Using "tcl" (noclip) in console will let you dive under the surface to pick it up. Just be sure to turn noclip back off when you're on solid ground again.
    • Skyrim 1.5 Patch Fixes that in “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions.
  •  PC   360   Viarmo will not sing in the Blue Palace because Jarl Elisif the Fair is not in the Blue Palace (if Civil War Questline is complete and Stormcloaks have won).
    • Solution: Attempt to pickpocket a member of the court and fail, gaining a bounty. This should skip the performance and the members of the court will no longer be frozen in place inside the Blue Palace.
  •  PC   360   After Viarmo sends you to be initiated by Jorn the marker will be outside of Solitude but if you look on your local map you do not need to go through doors. As puzzling as this is, there is no logical fix. If you exit Solitude the compass will direct you back in. Only time will sometimes fix this.
  •  360   PS3   Sometimes, when you come back to the college, when performing the ceremony, Viarmo will continuously light Olaf with the torch. It seems to return to normal if you leave and come back days later.
  •  360   PS3   Viarmo will not recite the verse to the court after selecting the "Are we ready?" option and immediately completes the assigned objective.
    • Solution: This Bug occurs when Viarmo tries to recite the verse at night when the festival would have already started. Simply wait until daytime, when the members of court are awake and active (after 8 a.m.), and before nightfall (before 8 p.m.)
    • Viarmo may recite the verse in a manner different from the options that were chosen previously.
  •  PC   360   PS3   Viarmo will not unequip the torch he used to burn King Olaf, and will hold it for the rest of the playthrough. Does not affect gameplay.
    • Solution: Get the perk to pickpocket equipped items and steal the torch from him.
  •  PC   If you attack Viarmo while he is reciting the verse, he won't turn hostile, and act as if he had recited the verse completely. Anyone around will get hostile though, but they won't if you happen to hide before attacking.
  •  360   Sometimes, it may be possible for the verse to not appear in its location, where the quest mark is pointing, rendering the quest broken.
    • Fix: Reloading an autosave will make the verse appear on the ground where the quest mark points.
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