Elder Scrolls
Elder Scrolls

For other uses, see Stormhold.

The Elder Scrolls Travels: Stormhold is a 2003 RPG developed exclusively for Java-enabled cell phones in the style and scope of its fellow The Elder Scrolls games. It is one of the The Elder Scrolls Travels games and is published by Bethesda Softworks. The player character is referred to as the Master Tunnel Rat.


"Misfortune has landed you in Stormhold prison, run by reputed lunatic Quintus Varus. The overseers put you to work, and it is clear you are not expected to survive long. You must find the few who can help you, and overcome the challenges of Stormhold until you are strong enough to defeat the evil warden. The overseers will put you to work, and it is clear you are not expected to survive long. Prisoners whisper of overseers and other prisoners gone mad who now try to kill workers clearing the Stormhold ruins. You now have a weapon smuggled to you by friends, and ruins to clear."
―Stormhold intro[1]


  • Spellsword (Nokia 3650 only)[1]
  • Rogue
  • Barbarian
  • Battlemage
  • Knight
  • Nightblade
  • Sorcerer


Unlike in other titles, some of the races are not playable. Those that are playable are bound to a class.

Nords are rogues and barbarians, Redguards are knights, High Elves are spellswords and sorcerers, Wood Elves are nightblades, and Bretons are battlemages.


  • Randomly generated dungeons.
  • Between 8 and 36 dungeons in the game, depending on the handset used[1][2]
  • Monsters can give the following illnesses (incomplete list)[2]
    • Blind: The map disappears and the background shifts to black.[2]
    • Delusions: The player is infected with a magical illness and attacked by an improbably high number of monsters, who, while the result of delusions, can still kill the player.[2]
    • Vampirism: Background goes to red, and health declines a little each second until death occurs or the ailment expires. For every monster killed though, health is increased.[2]

Cut content[]

On the promotional page for the game on the Elder Scrolls website, it says the player will "uncover items and artefacts" to help defeat the Warden Quintus Varus, but the only real artifact of any sort in the game is the Stormhold Crystal.[3]

Additionally, it seems as though they had planned for chests to be locked, because in the game's files skills such as Perception and Security, and items such as lockpicks and Thieves Tools can be found, despite not appearing in-game. Other items such as Vander's Head, Varus' Blood, and Varus Effigy also appear in the files, but not in-game.