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{{SkyrimQuests
 
{{SkyrimQuests
|image = Nchuand-Zel1.jpg
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|image = The Lost Expedition.png
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|caption = The Dwemer ruins of Nchuand-Zel.
|questgiver = Read [[Alethius's Notes]]
 
|location = [[Nchuand-Zel]]
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|questgiver = ''[[Alethius's Notes]]''
|prereq = Gain entry to [[Nchuand-Zel Excavation Site]]
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|location = [[Nchuand-Zel]]
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|prereq = Gain entry to [[Nchuand-Zel Excavation Site]]
|reward = Leveled amount of gold
 
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|reward = [[Leveled]] {{G}}
|QuestID = dunNchuandZelQst
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|QuestID = dunNchuandZelQst
|type = Side Quest
 
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|type = [[Side Quests (Skyrim)|Side quest]]
 
}}
 
}}
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{{Quote|We've been saddled with some researchers who can't go four steps without examining something and they fight about as well as you'd think... probably worse.|[[Alethius]]|Alethius's Notes}}
==Summary==
 
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'''The Lost Expedition''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}} in which the [[Last Dragonborn|Dragonborn]] must find the missing researchers inside the excavation site of the [[Dwemer]] ruins of [[Nchuand-Zel]]
The Lost Expedition is a quest obtained by reading [[Alethius's Notes]] next to his dead body in the [[Nchuand-Zel Excavation Site]]. The easiest way to start this quest is to read the note right after killing the Frostbite Spider [[Nimhe]] during the [[Thieves Guild (Skyrim)|Thieves Guild]] quest [[Hard Answers]]. Also, [[Calcelmo]] will ask the player to kill the spider if asked to see the ruins. The note is found right up the stairs from where you fight Nimhe.
 
  +
  +
==Background==
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<div class="blockquote-half">''I should try and find the researchers Alethius mentioned in his note.''</div>
   
 
==Objectives==
 
==Objectives==
*Recover [[Stromm's Diary]]
+
#Recover [[Stromm's Diary]]
*Recover [[Erj's Journal]]
+
#Recover [[Erj's Notes]]
*Recover [[Krag's Journal]]
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#Recover [[Krag's Journal]]
*Recover [[Staubin's Diary]]
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#Recover [[Staubin's Diary]]
*Re-activate Nchuand-Zel's automated defenses
+
#Re-activate Nchuand-Zel's automated defences
*Find someone who knows about the expedition
+
#Find someone who knows about the expedition
   
 
==Walkthrough==
 
==Walkthrough==
 
The Lost Expedition is a quest to restore the ancient power of the city of Nchuand-Zel and discover what happened to the expedition party that went exploring within the city's depths. The quest is obtained by reading [[Alethius's Notes]] (found next to his dead body in the [[Nchuand-Zel Excavation Site]]). The player can start this quest by reading the note after killing the frostbite spider [[Nimhe]] during [[Calcelmo]]'s miscellaneous quest "[[Nimhe, the Poisoned One]]" or during the [[Thieves Guild (Skyrim)|Thieves Guild]] quest "[[Hard Answers]]." Also, [[Calcelmo]] will ask the [[Last Dragonborn|Dragonborn]] to kill the spider if asked to see the ruins. The note is found right up the stairs from where Nimhe is confronted.
After obtaining the quest, cut through the spider web and enter [[Nchuand-Zel]]. Follow the quest marker to the Nchuand-Zel Quarters, while watching out for pressure plates and [[Falmer (Skyrim)|Falmer]]. Go down the first set of stairs and follow the path until reaching the dead body of [[Stromm]] by a tree. After reading Stromm's Journal the Dragonborn is now tasked with finding three other journals.
 
