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The Towers are a concept in The Elder Scrolls lore that focuses on the metaphysics surrounding the creation of Mundus. It draws largely from a series of unlicensed texts known as Nu-Mantia Intercept written by Michael Kirkbride, former writer and designer for Bethesda Softworks, and has since been expanded upon in texts from The Elder Scrolls V: Skyrim and The Elder Scrolls Online.
- 1 Description
- 2 Creation of Mundus
- 3 Aldmeri schism
- 4 Known Towers
- 5 Deactivation of the Towers
- 6 Further reading
- 7 References
- 8 Moved from talk page
- 9 Stats
- 10 Description
- 11 Locations
- 12 Appearances
The Towers are various constructs, both natural and artificial, located all across Nirn. They are divided into Aedric Towers, built by the gods, and Merethic Towers, built by mer in imitation of the Adamantine Tower.[UL 1] Some believe that their existence ensures Mundus remains stabilized and prevents Mundus from dissolving back into Oblivion.
Creation of Mundus[edit source]
To fully grasp the concept of the Towers, it is important to understand their origins. When Mundus was originally created, several Et'Ada became dissatisfied with their creation and left the mortal plane. One of the most notable was Magnus, the god of magic and the architect of Mundus. In his departure to Aurbis he tore a hole into Aetherius, which became the sun. Soon after many other Et'Ada followed him, they became known as the Magna Ge and left smaller holes in the sky, which became the stars.[UL 3][UL 4]
After the departure of the Et'Ada, Akatosh/Auri-El returned to Mundus and arranged a meeting of the remaining Aedra outside aurbic time. The purpose of this meeting, known as Convention, was to decide Lorkhan's punishment for his involvement in the creation of Mundus.[UL 5]
Akatosh's vessel planted itself into Nirn and became the Adamantine Tower, also known as Ada-mantia or Ur-Tower, and it was on this first tower that the Convention took place:[UL 5]
The Zero Stone[edit source]
The concept of the Stone is also introduced, specifically the Zero Stone. When Ada-mantia was created, its stone was the Convention itself. This Zero Stone also became the basis for every other stone that came after.[UL 2]
Stones themselves are magical or physical constructs that allow a tower to focus its energy in order to mold creation. The stones are imbued with creatia magic that comes directly from Aetherius, however stones were often borrowed from the realm of Oblivion and grafted to the tower, as this was much easier than trying to access Aetherius.[source?]
Heart of Lorkhan[edit source]
The outcome of the Convention was to separate Lorkhan from his divine heart as punishment for his role in the creation of Mundus. Trinimac tore out Lorkhan's heart and Auri-El fastened it to an arrow and shot it into the sea where Red Mountain eventually formed.
The Red Mountain became the second Tower and its stone was the Heart of Lorkhan, also known as the First Stone. The Heart of Lorkhan granted Mundus with a special kind of divinity and allowed the remaining Et'Ada to leave without it becoming unraveled, while the Zero Stone provided linearity of existence.[UL 1] The Et'Ada who remained either died or eventually degenerated into the Ehlnofey, the progenitors of man and mer.
Each tower bears one of these focusing stones that provides it with stability and power. If a stone is ever removed from a tower or the link between the stone and tower is severed, the tower becomes deactivated.[source?]
Aldmeri schism[edit source]
The most powerful of lesser spirits in the time after the Convention were the Aldmer. Upon witnessing their chief deity, Auri-El, leave Mundus, they were eager to follow in his footsteps. They sought to emulate the two existing Towers so they built several of their own in order to achieve divinity.[source?]
Eventually, the Aldmer began to split into distinct cultural groups that gave birth to the various races of Mer, such as the Altmer, Dwemer, Chimer and Ayleids. Each race attempted to achieve divinity in their own way. The Altmer built Crystal-Like-Law, the Ayleids founded White Gold Tower and the Dwemer created the Numidium.[source?]
Nu-Hatta asserts that the continent of Aldmeris, the supposed original homeland of the Aldmer, is a myth. He explains the "destruction of Aldmeris" was in fact the schism that took place between the Aldmer, and that the concept of Aldmeris or Old Ehlnofey was simply a set of shared ideals Elves held at the beginning of time. He concludes this with the statement that all mortal life began on Tamriel.[UL 1]
Known Towers[edit source]
The exact number of towers is unclear, but Loremaster Celarus of the Psijic Order states that there are eight towers in Nirn. Ada-Mantia and the Red Tower are the only two that were created by the et'Ada, most of the others were made by the various races of Mer.[source?]
The Adamantine Tower, also known as the Direnni Tower was the first Tower. It was created on the island of Balfiera in the Illiac Bay and is believed to be the oldest known structure in Tamriel. It is considered an active tower and its stone is known as the Zero Stone, which is the Convention.[source?]
