Elder Scrolls
Advertisement
Elder Scrolls

The Demon Weapon is a quest that serves as a prologue to Elsweyr in The Elder Scrolls Online. Abnur Tharn has acquired two halves of the Wrathstone, an ancient tablet with a map depicting the location of a weapon that could potentially end the Three Banners War. He enlists the help of the Vestige to help him locate the weapon so he can end the war.

Background[]

Direct start journal entry:

Imperial battlemage and former Grand Chancellor of the Empire, Abnur Tharn, requested my assistance with an important matter that could lead to the end of the Three Banners War.

Objectives[]

  1. (If quest was started with Sealed Imperial Summons) Talk to Abnur Tharn
  2. Talk to Abnur Tharn
  3. Gather Mushrooms in Bewan/Enduum/Hightide Hollow
  4. Talk to Dagaril-dro
  5. Talk to Abnur Tharn
  6. Find the Moon-Singer at Redfur Trading Post
  7. Talk to Abnur Tharn
  8. Locate the Secret in Wormroot Depths
  9. Solve the Khajiiti Puzzle
  10. Take the Triangulant Tile
  11. Find the Moon-Singer at Baandari Trading Post
  12. Talk to Abnur Tharn
  13. Locate the Secret in Black Vine Depths
  14. Solve the Khajiiti Puzzle
  15. Take the Triangulant Tile
  16. Find the Moon-Singer in Rawl'kha
  17. Talk to Abnur Tharn
  18. Find the Secret in Jode's Light
  19. Talk to Khamira
  20. Enter Jode's Light
  21. Talk to Abnur Tharn
  22. Choose one:
    • Tell Tharn to Keep Looking
    • Tell Tharn to Stop Looking
  23. Locate the Secret in Jode's Light
  24. Solve the Khajiiti Puzzle
  25. Take the Triangulant Tile
  26. Talk to Abnur Tharn
  27. Listen to Khamira
  28. Talk to Abnur Tharn

Walkthrough[]

There are two ways to start this quest, either with the Sealed Imperial Summons or by talking to Abnur Tharn in Vulkhel Guard, Daggerfall, or Davon's Watch.

If the quest was started with Sealed Imperial Summons, you will be sent to talk with Abnur Tharn in the previously mentioned locations. He'll be talking with Tharayya, who discovered two halves of the Wrathstone in Frostvault and the Depths of Malatar and had sold it to Tharn.

No matter how you started the quest, speaking to Tharn will give the following conversation.

"I see my summons reached you. Good, good. You may wonder who I am and why I sent for you. Don't. Just trust me. I have only the best interests of the Empire in mind. But we must leave now if we're going to take advantage of the situation." (First time meeting Abnur Tharn)
"Ah, Vestige, how good of you to attend me. Information has come to my attention that could significantly change the future of Tamriel and the Empire. If we're going to take advantage of the situation, we need to leave immediately." (Already met Abnur Tharn)

What situation are we talking about? "A situation that could end the Three Banners War and return Ayrenn, Emeric, and Jorunn to their senses. While these children squabble over territory, the common people and the Empire suffer. We have an opportunity and we need to jump on it!"
I don't understand. What kind of opportunity can end the Alliance War? "Simply put, I just purchased two halves of an ancient tablet. The Wrathstone. It forms a map that will lead us to a weapon capable of forcing all sides to cease their aggressive behavior. Help me find this weapon and we can end the war."
I'll help you find this weapon. "We must hurry. Even now, someone follows me, resisting my best efforts to identify them. While I deal with this threat, I need you to begin the process of locating the triangulants. Without them, the map is worthless."
Triangulants? Is that a real word? "Of course it is. I just invented it! Right now, the map shown on the Wrathstone has no identifying features. Without the triangulants, I have no context by which to read the map. I know a Khajiiti loremaster, however, who can help with that."
How can a Khajiiti loremaster help us find an ancient weapon? "Each half of the tablet contains part of a map and an inscription. Khunzar-ri and the Demon Weapon. The key to finding the triangulants resides in that Khajiiti myth. We must convince Dagaril-dro to direct us to storytellers who know the legend."
Where do I find the loremaster?
  • "Dagaril-dro often wanders the Auridon coast. We need to bring him a gift, however, and I know he's fond of dusk mushrooms. Gather the mushrooms from the ruins of Bewan, then meet me at the loremaster's camp. I'll mark the location on your map." (In the Aldmeri Dominion)
  • "Dagaril-dro often wanders the Glenumbra coast. We need to bring him a gift, however, and I know he is fond of dusk mushrooms. Gather the mushrooms from the ruins of Enduum, then meet me at the loremaster's camp. I'll mark the location on your map." (In the Daggerfall Covenant)
  • "Dagaril-dro often relaxes in Stonefalls. We need to bring him a gift, however, and I happen to know he is fond of dusk mushrooms. Gather the mushrooms in Hightide Hollow, then meet me at the loremaster's camp. I'll mark the location on your map." (In the Ebonheart Pact)

After talking with Abnur Tharn, he will task you with collecting 4 dusk mushrooms in either Bewan in Auridon, Hightide Hollow in Stonefalls, or Enduum in Glenumbra.