  +
  +
The Dragonborn can begin the quest by reading [[Alethius's Notes]], which can be found at the end of the [[Nchuand-Zel Excavation Site]] and close to the entrance to [[Nchuand-Zel]], next to [[Alethius]]'s corpse. After obtaining the quest, the Dragonborn must cut through a spider web to get into Nchuand-Zel. The Dragonborn must follow the quest marker to the Nchuand-Zel Quarters, with Falmer and traps being encountered along the way. Go down the first set of stairs and follow the path until reaching the dead body of [[Stromm]] by a tree. After reading Stromm's journal the Dragonborn is now tasked with finding the three other journals of the missing expeditioners, belonging to Erj, Krag and Staubin. Falmer and Dwarven mechanisms will be encountered throughout the ruin. 
  +
 
The quest marker will guide the player back into Nchuand-Zel. From there, the Dragonborn must go to the bottom level and swim to the door across the water to enter the [[Nchuand-Zel Armory]]. (When crossing the main hall [[Whirlwind Sprint]] could be used as a shortcut to get to the door of the armory.) Once inside, the path to the left will lead to a locked gate. Once unlocking the gatethe Dragonborn will climb a flight of stairs and find Erj's dead body and his journal, and a chest with leveled loot. After reading his journal, the Dragonborn must continue following the path and quest marker until reaching a door and exit back out to [[Nchuand-Zel]].
   
 
After exiting, straight ahead will be Krag's dead body and his journal at a makeshift campsite. At the campsite there are many bloodstains on the floor and the bodies of two dead guards who were overseeing the expedition, indicating an ambush and slaughter by (most likely) Falmer. To the left, on a bench, is the [[Alteration (Skyrim)|Alteration]] skill book, [[Sithis (Book)|''Sithis'']]. After reading Krag's journal, the path to the left will lead up to the door to [[Nchuand-Zel]] Control. After following this path, the Dragonborn will eventually find Staubin's dead body and journal.
Return to the Nchuand-Zel. From here go to the bottom level and swim to the door across the water to enter the [[Nchuand-Zel Armory]]. (When crossing the main hall whirlwind sprint could be used as a shortcut to get to the door of the armory) Once inside follow the path to the left not up the stairs. After passing a locked gate the Dragonborn will find Erj's dead body and his journal. After reading his journal continue following the path and quest marker until reaching a door and exit back out to the [[Nchuand-Zel]].
 
   
 
The Dragonborn is now tasked with re-activating Nchuand-Zel's automated defenses, which is done by activating the lever at the end of the path, by Staubin's corpse (activating this will start a battle between any [[Falmer (Skyrim)|Falmer]] in the ruin and the re-activated [[Dwemer]] defenses). After re-activating the defenses and exiting the control room, the Dragonborn should exit the ruin and head back to [[Understone Keep]].
After exiting, straight ahead will be Krag's dead body and his journal. To the left, on a bench, is the [[Alteration (Skyrim)|Alteration]] skill book, [[Sithis (Book)|''Sithis'']]. After reading his journal follow the path up and enter the door to [[Nchuand-Zel]] Control. Follow the path and eventually finding Staubin's dead body and journal.
 
   
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Strangely, at this point, the quest marker will lead the [[Last Dragonborn|Dragonborn]] around the dungeon again. This can be bypassed by ignoring the quest marker and heading out of the ruins. When the Dragonborn enters the great hall, they will be at the bottom level. [[Falmer (Skyrim)|Falmer]] will begin fighting with the defenses around the great hall. To get out of Nchuand-Zel, the Dragonborn should swim across the cavern and take the pathway back upwards.
The Dragonborn is now tasked with re-activating Nchuand-Zel's automated defenses which is done by activating the lever at the end of the path (activating this will start a war between the [[Falmer]] and the defenses). After re-activating the defenses go to the exit and back to [[Understone Keep]].
 
