Main article: The Elder Scrolls Legends

The Fall of the Dark Brotherhood is a Story for The Elder Scrolls: Legends. It takes place in six episodes across three maps: Wayrest, Falkreath, and Bravil, and contains a set of forty new obtainable cards. The Story was released on April 5, 2017.

Plot[edit | edit source]

The Story follows the Forgotten Hero being recruited by the merchant Uther Nere to be his secret agent and infiltrate the ranks of the Dark Brotherhood. Uther states that his daughter killed his wife to join in the ranks of the Dark Brotherhood and asks his agent to find, and kill her.

Episodes[edit | edit source]

Characters[edit | edit source]

Cards[edit | edit source]

Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends agility.svg Agility 2 3 3 Creature Nord Unique legendary Lethal
When a friendly Lethal creature Slays, put a Completed Contract into your hand.
Icon legends intelligence.svg Intelligence 2 1 1 Creature Redguard Epic At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
Icon legends agility.svg Agility 3 3 3 Creature Wood Elf Common Prophecy
Slay:
Put a Completed Contract into your hand.
Icon legends endurance.svg Endurance 1 6 6 Creature Imperial Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
Icon legends intelligence.svg Intelligence 4 Support Ongoing Rare Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
Icon legends intelligence.svg Intelligence 0 Action Common Equip a +1/+0 Steel Dagger to a random friendly creature in each lane.
Icon legends agility.svg Agility 5 5 8 Creature Dark Elf Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
Icon legends endurance.svg Endurance 3 3 4 Creature Imperial Rare Slay: Draw a creature from your discard pile.
Icon legends neutral.png Neutral 3 Support Activate Epic Activate: Transform each card in your hand into a random card.
Icon legends strength.svg Strength 4 5 4 Creature Orc Unique legendary Breakthrough
Players can't have more than 7 magicka.
Icon legends intelligence.svg Intelligence 2 2 2 Creature Dark Elf Common Summon: Draw a card, then discard a card.
Icon legends willpower.svg Willpower 2 3 3 Creature Imperial Rare Summon: Steal a creature's Keywords.
Icon legends strength.svg Strength 3 2 2 Creature Nord Common Prophecy, Guard
Icon legends agility.svg Agility 2 2 3 Creature Animal
Spider
Common Lethal
Summon: Shackle
an enemy creature in this lane.
Icon legends willpower.svg Willpower 7 Action Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
Icon legends agility.svg Agility 2 3 2 Creature Khajiit Common Friendly Pilfer abilities are also Slay abilities.
Icon legends intelligence.svg Intelligence 5 Item Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
Icon legends willpower.svg Willpower 5 5 4 Creature Imperial Unique Legendary Immune to Lethal.
Slay: Discard all copies of the slain creature from the opponent's deck.
Icon legends strength.svg Strength 4 1 5 Creature Wood Elf Common Charge
Summon:
Enemy creatures in this lane lose Cover.
Icon legends strength.svg Strength 8 Action Epic A friendly creature deals damage equal to its power to all other creatures in its lane.
Icon legends endurance.svg Endurance 5 6 6 Creature Undead
Spirit
Rare Summon: Your opponent's cards cost 1 more next turn.
Icon legends strength.svg Strength 3 Action Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
Icon legends strength.svg Strength 3 Item Common +1/+1
Summon: The wielder deals 1 damage.
Icon legends endurance.svg Endurance 3 4 3 Creature Argonian Common Slay: +1/+1
Icon legends willpower.svg Willpower 1 1 2 Creature Khajiit Rare Pilfer: Draw two cards
Sacrifice Blood Pact Messenger at the end of the turn.
Icon legends willpower.svg Willpower 1 2 5 Creature Imperial Rare After you play an action, summon a random creature from your deck with the same cost.
Icon legends strength.svg Strength 4 Action Common Destroy a creature with 4 power or more.
Icon legends willpower.svg Willpower 3 3 5 Creature Imperial Common Prophecy, Guard
Summon:
You gain 3 health.
Icon legends neutral.png Neutral 1 1 2 Creature Animal
Beast
Legendary Charge
Last Gasp:
Shuffle Shadowmere into your deck, give it +3/+3 and increase its cost by 3.
Icon legends intelligence.svg Intelligence 1 1 6 Creature High Elf Common Ward
Summon:
+1/+1 for each action in your discard pile.
