The game will feature iconic locations and characters from various games, such as The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and The Elder Scrolls Online. It does not have a storyline or setting on its own, but adapts heroes and soldiers as figurines.
Players have physical figures and use them on a table with terrain to tactically play battles. Elder Scrolls: Call to Arms is a miniatures war/skirmish game where you'll be playing out storylines and quests in either solo, co-op vs AI, or traditional battle mode against your friends as well as in the future a possibility of a campaign mode where players will take up a settlement.
Miniatures are made of resin. They are 32 mm tall. Players can paint them. They feature heroes such as:
- Galmar Stone-Fist
- General Tullius
- Mjoll the Lioness
- Ulfric Stormcloak
- Yrsarald Thrice-Pierced
The player's heroes lead groups of followers on adventures and battle. Armies usually comprise 1–6 heroes and 3–15 troops.
Players have to manage stamina and magicka of their figures during combat. Enemies are AI driven or the other player can be the enemy, so the game can be played solo or against someone else. There are elements of narrative that can change the flow of battle.
The game uses a D20 skill dice that you roll against a target skill level to perform tasks as well as 6 sided dice used for weapon effect abilities such as increased damage, fire or frost, mana drain etc. You will also make use of shouts which you gain as you level up and progress through the game awarding victory points which you spend to unlock and do more with them. The game is character driven where you can equip them with various items like weapons, spells, potions and shouts if you're the Dragonborn.
Currently there are four factions shown on the official website.
- Stormcloaks – three soldiers with great swords led by Ralof and Yrsarald Thrice-Pierced
- Draugr – three Draugr led by a Deathlord
- Imperials – three Imperial Legion with swords and shields led by Hadvar and an Imperial Mage
- Skeleton Archers
Scenarios can range from dungeon delves to huge battles. Players can loot treasure, do quests and complete scenario objectives.
Terrains are planned.
Accessories such as metal tokens, dice bags or settlement journals are planned.
The game is released in waves, each with a narrative and factions of its own.