Elder Scrolls
Elder Scrolls

For other uses, see The Jagged Crown.
"Maw unleashing razor snow, Of dragons from the blue brought down, Births the walking winter's woe, The High King in his Jagged Crown."
―Ancient Nord Verse[src]

The Jagged Crown is a quest available in The Elder Scrolls V: Skyrim. This quest is for both the Stormcloaks and Imperial Legion questlines in The Elder Scrolls V: Skyrim. The quest is given to the Dragonborn as their first task after joining their chosen faction. Returning to Windhelm or Solitude, the assigning officer directs them to Korvanjund to retrieve the legendary Jagged Crown.


I've decided to join the Imperial Legion in its fight to preserve the Empire. (If the Dragonborn joined the Stormcloaks: "Help the Stormcloaks drive the Empire out of Skyrim.") I should talk to Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar Stone-Fist") to get my first assignment.


  1. Talk to Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar")
  2. Meet Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar") outside of Korvanjund
  3. Retrieve the Jagged Crown
  4. Follow Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar")
  5. Find a way past the ambush
  6. Follow Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar")
  7. Open the Hall of Stories door
  8. Follow Legate Rikke (If the Dragonborn joined the Stormcloaks: "Galmar")
  9. Find a way to open the gate
  10. Defeat the Draugr
  11. Defeat the enemy soldiers
  12. Deliver the crown to General Tullius (If the Dragonborn joined the Stormcloaks: "Ulfric Stormcloak")
  13. Get new orders


The quest is completed in both the Imperial Legion and Stormcloak paths of the Civil War questline in which both factions are attempting to recover the crown. The people with which the Dragonborn completed the quest depends on the faction they are aligned with but the quest for the most part is identical for both sides.


Upon returning from the previous quest, Ulfric and Galmar will be in conversation.

Ulfric: "Tell me again why we're wasting time and dwindling resources chasing a legend. We don't even know it exists!" Galmar: "The Jarls are upset. They don't all support you." Ulfric: "Damn the Jarls." Galmar: "They demand the Moot." Ulfric: "And damn the Moot! We should risk letting those milkdrinkers put Torygg's woman on the throne? She'll hand Skyrim over to the elves on a silver plate." Galmar: "All the more reason then. The crown would legitimize your claim." Ulfric: "A crown doesn't make a king." Galmar: "No, but this one..." Ulfric: "If it even exists." Galmar: "It exists. And it'll be the symbol of the righteousness of our cause. Think about it. The Jagged Crown! It heralds back to a time before jarls and moots. Back to the time when a king was a king because his enemies fell before him, and his people rose because they loved him. Skyrim needs that king. You will be that king, Ulfric. You must be." Ulfric: "You're certain you've found it?" Galmar: "When have I ever been false with you?" Ulfric: "Fine. I'll send the Unblooded here with you. Fancy a crawl through a moldering dungeon to see if you can't stir up Galmar's Jagged Crown?" Galmar: "It'll be there. You'll see."

Galmar will next instruct the Dragonborn to head to Korvanjund to retrieve the crown. Upon arrival at Korvanjund, a small group of Stormcloak soldiers led by Galmar Stone-Fist and Ralof (if followed through Helgen) is met. Inside is a waiting squad of Imperial Legionnaires.

Imperial Legion[]

Upon returning from the previous quest, Legate Rikke and General Tullius will be in conversation.

Tullius: "Tell me again, why I'm wasting men chasing after a fairy tale." Rikke: "If Ulfric gets his hand on that crown, it won't be a fairy tale. It'll be a problem." Tullius: "Don't you Nords put any stock in your own traditions? I thought the Moot chose the king. We're backing Elisif. When the Moot meets, they'll do the sensible thing." Rikke: "Not everyone's agreed to the Moot. You've been here long enough to know that Nords aren't always sensible. We follow our hearts." Tullius: "So what - Ulfric gets this crown and then suddenly he's High King?" Rikke: "No, it's not as simple as that, but the Jagged Crown would be a potent symbol for his cause to rally around. But, if we found it first..." Tullius: "And we gave it to Elisif?" Rikke: "In the absence of the Moot, it would further legitimize her claim." Tullius: "Perhaps... I'm entrusting you with what resources I can spare. But I'm warning you, if this turns out to be a waste of time and men..." Rikke: "It won't be a waste." Tullius: "Make sure you take the Auxiliary here. You can send him/her back when you get there and find nothing but old bones and cobwebs." Rikke: "The Stonefist's no fool. He's found the Crown. But we'll get to it first."

