Elder Scrolls
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Elder Scrolls

The First Patient is a quest that can be initiated in the village of Phaer, only after completing the Plague of Phaer.

Background[]

Velatosse is suspicious about the plague's origins. She's asked me to look into the source of this mysterious illness.

Objectives[]

  1. Find a way into Hendil's home
  2. Search Hendil's house
  3. Read Hendil's Journal
  4. Leave Hendil's house
  5. Bring journal to Velatosse at her son's home
  6. Find a way into the cave, two methods: A.) Bribe the Scout with gold or B.) Go into the Mercenary Bunkhouse, just East of Scout Camenwen, and loot a disguise from the second floor cabinet.
  7. Follow Hendil
  8. Talk to Nelulin
  9. Follow Hendil in the catacombs
  10. Defeat Amuur
  11. Find Hendil
  12. Defeat Tancano
  13. Talk to Hendil
  14. Return to Phaer
  15. Talk to Velatosse (choose whether Hendil lives or dies)
  16. Talk to Netanwe

Walkthrough[]

After completing "Plague of Phaer," a woman named Velatosse will call you over. She thinks that something here does not add up; the last few days, people have only started getting sick after Hendil gives them the salve. She also finds it suspicious that there are mercenaries guarding Hendil's house night and day, and will ask you to investigate these goings-on.

Head to Hendil's house and try to find a way in. There is a window in the house's western wall that you can use. In the house, you will find Hendil's Journal by the bedside; it seems Hendil's son has gone around infecting people, and the salve is just a sedative. Bring this journal to Velatosse, who is in her house south of Hendil's house. She will conclude that the plague was of Hendil's making, and that you should get into the mine to see what has happened to those who are quarantined there.

You can get information on how to enter the quarantine area from Scout Taniril if you bribe him; he will be across from Velatosse's house. He will tell you to grab one of their uniforms from the bunkhouse. The bunkhouse is in the north of town; nobody will stop you from entering and taking a uniform. Near the bunkhouse is another scout, Scout Camenwen. If you speak to her, [?]. If you take the uniform, it will allow you to get past the guards guarding the mine in the northwest of town; head in and you will hear Hendil's voice talking to Amuur. Follow them through the mine; you will run into many Bloodthralls along the way.

Hendil and Amuur were dragging Nelulin down here; they will abandon him once you approach and head deeper into the mine. Talk to Nelulin and he will tell you to go after Hendil. Deeper into the mine, Amuur will try to stop you from following Hendil, to stop you from learning the truth. Kill him, then proceed through the depths of the mine to find Hendil. He will be standing by a door, begging his son Tancano to let him in. Talk to Hendil and he will tell you that his son has been feeding off of the people he brought into the mines and bending them to his will; Tancano is a vampire.

Head into Tancano's room and slay him. His father will be upset that his son is dead, but he will accept responsibility for everything that he has done. He will tell you to report him to the mercenary captain, Captain Netanwe; he will agree to be tied up here until they come for him. When exiting the mine, you will run into Velatosse; after you tell her everything, she will want to head into the mine and put an end to Hendil's life. You can either talk her out of it or let her do it. If you let her kill Hendil, [?]. If you spare Hendil, head to Captain Netanwe by the barn and let her take Hendil. This will end the quest.

Reward[]

Journal[]

Journal Entry
Velatosse is very upset that the mercenaries are guarding Hendil's home, as well as the quarantine area. She thinks the alchemist is hiding something. I should sneak past the guards and pick the front lock, or try to find an alternate way in.
  • Objective: Find a Way into Hendil's House
I need to search Hendil's home for some evidence of foul play.
  • Objective: Search Hendil's House
I uncovered Hendil's journal, which contains information on the source of the plague. I should take it to Velatosse.
  • Objective: Bring Journal to Velatosse
Hendil's journal indicates that something is amiss in the quarantine. Velatosse is very upset, as her elder son has now been taken as well. She's asked me to enter the cave and find out what's going on. Just need to figure out how to get in there.
  • Objective: Find a Way into the Cave
I made my way into the cave and caught sight of Hendil running down a corridor. I should follow him to see what he can tell me.
  • Objective: Follow Hendil
I came across Nelulin, Velatosse's son. I should talk to him to see if he's all right.
  • Objective: Talk to Nelulin
Nelulin is weak, but not sick. He asked me to follow Hendil and Amuur further down the corridor to see why they put him in quarantine.
  • Objective: Follow Hendil in the Catacombs
Hendil has sent Amuur to stop me. I need to take him down.
  • Objective: Defeat Amuur
Hendil is still somewhere out there in the mine. I have to find him.
  • Objective: Find Hendil
Hendil's son is a vampire! The alchemist has been feeding his fellow villagers to the beast as he worked to find a cure. There's only one choice: Tancano has to die.
  • Objective: Defeat Tancano
I must confront Hendil.
  • Objective: Talk to Hendil
Hendil has surrendered, but can't face the villagers outside. I left him tied up in the mine for the time being. I should return to the surface.
  • Objective: Return to Phaer
Velatosse intercepted me at the cave's exit. I should tell her what's happened.
  • Objective: Talk to Velatosse
I decided to stop Velatosse from exacting her revenge on Hendil. I need to report Hendil's crimes to Netanwe.
  • Objective: Talk to Netanwe (Mutually exclusive with:)
I decided to allow Velatosse to exact her revenge on Hendil. I should speak to her one final time.
  • Objective: Talk to Velatosse

Appearances[]

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