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The Lost Expedition

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*If Alethius' journal is picked up without starting the quest until later, the web wall will become impassible without loading a save game prior to reading Alethius's journal.
 
*If Alethius' journal is picked up without starting the quest until later, the web wall will become impassible without loading a save game prior to reading Alethius's journal.
 
*If a sword does not get through the web wall then try a bow instead. One arrow will open the wall. [[Destruction (Skyrim)|Destruction]] magic will also work.
 
*If a sword does not get through the web wall then try a bow instead. One arrow will open the wall. [[Destruction (Skyrim)|Destruction]] magic will also work.
*If the Dragonborn ran past the [[Dwarven Centurion (Skyrim)|Dwarven Centurion]] on the bridge it will just stand there. This makes it very easy to exploit it for sneak and archery leveling by shooting it from a different bridge.
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*If the Dragonborn ran past the [[Dwarven Centurion]] on the bridge it will just stand there. This makes it very easy to exploit it for sneak and archery leveling by shooting it from a different bridge.
 
*After activating the lever bringing all the Dwemer Machines to life, the quest marker may lead back to the armory instead of the Understone Keep. It will keep pointing to go from the main room to the armory to go find someone. Just ignore it and go back to Understone Keep.
 
*After activating the lever bringing all the Dwemer Machines to life, the quest marker may lead back to the armory instead of the Understone Keep. It will keep pointing to go from the main room to the armory to go find someone. Just ignore it and go back to Understone Keep.
 
*When returning, running back past the spider [[Nimhe]] through the tunnel can sink you under the map. Fixes itself.
 
*When returning, running back past the spider [[Nimhe]] through the tunnel can sink you under the map. Fixes itself.
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