   
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To complete the quest, the Dragonborn must speak to Calcelmo in Markarth Keep. Calcelmo will talk about warning the expeditioners against going, and then he will give the Dragonborn the sum of money he would have given to the expeditioners (if they had survived). 
The easiest way to do this is to NOT follow your indicator, because it will lead you around the dungeon again. When you enter the great hall, you'll see the Falmers fighting with the defenses. Go left, up the pathway near the mountainside and turn left again, as you go to the entrance of the Nchuand-Zel's Excavation Site. (For further information check your map)
 
   
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==Rewards==
Speak to [[Calcelmo]] who is on the left after the bridge. This completes the quest.
 
 
large number of Dwarven metal pieces can be found throughout the ruin and smelted to obtain [[Dwarven Metal Ingot]]s. Leveled loot can be found in the chest next to Erj's corpse in the Nchuand-Zel Armory. Lastly, Calcelmo will give a leveled amount of gold for completing this quest.
   
== Rewards ==
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==Journal==
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{|class="skqtable"
Aside from a large number of dwarven metal pieces that can be smelted to get [[Dwarven Metal Ingot]]s and other loot along the way, Calcemo will give a leveled amount of gold for completing this quest.
 
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!colspan="2"|The Lost Expedition – dunNchuandZelQst
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|-
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!ID!!Journal Entry
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|-
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|align="center"|10||''I should try and find the researchers Alethius mentioned in his note.''
  +
*'''Objective 10:''' Recover Stromm's journal
  +
|-
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|align="center"|20||''I've discovered Stromm's corpse. Maybe if I venture deeper into Nchuand-Zel I can find the rest of the group. Hopefully they're still alive.''
  +
*'''Objective 20:''' Recover Erj's journal
  +
*'''Objective 30:''' Recover Krag's journal
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*'''Objective 40:''' Recover {{sic|Staubs'|Staubin's}} journal
  +
|-
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|align="center"|50||''It appears the entire party was wiped out trying to reactivate the city's defences. I need to find the lever'' {{sic|Staubs|Staubin}} ''mentioned and activate it.''
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*'''Objective 50:''' Re-activate Nchuand-Zel's automated defences
  +
|-
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|align="center"|100||''I've successfully activated the city's remaining automatons. They should be more'' {{sic|then|than}} ''capable of driving the remaining Falmer out. I should see if anyone is looking for the expedition.''
  +
*'''Objective 100:''' Find someone who knows about the expedition.
  +
|-
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|align="center"|110||
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''I've informed Calcelmo about the journal and received some gold for my efforts.''
  +
*<u>Quest completed</u>
  +
|-
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|align="center"|200||
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*<i>Quest failed</i>
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|}
   
 
==Bugs==
 
==Bugs==
 
{{Bugs}}
*It is possible to skip through most of the quest if you have a [[Do Not Delete]] Box. When you reach the first bridge, look right and you will see a walkway leading down. Jump and place the Do Not Delete Box below you and you can jump on it to get onto the walkway, which puts you at the Control Room.
+
*It is possible to skip through most of the quest if the Dragonborn has a [[Do Not Delete]] Box. When the Dragonborn reaches the first bridge, look right and find a walkway leading down. Jump and place the Do Not Delete Box below the Dragonborn and jump on it to get onto the walkway, which puts the Dragonborn at the Control Room.
*If you collect any journal before you get Stromm's journal, you won't be prompted for getting those journals. But you can still complete the quest.
 