Legate Rikke will then instruct the Dragonborn to head to Korvanjund and retrieve the crown. Upon arrival at Korvanjund, there is a small group of Imperial soldiers led by Legate Rikke and Hadvar (if followed through Helgen). There are Stormcloaks that need to be defeated before entering the tomb.


After entering the door to Korvanjund Temple, there are battles to be fought. Once proceeding through a large room to the north is completed, there is another room with two levels. Besides a path north on the ground floor, following the upper around the room counter-clockwise leads to another passage north. As part of the Stormcloaks, it is possible to snipe the waiting Imperials in the next room from above, and vice versa.

Across that room to the north, the path leads down to a middle level. Then it turns left (west), then left again (north). Immediately to the left are steps leading down to the left (north) to the bottom level. On the east side of the room are steps leading up to an empty chest with Jornibret's Last Dance to the left and a skeletal corpse.

Back up on the second level, a circular opening leads west to a room with many urns and several corpses, including one of a draugr. In the southwest corner is a doorway that leads to a passage that winds south and west until it gets to a door to Kovanjund Halls.

Beyond the door is a room with steps up at the north end and several more corpses, including draugr. At the top of the steps, the path turns left, then left again, leading to a doorway to the west. Beyond that, the path turns right (north) and leads to a T intersection to the left (west). The west path goes through a swinging axe trap. On the other side is a chest with random loot and a lever that disables the trap.

Back at the intersection, continuing north leads to a stone door with concentric, rotatable rings, similar to the one in Bleak Falls Barrow (also known as a dragon claw or puzzle door). The door requires the use of the Ebony Dragon Claw, found on the ground in front of doorway, lying next to a dead soldier. The code for the door is on the palm of the Ebony claw (this applies to all dragon claws). The code for the Korvanjund door is fox, moth, dragon (from outer ring to inner).

Through the door to the north, the path is blocked by debris. Another path leads left (west) to a large room with a barred doorway to the west. A passageway to the right (north) turns left (west), then left again (south), winding up steps to a second level of the same room. There is an altar against the west wall that has a dagger on it. If it is removed, a passageway opens up that leads to another stone doorway that can be opened by pulling on a chain to its right. Inside is a booby-trapped chest with leveled loot. A lever next to the southern wall will close and reopen the stone door.

At the southern end, the path continues left (east) across two short walkways to a chest. Right after stepping off the wooden walkway, to the left (north), there is a handle on the wall (located by a burial urn). Pulling this will unlock the barred doorway. Also, when the door opens several draugr will appear in the room. Once they are defeated, the path to the west leads to Korvanjund Crypt.

The path leads west, then south, then east, then opens up to a room with a leveled draugr sitting on a throne. Behind the throne to the left side are two bowls on ledges containing hidden loot. Interacting with the draugr will wake it, turning it hostile. Sneaking and then attacking it will make it much easier to defeat. This draugr will raise three other leveled draugr. After defeating them, the Jagged Crown can be looted from the dethroned draugr. Note that this item is not obtainable after the quest is finished.

After retrieving the crown, to the south of the draugr's throne is a word wall for the "Slow Time" shout. Next to the Word Wall, against the eastern wall, a short log ramp leads up to a series of passages that eventually lead to a door back to Korvanjund Temple. From there, it is possible to exit back to Skyrim.