Red Tower[edit source]
Red Mountain was the second Tower that was created when Auri-El and Trinimac killed Lorkhan and shot his heart into Vvardenfell. Red Mountain grew around its stone, the Heart of Lorkhan, and it granted a special kind of divinity to Mundus. With two Towers in place Mundus was stable, so Auri-El and several other Aedra left the mortal plane. The Aldmer, seeking to follow Auri-El and achieve divinity, began to construct their own Towers.[source?]
The Red Tower was deactivated at the conclusion of The Elder Scrolls III: Morrowind when the Nerevarine infiltrated Dagoth Ur's citadel and destroyed the various power tapping enchantments placed around the Heart of Lorkhan. Once the enchantments were destroyed, the Heart disappeared. The mountain later erupted in 4E 05.
The Crystal Tower is located in Alinor in the Summerset Isle. It was built by the Altmer in ancient times and served as the pinnacle of arcane research, predating the Arcane University and College of Winterhold. During the Oblivion Crisis, it was turned over to the Thalmor, however it was attacked and destroyed by legions of Daedra. Its stone was said to be "a person".[UL 6]
White Gold[edit source]
The White-Gold Tower is the ancient structure which dominates the Imperial City in Cyrodiil. It was built by the Ayleids as a means of refocusing the powers of creation to reach divinity, rather than let the power of magic disseminate.[source?]
Although the tower was built with a central spire the structure itself resembles the Wheel, with eight lesser towers forming a ring around it. This formation is described as a unique "Wheel within the Wheel" and gives the White-Gold Tower a power over creatia unlike any of the other Towers. While other Towers bind magic and bleed it, the White-Gold Tower harnessed the power of creation.[UL 7]
Its stone was the Chim-el Adabal, the central gemstone within in the Amulet of Kings.[UL 2] During the events of The Elder Scrolls IV: Oblivion the Amulet was destroyed, which in turn deactivated the Tower, however it may have been reactivated with the intervention of Akatosh's avatar at the Temple of the One.[source?]
Phrastus of Elinhir claims that the stone of the White-Gold Tower is actually the Tel Var Stones built with it. According to the Prophecy of the Dragonborn recorded on Alduin's Wall, the fall of the White Tower occurred during the Oblivion Crisis or the Great War—"When the Dragonborn Ruler loses his throne, and the White Tower falls."
The Orichalc Tower was believed to have been located on the continent of Yokuda. It was built by the Lefthanded Elves and is likely to have been constructed from Orichalcum. The Tower was deactivated when a Redguard attempted to perform the swordstroke "Pankratosword" and Yokuda sank into the ocean.[UL 8] Its stone was said to be "a sword".[UL 6]
Walk Brass, also known as the Brass Tower, is the Numidium—the brass god created by the Dwemer. During the Battle of Red Mountain in 1E 700, the entire Dwemer race disappeared. It sat dormant until it was traded to Tiber Septim by the Tribunal for autonomy from Cyrodiil. It was used to assault the Second Aldmeri Dominion and unite the Empire. It was later destroyed by Zurin Arctus, the Underking.[source?]
Its stone was originally the Heart of Lorkhan. The Mantella, a powerful soul gem that contained the oversoul of Talos, Zurin Arctus and Ysmir, was used as its replacement after the disappearance of the Dwemer.
Green-Sap has been stated to be made up of a large network of Graht-oak trees in which began with the Elden Tree of the secret Elden Grove, all in which are planted with a 'perchance acorn'. The stone of Green-Sap is said to be "a fruit",[UL 6] with a perchance acorn being referred to as a stone.
Following the Alessian Slave Rebellion, the Elden Tree was almost converted in a new White-Gold after an Ayleid known as Anumaril attempted to convert the region into a new home for the Ayleids. Anumaril stopped the Elden Tree from moving by turning its perchance acorn into a definite acorn, but his plan to convert the tree was unsuccessful. When Queen Ayrenn stepped into The Orrery beneath the Elden Tree in 2E 582, she emerged as herself, proving to the Bosmer that she was a righteous and true queen. Another major hub of the Green-Sap tower is the Graht-Oak of Falinesti. In the late Third Era the city stopped walking and rooted itself for the first time in recorded history.
Snow Throat[edit source]
Snow Throat, also known as the Snow Tower, is typically interpreted as the Throat of the World in Skyrim. According to Alduin's Wall, the Snow Tower lies "sundered, kingless, bleeding" in the Fourth Era.
Doomcrag is speculated by Morachellis to be one of the Towers. It was build by the Ayleids in the city of Erokii, once the greatest Ayleid city in northwest Tamriel. The Ayleids who colonized this land brought with them a powerful relic, Lattanaya, forged by their greatest sorcerers, that helped to tame the wilderness and allowed them to survive. It helped plants grow and cured illnesses, helping to bring life to the barren wilderness.