*If you open any journal, it will add one copy to your inventory. If you reopen it, it will add one more and so on.
+
*If any journal is collected before Stromm's journal is obtained, the prompt for getting those journals will not appear. But the quest can still be completed.
*When you loot one of the expedition members' bodies, a copy of their journal will automatically open and be placed into your inventory. Taking the copy from their body gives you a second copy.
+
*If the Dragonborn opens any journal, it will add one copy to their inventory. If the Dragonborn reopens it, it will add one more and so on.
  +
*When the Dragonborn loots one of the expedition members' bodies, a copy of their journal will automatically open and be placed into the Dragonborn's inventory. Taking the copy from their body gives a second copy.
*If you need to pick up a journal that you already have in your inventory, you can drop it and pick it up again to complete that objective.
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*If a journal that the Dragonborn already has in the inventory does not complete the objective, drop it and pick it up again to complete that objective.
*You may find that after you have turned on the defenses, some of the Falmer will be mini versions of themselves, albeit still deadly (Confirmed PS3 and 360, Version 1.5).
+
*After the defenses have been activated, some of the Falmer may become mini versions of themselves, albeit still deadly (Confirmed PS3 and 360, Version 1.5).
*If you pick up Alethius' journal but do not start the quest until later you will not be able to get past the web wall without loading a save game prior to reading Alethius's journal.
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*If Alethius' journal is picked up without starting the quest until later, the web wall will become impassible without loading a save game prior to reading Alethius's journal.
*If a sword does not get through the web wall then try a bow instead. One arrow will open the wall.  Destruction magic will also work.
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*If a sword does not get through the web wall then try a bow instead. One arrow will open the wall. [[Destruction (Skyrim)|Destruction]] magic will also work.
*If you ran past the Dwarven Centurion on the bridge it will just stand there. This makes it very easy to exploit it for sneak and archery leveling by shooting it from a different bridge.
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*If the Dragonborn ran past the [[Dwarven Centurion (Skyrim)|Dwarven Centurion]] on the bridge it will just stand there. This makes it very easy to exploit it for sneak and archery leveling by shooting it from a different bridge.
*After you activate the lever bringing all the Dwemer Machines to life, you may be prompted to go back to the armory instead of the Understone Keep. It will keep telling you to go from the main room to the armory to go find someone. Just ignore it and go back to Understone Keep.
+
*After activating the lever bringing all the Dwemer Machines to life, the quest marker may lead back to the armory instead of the Understone Keep. It will keep pointing to go from the main room to the armory to go find someone. Just ignore it and go back to Understone Keep.
 
*When returning, running back past the spider [[Nimhe]] through the tunnel can sink you under the map. Fixes itself.
 
*When returning, running back past the spider [[Nimhe]] through the tunnel can sink you under the map. Fixes itself.
*If you have a follower when leaving Nchuand-Zel and are exiting the ruins by the ramp along the mountainside, the follower may not take the shortcut.
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*If a follower is present when leaving Nchuand-Zel and are exiting the ruins by the ramp along the mountainside, the follower may not take the shortcut.
*When you have finished the quest, the items stored next to calcemo are no longer named with "stealing", but taking them still gives a bounty. So be aware!
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*When the quest is finished, the items stored next to [[Calcelmo]] are no longer labelled with "stealing", but taking them still gives a bounty. So be aware!
   
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<!--Interwiki links-->
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[[de:Die verschollene Expedition]]
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[[es:La expedición perdida]]
 
[[ru:Пропавшая экспедиция]]
 
[[ru:Пропавшая экспедиция]]
 
[[Category:Skyrim: Markarth Quests]]
 
[[Category:Skyrim: Markarth Quests]]
 
[[Category:Skyrim: Side Quests]]
 
[[Category:Skyrim: Side Quests]]
[[Category:Quests related to the Dwemer]]
 

Revision as of 01:13, 19 August 2019

Quotebg.png
"We've been saddled with some researchers who can't go four steps without examining something and they fight about as well as you'd think... probably worse."
Alethius[src]

The Lost Expedition is a quest available in The Elder Scrolls V: Skyrim in which the Dragonborn must find the missing researchers inside the excavation site of the Dwemer ruins of Nchuand-Zel

Background

I should try and find the researchers Alethius mentioned in his note.

Objectives

  1. Recover Stromm's Diary
  2. Recover Erj's Notes
  3. Recover Krag's Journal
  4. Recover Staubin's Diary
  5. Re-activate Nchuand-Zel's automated defences
  6. Find someone who knows about the expedition

Walkthrough

The Lost Expedition is a quest to restore the ancient power of the city of Nchuand-Zel and discover what happened to the expedition party that went exploring within the city's depths. The quest is obtained by reading Alethius's Notes (found next to his dead body in the Nchuand-Zel Excavation Site). The player can start this quest by reading the note after killing the frostbite spider Nimhe during Calcelmo's miscellaneous quest "Nimhe, the Poisoned One" or during the Thieves Guild quest "Hard Answers." Also, Calcelmo will ask the Dragonborn to kill the spider if asked to see the ruins. The note is found right up the stairs from where Nimhe is confronted.

