Elder Scrolls
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Elder Scrolls

For the item, see Shadowkeys.
"Experience role-playing action at its best in this latest epic from the award-winning Elder Scrolls series. Combat, magic and thief skill will help you survive and uncover the mysteries of the Shadowkey."
―Tagline

The Elder Scrolls Travels: Shadowkey is a role-playing game developed exclusively for N-Gage in the style and scope of its fellow The Elder Scrolls games. It is one of four mobile TES games and is co-published and produced by TKO Software and Vir2L Studios, the sister company of Bethesda Softworks. It features compressed versions of songs from The Elder Scrolls III: Morrowind soundtrack.[2] and released on November 11, 2004.

Plot[]

"Shadows are not an absence of light, they are reflections from another world."
Skelos Undriel, Shadowmage

The player is an unnamed hero, later to be called the Hero of Azra's Crossing, whose village has safely remained just out of reach of the War of Bend'r-Mahk, but now danger strikes from another direction. The player must save the village from marauders who are but pawns in the struggle to capture Shadowmage Skelos Undriel - a piece in a darker and more sinister game. The player will journey through rugged terrain, despoiled temples, bandit lairs, and murderous caverns, fight many foes in their search for the power of the Shadowkeys and the Star Teeth, and the journey will lead the player to the Crypt of Hearts to face the ultimate test.[2]

Shadowmage Skelos Undriel is on the run from Battlemage Jagar Tharn, driven from the heart of Tamriel by Tharn's agents, who are in dogged pursuit. Undriel chooses to flee to the Western Reach, an area in the throes of The War of Bend'r-Mahk between High Rock, Hammerfell, and Skyrim. The Shadowmage hides himself in the chaos swirling about Dragonstar. Skelos Undriel then hatches a desperate scheme to collect the Star Teeth sown about the region hoping their power is sufficient to thwart Tharn's plans.[2][3]

Setting[]

Shadowkey

A map featuring in Shadowkey

This installment of The Elder Scrolls Travels series takes place around where the borders of Skyrim, Hammerfell, and High Rock meet, although the majority of the game takes place in Hammerfell, making it the largest location of any game in the Travels series. The player must travel between the three provinces regularly in order to find the Star Teeth, and find a way to stop Tharn's plans. The terrain is heavily mountainous, and much of the game is spent navigating the high peaks of the Druadach and Wrothgarian mountains.

Notable locations[]

Main article: Locations (Shadowkey)

Hammerfell[]

Dragonstar – The northern most major city within Hammerfell that was formed by an organization known as the Merchant Captains and led by the Violet family of traders. In 3E 397 half of Dragonstar is also under the control of Skyrim forces (who are unaware that they are taking orders from Jagar Tharn). Most of the end game events of Shadowkey take place in and around this city.

Snowline – A small town located dangerously close to the Hammerfell/Skyrim border on the Hammerfell side of it. While there are no military elements located in this town, representatives of both sides of the current conflict reside here trying to sway the population to join one of the two warring groups. Snowline becomes a hub for much of the mid game quests.

Fearfrost – An underground town of peaceful Goblins who (during the course of the game) are starting to notice that their leader is beginning to break their peace treaty between the Redguards and themselves. Important events to the main story take place here.

Azra's Crossing – The starting village for the player, this village is located in a small valley near the High Rock/Hammerfell border on the Hammerfell side. At the start of the game, this town will be under attack by an (at the time) unknown force of bandits and their army of giant Rats.

High Rock[]

The Crypt of Hearts – a dungeon located on the border between Skyrim and High Rock. This is the site of the final battle.

Skyrim[]

Lakvan's Stronghold – Named after the rogue military of the same name. This military post is located in the mountains on the Skyrim side of the Hammerfell/Skyrim border near the town of Snowline. It is the staging area for the military elements involved in trying to destabilize the northern regions of Hammerfell as well as a base of operations for Tharn's representative in the region, Asuul. Though they work together, Lakvan and Tharn do not like each other.

Gameplay[]

Shadowkey is a free-roaming game, as expected of games in the Elder Scrolls series. Gameplay is handled with the numeric touchpad on the right side of the N-Gage as well as the d-pad on the left. Additionally, this game allowed (via Bluetooth) 2 player co-operative gameplay.

The player or players could create characters using a wide variety of races and classes.

Combat[]

The combat in Shadowkey is a process of hitting an enemy repeatedly, there are numerous weapons and spells that can be used to attack opponents, and many enemies have access to both spells and weapons as well.

Races[]

Main article: Races (Shadowkey)

There are eight races available in the game, and each have their own abilities and perks.

Classes[]

Main article: Classes (Shadowkey)

There are nine classes available. Classes affect what abilities they're given, and what equipment they're able to use.

Multiplayer[]

TheElderScrollsTravels-Shadowkeyvaizdas

A typical battle in Shadowkey

This game is one of the few games in the series that features multiplayer, if one player dies in another player's world, they're kicked from the game.

See also[]

External links[]

References[]

Smallwikipedialogo This page uses content from the English Wikipedia.

The original article was at The Elder Scrolls Travels: Shadowkey. The list of authors can be seen in the page history. As with TESWiki, the text of Wikipedia is available under the CC-BY-SA.

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