Switching sides (optional)[]

While the Jagged Crown is in the possession of the Dragonborn, they can also decide to travel to the capital city of the opposition to hand over the crown to either General Tullius in Solitude or Jarl Ulfric Stormcloak in Windhelm. The leader of the opposing faction will accept the crown and unceremoniously recognize the Dragonborn as a member of their faction. From there on, the Dragonborn will fight the Civil War for their new allies. However, with this method, the Dragonborn is not given a set of armor, as they were never fully initiated, so one will have to acquire the faction's gear through other means.


The Jagged Crown (Imperial) – CW02A
ID Journal Entry
10 I've decided to join the Imperial Legion in its fight to preserve the Empire. I should talk to Legate Rikke to get my first assignment.
  • Objective 10: Talk to Legate Rikke
30 I've decided to join the Imperial Legion in its fight to preserve the Empire. My first assignment is to help Legate Rikke recover the Jagged Crown from the ruins of Korvanjund.
  • Objective 20: Meet Legate Rikke outside Korvanjund
  • Objective 40: Retrieve the Jagged Crown
  • Objective 45: Follow Legate Rikke
  • Objective 50: Find a way past the ambush
  • Objective 55: Follow Legate Rikke
  • Objective 60: Open the Hall of Stories door
  • Objective 65: Follow Legate Rikke
  • Objective 70: Find a way to open the gate
  • Objective 72: Defeat the Draugr (<Global=MQ103DraugrDeadCount>/6)
  • Objective 99: Defeat the enemy soldiers. (<GLobal=MQ103DefenderDeadCount>/5)
  • Objective 80: Deliver the crown to General Tullius
  • Quest complete
  • Objective 90: Get new orders
The Jagged Crown (Stormcloaks) – CW02B
10 I've decided to help the Stormcloaks drive the Empire out of Skyrim. I should talk to Galmar Stone-Fist to get my first assignment.
  • Objective 10: Talk to Galmar
30 I've decided to help the Sons of Skyrim drive the Empire out of Skyrim. My first assignment is to help Galmar Stone-Fist retrieve the Jagged Crown from the ruins of Korvanjund.
  • Objective 20: Meet Galmar outside Korvanjund
  • Objective 40: Retrieve the Jagged Crown
  • Objective 50: Find a way to open the gate
  • Objective 99: Defeat the enemy soldiers guarding Korvanjund. (<Global=MQ103DefenderDeadCount>/5)
  • Objective 80: Deliver the crown to Ulfric Stormcloak
  • Objective 90: Get new orders
  • Quest complete
  • Objective 90: Get new orders