Following the attack of the savages who dwelled these lands before on the Ayleids, blood and death tainted the relic, changing it into Abagandra. When the vampire touched it eons later, the corruption intensified.
The Tower was deactivated when its stone, the Lightless Remnant, was moved to the Coldharbor due to the pact made between Count Verandis Ravenwatch and Molag Bal.
Deactivation of the Towers[edit source]
Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.[source?]
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta.[source?]
Another text written by Michael Kirkbride, which The Imperial Library refers to as an Altmeri commentary on Talos, talks of a Thalmor[source?] plot regarding Talos and man.[UL 9] The text essentially reveals the Aldmeri Dominion are possibly involved in a master plan where they wish to undo the mortal plane itself by deactivating the last known Towers.
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison. To achieve this goal, we must:
- Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.
- Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.
- With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once traveled. And with that we will regain the mantle of the imperishable spirit.
Fallen gods[edit source]
According to the Aldmeri creation myth, the Aldmer were once gods. Lorkhan tricked the other Aedra into creating Mundus, thus trapping their descendents, the Aldmer, as mortals. They considered this a great cruelty as they were severed from their divine roots.[source?]
As time passed and the various races of Mer emerged, not all saw their mortality as a negative. The Psijic Order accepted their mortality and meditate on it. The Dunmer see their mortality as a challenge. Many Altmer seek to re-achieve divinity through other means, such as following Auri-El's example.[source?]
Thalmor endgame[edit source]
This harsh course of action was the result of the Altmer no longer having the knowledge of reaching divinity that Auri-El taught their ancestors. Because of this they see no need in the Towers. They are no longer gateways to Aetherius from their material prison, but rather the iron bars in their prison cell. The Aldmeri Dominion therefore wish to smash these bars and escape the mortal plane.
Their method of achieving divinity first involves removing Talos, god-king of man, from the pantheon of worship. In a world where the beliefs of its inhabitants has a direct influence on the Gods, stopping the worship of Talos would cause him to cease to exist and therefore no longer be an obstacle in the Thalmor's scheme. This part of the scheme was partially realized with the sack of the Imperial City during the Great War and the introduction of the White-Gold Concordat, the law that forbid Talos worship in the Empire.
The "Sons of Talos" or Men are also seen as an obstacle, so they seek to remove Man from the equation. Simply killing every human would not suffice, rather the very notion of man must be eliminated. This would be achieved by deactivating the aforementioned Towers that hold up Mundus.
By the Fourth Era several Towers have already been deactivated or destroyed, namely Red Tower, Crystal Tower, Orichalc and Walk Brass. The White-Gold may have been reactivated with the intervention of Akatosh at the Temple of the One during the Oblivion Crisis and it's unknown if Green-Sap or Snow Throat are active or not.
Once these two goals have been achieved, the Thalmor's master plan of achieving divinity would be complete. If all the Towers were deactivated, the eternal cycle of death would cease and Mundus would dissolve back into its original primordial state, unbound by the laws of physics and reality; time and space would have no meaning, neither would despair or discord.
Further reading[edit source]
- The Imperial Library – Facts and Opinions from the Nu-Hatta Intercept
- The Elder Lore podcast – The Towers
- The Book of the Dragonborn
- Subtropical Cyrodiil: A Speculation – Lady Cinnabar
- An Elder Scrolls Novel: The Infernal City – Gregory Keyes
- Before the Ages of Man
- Varieties of Faith in the Empire
- The Monomyth
- Dialogue during "The Shattered Staff"
- History of Raven Rock, Vol. I
- Pocket Guide to the Empire, Third Edition: Summerset Isles
- The Sage
- The Great War
- Rising Threat, Vol. I
- Dialogue with Phrastus of Elinhir
- Pocket Guide to the Empire, First Edition: Hammerfell
- Events of The Elder Scrolls II: Daggerfall
- The Arcturian Heresy
- Aurbic Enigma 4: The Elden Tree
- Events of The Elder Scrolls Online
- Pocket Guide to the Empire, Third Edition: Valenwood
- Engravings on Alduin's Wall
- Loading screen of Doomcrag
- Events of "The Lightless Remnant"
- Further Notes on the Sload
- Nu-Mantia Intercept, Letter 5
- Nu-Mantia Intercept, Letter 7
- Vehk's Book of Hours, concerning the Dragon Break
- Nu-Mantia Intercept, Letter 4
- Michael Kirkbride Q&A Chatlog, Oct 15 2013
- Nu-Mantia Intercept, Letter 8
- Lord Vivec's Sword-Meeting With Cyrus the Restless
- Altmeri commentary on Talos
Moved from talk page[edit source]
Shrouded Armor is an item found in The Elder Scrolls Online: Dark Brotherhood.
This is the armor given to you after joining the dark brotherhood
This item can be found in the following locations:
- The Dark Brotherhood sanctuary