Icon legends neutral.png Neutral 2 Support Activate Unique legendary Activate: Summon a 0/1 Target with Guard for your opponent.
Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
Icon legends endurance.svg Endurance 2 5 3 Creature Undead
Skeleton
Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
Icon legends agility.svg Agility 1 Support Ongoing Rare When a friendly creature Slays, it receives its reward an extra time.
Icon legends agility.svg Agility 2 Action Rare Move all friendly creatures.
Icon legends endurance.svg Endurance 6 6 10 Creature Imperial Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Icon legends neutral.png Neutral 3 5 5 Creature Dreugh Common When Gristlehide Dreugh takes damage and survives, draw a card.
Icon legends neutral.png Neutral 4 Action Common Silence a creature.
Draw a card.
Icon legends endurance.svg Endurance 0 2 4 Creature Undead
Vampire
Rare At the start of your turn, Little Girl Changes into a 5/5 Ageless Vampire with Drain.
Icon legends willpower.svg Willpower 1 1 1 Creature Imperial Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Icon legends intelligence.svg Intelligence 6 6 10 Creature Imperial Legendary After you play an action, put a random action into your hand.
Icon legends endurance.svg Endurance 4 Support Ongoing Legendary You have +1 max magicka for each enemy killed by your creatures on your turn during this game. (0)
Icon legends neutral.png Neutral 0 1 1 Creature Khajiit Common Guard
Icon legends neutral.png Neutral 3 Support Ongoing Common At the start of your turn, summon a 1/1 Foraging Mudcrab.
Icon legends neutral.png Neutral 3 Support Ongoing Common Friendly creatures have +1/+1.
Icon legends neutral.png Neutral 0 Support Ongoing Common Indestructible
All damage dealt to players is halved, rounded up.
Icon legends neutral.png Neutral 0 Support Ongoing Common Indestructible
Double all damage dealt to players.
Icon legends neutral.png Neutral 3 Support Ongoing Common When you have 40 or more health, your creatures have +5/+5.
Icon legends neutral.png Neutral 5 Support Ongoing Common Indestructible
Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game.
Icon legends intelligence.svg Intelligence 0 2 1 Creature Breton Common At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.
Icon legends neutral.png Neutral 0 Support Ongoing Common At the end of your turn, if you took no damage, win the game.
Icon legends neutral.png Neutral 6 Support Ongoing Common Indestructible
If any of your creatures die, you lose the game.
Icon legends neutral.png Neutral 0 4 1 Creature Animal
Beast
Common Immune to Silence.
May run off at the start of your turn.
Last Gasp: You lose.
Icon legends neutral.png Neutral 10 Support Ongoing Legendary Indestructible
All cards in your deck have Prophecy.
Icon legends neutral.png Neutral 0 Support Ongoing Legendary When your opponent loses a rune, Uther gives you a trinket.
Icon legends intelligence.svg Intelligence 1 1 1 Creature Breton Common
Icon legends willpower.svg Willpower 8 8 5 Creature Imperial Rare Guard
Icon legends intelligence.svg Intelligence 0 4 1 Creature Breton Common At the start of your turn, move a random creature to this lane.
Icon legends strength.svg Strength 1 1 1 Creature Animal
Skeever
Beast
Rare
Icon legends neutral.png Neutral 3 Action Common Give all friendly creatures Lethal.
Return Zaria's Poison to your hand and increase its cost by 1.
Icon legends strength.svg Strength 1 1 4 Creature Nord Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
Icon legends strength.svg Strength 5 5 4 Creature Werewolf Common
Icon legends neutral.png Neutral 3 Support Ongoing Common Indestructible
When you have killed 6 creatures with Lethal, win the game.
Icon legends agility.svg Agility 0 Action Common Gain 1 magicka this turn.
Icon legends endurance.svg Endurance 5 5 5 Creature Undead
Vampire
Common Drain


Purchasing[edit | edit source]

The complete Story is sold for $19.99 USD or a 3,000 gold amount. Special offers for pre-purchasing include a premium version of the Night Mother card, and a unique title. Purchasing all three maps (with either real money or in-game gold) will grant a PC-exclusive code for the Doom Wolf mount in The Elder Scrolls Online.

Gallery[edit | edit source]

Concept art[edit | edit source]

See also[edit | edit source]

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