This section contains bugs related to The Jagged Crown (Quest). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
  •  PS3   When entering the dungeon, the Dragonborn can go down the left side of the first fork (the right is sealed off by a cave-in). About halfway down the hallway, turn left and go up the stairs to a barred door. This door would normally let the Dragonborn exit the dungeon quickly. If the Dragonborn goes to the right side of the door and walks towards the left while repeatedly pressing the "X" button, the door bar will glitch through, allowing the main part of the dungeon to be skipped.
  • Upon killing the Draugr Scourge, it is possible that the crown will not be retrievable. The quest icon does not update, and still points to the body of the draugr. Looting the body will not allow to obtain the crown, and the quest cannot continue. If this happens, re-load the most recent save and it should be on the body once killed again.
  • Sometimes when the Draugr Scourge is killed, the crown will drop on the floor. By looking around, the Dragonborn may find it on the ground.
  • Sometimes upon entering Korvanjund while following the Legion, the Dragonborn will find that they can not proceed any further than the first small area of the dungeon as the rock fall is still blocking the archway into the dungeon, although all NPCs will be spawned behind the blockage if the Dragonborn exits and re-enters.
  • Sometimes when the Dragonborn is completing the quest for the Stormcloaks, then chooses to complete the unmarked optional betrayal in favor of the Imperials, the quest will remain stuck at the stage "Get New Orders" even after completing quests for General Tulius.
  •  360   Sometimes, the Ebony Claw by the claw door will not be able to be picked up. This bug is fixable by saving and re-loading.
  • Sometimes, upon approaching the claw door, the rings will not move when activating them. Save and reload or leave the local area (i.e. go back to Korvanjund Temple then re-enter Korvanjund Halls) and the rings will appear differently than before. This is because the game registered the rings moving but did not show them as moving.
  • If the Dragonborn has started this quest for the Stormcloaks and does not complete it before trying to convince Ulfric Stormcloak to join negotiations over a truce, neither quest can be completed, as neither NPC will start a necessary conversation to advance any quest, but rather talk about the other one
    •  360 (Fix)   Complete the peace talks quest, wait for Ulfric to return to Windhelm, and speak to him, he will reply.
    •  PC   However, entering Korvanjund and typing the commands tcl into the console ("~" key), will allow the Dragonborn to go through the walls. Typing tcl into the console again will disable noclip. From here the Dragonborn may explore the dungeon as normal and have the quest updates upon retrieval of the crown and continue the quest so. This is a Dungeon Lock Out, for the non-PC Dragonborn, they will have to start the quest.
    • NOTE: One problem found with this method is that (in some, if not all cases) all draugr in the dungeon are dead until the Dragonborn reaches a certain room within which approximately 5–8 will attack the Dragonborn at once. All enemies past that point are living.
  • It is possible to wear the Crown at the same time as any mask or circlet.
  •  PC   Upon meeting Galmar near the ruins, he and Ralof may not appear. To fix this, return to an earlier save before had go to the ruins or use the console (~ key) to advance through the quest. Type into the console setstage CW02B 20. This will skip the part of the quest where Galmar is needed, otherwise it is possible to enter the ruins without Galmar as he is not needed to complete the quest.
  • Upon meeting Legate Rikke outside of the ruins, she will sometimes not appear initially. Loading and retrying or waiting for an hour or so should fix the problem.
  • Sometimes the Draugr Scourge will be wearing both the Jagged Crown and an unobtainable Ancient Nord Helmet, giving its head a somewhat strange appearance.
  • The Crown may be on the floor when entering the room.
  • Upon meeting Galmar and Ralof near the ruins a dragon may spawn. After killing it, the game may freeze. Realoding a previous game save may not be sufficient and the Dragonborn may have to kill the dragon before Galmar and Ralof come.
  • If the Dragonborn chooses to betray the Imperials by giving the crown to Ulfric instead, Legate Rikke may show up at the Palace of Kings while the Dragonborn is in the middle of the conversation with Ulfric. Ulfric and his men will all become hostile towards Rikke, and since both characters are essential, the fight lasts indefinitely.
  •  PC   It is possible that approximately 3 seconds after the sequence where the friendly guard watches the crown-wearing draugr awake, the game crashes. This may be caused by the installation of too many mods.
    •  PC (Fix)   Use the killall console command shortly before the game crashes.
  •  360   When first arriving at Korvanjund, Hadvar may refer to the Dragonborn as "Dragonborn", despite the fact that no one even knows who the Dragonborn is yet.
  • When first being given the quest for the Stormcloaks, after Galmar give the Dragonborn the Stormcloak armor he will say "Get yourself kitted out with whatever you need, brother", even if the Dragonborn is female.
  •  PC   If the crypt is entered before starting the quest (via bugs or console commands), the quest cannot be completed.
    •  PC (Fix)   setstage CW02B 180 may help if the crown cannot be found and the Dragonborn has sided with the Stormcloaks. If the Dragonborn has sided with the Imperials, the "B" should be changed to "A".
  •  360   It is possible the game will bug when going through a door as a Vampire Lord, killing the Dragonborn as they load on the other side.
  •  360   PS3   If mage-type followers (such as Erandur or Onmund) are accompanying the player, they can cause hostilities between themselves and Galmar and Ralof. This is because a spell meant for the enemy hit one of the men. Both will attack the follower until he is on his knees, or vice versa. The hostile behavior will also not stop after the follower (or Galmar and Ralof) yields; they will continue to attack each other a few rounds until the initial attack is forgotten. This may happen multiple times throughout the dungeon. The only fix is to bring along a melee-oriented follower, such as Vilkas or Benor.
  •  XB1   The draugr in the main chamber of the dungeon may not be lootable.