[?]

Reward[]

  • 73–302 Gold

Journal[]

Journal Entry
Imperial battlemage and former Grand Chancellor of the Empire, Abnur Tharn, requested my assistance with an important matter that could lead to the end of the Three Banners War. [?]
The courier marked the location where Abnur Tharn is waiting to meet with me on my map. I should head there now.
  • Objective: Talk to Abnur Tharn
I agreed to help Tharn acquire this mysterious weapon. I should see what he needs me to do to accomplish that.
  • Objective: Talk to Abnur Tharn
A Khajiiti loremaster can direct us to the moon-singer storytellers who can recite the secret tale of Khunzar-ri. To secure his help, however, I need to gather dusk mushrooms from the ruin in Auridon, Bewan/Stonefalls, Hightide Hollow/Glenumbra, Enduum, to offer as a gift.
  • Objective: Gather Mushrooms in Bewan/Hightide Hollow/Enduum
Now that I have the dusk mushrooms, I should travel to Dagaril-dro's camp on Auridon's coast and offer them as a gift.
  • Objective: Talk to Dagaril-Dro
Dagaril-dro accepted the gift of the dusk mushrooms and told me where to find the moon-singer storytellers. I can find them at the Redfur Trading Post, the Baadari Trading Post, and in Rawl'kha. I should let Abnur Tharn know what I learned.
  • Objective: Talk to Abnur Tharn
The first of the moon-singer storytellers is Azargo Long-Tale. I can find him at the Redfur Trading Post in Grahtwood.
  • Objective: Find the Moon-Singer at Redfur Trading Post
Abnur Tharn arrived just as the moon-singer finished his story. I should talk to him and see if he can make sense of what we heard.
  • Objective: Talk to Abnur Tharn
Abnur Tharn believe that the moon-singer's story points to an Ayleid ruin in Grahtwood known as Wormroot Depths. I should enter the ruin and look for the clue the ancient Khajiiti left for us to find.
  • Objective: Locate the Secret in Wormroot Depths
A puzzel of light and prisms guards the triangulant that will help us decipher the map to the weapon. We need to solve the puzzle to gain information.
  • Objective: Solve the Khajiiti Puzzle
I solved the puzzle and revealed a chest. The triangulant we need should be inside. I should open the chest and take it.
  • Objective: Take the Triangulant Tile
Tharn says our final clue will be found by listening to a storyteller in Rawl'kha, in Reaper's March. I should travel there now.
  • Objective: Find the Moon-Singer in Rawl'kha
The moon-singer finished her story. I should talk to Abnur Tharn and see if he can make sense of what we heard.
  • Objective: Talk to Abnur Tharn
  • Objective: (Optional): Talk to Satarri
Abnur Tharn believes that the moon-singer's story points to Jode's Light, a ruin here in Reaper's March. I should enter the ruin and look for the clue the ancient Khajiiti left for us to find.
  • Objective: Find the Secret in Jode's Light
On the way to Jode's Light, a Khajiit stopped me. I should talk to her and see what she wants.
  • Objective: Talk to Khamira
Khamira was sent by the Speaker of the Mane to determine what Abnur Tharn's plans were regarding the ancient weapon. Khamira wants to help us find it before someone named Euraxia so she can destroy it. I should enter the ruin and consult with Abnur.
  • Objective: Enter Jode's Light
Now that we're inside Jode's Light, I should talk to Abnur Tharn and tell him what Khamira told me about Euraxia Tharn, the Speaker of the Mane, and the ancient weapon.
  • Objective: Talk to Abnur Tharn
Abnur Tharn wants to know my opinion concerning Khamira's desire to destroy the ancient weapon. I should let him know what I think.
  • Complete one: Tell Tharn to Keep Looking or Tell Tharn to Stop Looking
Regardless of whether I agree with Khamira or not, we need to find the ancient weapon before Euraxia Tharn does. To do that, we need to search Jode's Light and locate the final triangulant that will unlock the map.
  • Objective: Locate the Secret in Jode's Light
Another puzzle of light and prisms guards the final triangulant that will help us decipher the map to the weapon. We need to solve the puzzle to gain the information.
  • Objective: Solve the Khajiiti Puzzle
I solved the puzzle and revealed a chest. The triangulant we need should be inside. I should open the chest and take it.
  • Objective: Take the Triangulant Tile
Abnur Tharn opened a portal to his camp north of Cormount in Grahtwood. I should follow Tharn to his camp and see if the triangulants have helped him determine how to decipher the map.
  • Objective: Talk to Abnur Tharn
Khamira somehow tracked us to Tharn's camp. I should listen to what she has to say to Abnur Tharn.
  • Objective: Listen to Khamira
Khamira has decided to accompany us to the Halls of Colossus as we search for the ancient weapon. I should talk to Abnur Tharn and find out how he wants to proceed.
  • Objective: Talk to Abnur Tharn

Appearances[]


Advertisement