The Dragonborn can begin the quest by reading Alethius's Notes, which can be found at the end of the Nchuand-Zel Excavation Site and close to the entrance to Nchuand-Zel, next to Alethius's corpse. After obtaining the quest, the Dragonborn must cut through a spider web to get into Nchuand-Zel. The Dragonborn must follow the quest marker to the Nchuand-Zel Quarters, with Falmer and traps being encountered along the way. Go down the first set of stairs and follow the path until reaching the dead body of Stromm by a tree. After reading Stromm's journal the Dragonborn is now tasked with finding the three other journals of the missing expeditioners, belonging to Erj, Krag and Staubin. Falmer and Dwarven mechanisms will be encountered throughout the ruin. 

The quest marker will guide the player back into Nchuand-Zel. From there, the Dragonborn must go to the bottom level and swim to the door across the water to enter the Nchuand-Zel Armory. (When crossing the main hall Whirlwind Sprint could be used as a shortcut to get to the door of the armory.) Once inside, the path to the left will lead to a locked gate. Once unlocking the gate, the Dragonborn will climb a flight of stairs and find Erj's dead body and his journal, and a chest with leveled loot. After reading his journal, the Dragonborn must continue following the path and quest marker until reaching a door and exit back out to Nchuand-Zel.

After exiting, straight ahead will be Krag's dead body and his journal at a makeshift campsite. At the campsite there are many bloodstains on the floor and the bodies of two dead guards who were overseeing the expedition, indicating an ambush and slaughter by (most likely) Falmer. To the left, on a bench, is the Alteration skill book, Sithis. After reading Krag's journal, the path to the left will lead up to the door to Nchuand-Zel Control. After following this path, the Dragonborn will eventually find Staubin's dead body and journal.

The Dragonborn is now tasked with re-activating Nchuand-Zel's automated defenses, which is done by activating the lever at the end of the path, by Staubin's corpse (activating this will start a battle between any Falmer in the ruin and the re-activated Dwemer defenses). After re-activating the defenses and exiting the control room, the Dragonborn should exit the ruin and head back to Understone Keep.

Strangely, at this point, the quest marker will lead the Dragonborn around the dungeon again. This can be bypassed by ignoring the quest marker and heading out of the ruins. When the Dragonborn enters the great hall, they will be at the bottom level. Falmer will begin fighting with the defenses around the great hall. To get out of Nchuand-Zel, the Dragonborn should swim across the cavern and take the pathway back upwards.

To complete the quest, the Dragonborn must speak to Calcelmo in Markarth Keep. Calcelmo will talk about warning the expeditioners against going, and then he will give the Dragonborn the sum of money he would have given to the expeditioners (if they had survived). 

Rewards

A large number of Dwarven metal pieces can be found throughout the ruin and smelted to obtain Dwarven Metal Ingots. Leveled loot can be found in the chest next to Erj's corpse in the Nchuand-Zel Armory. Lastly, Calcelmo will give a leveled amount of gold for completing this quest.

Journal

The Lost Expedition – dunNchuandZelQst
ID Journal Entry
10 I should try and find the researchers Alethius mentioned in his note.
  • Objective 10: Recover Stromm's journal
20 I've discovered Stromm's corpse. Maybe if I venture deeper into Nchuand-Zel I can find the rest of the group. Hopefully they're still alive.
  • Objective 20: Recover Erj's journal
  • Objective 30: Recover Krag's journal
  • Objective 40: Recover Staubs' [sic] [Do not change this to Staubin's. This misspelled word is how it appears in-game.] journal
50 It appears the entire party was wiped out trying to reactivate the city's defences. I need to find the lever Staubs [sic] [Do not change this to Staubin. This misspelled word is how it appears in-game.] mentioned and activate it.
  • Objective 50: Re-activate Nchuand-Zel's automated defences
100 I've successfully activated the city's remaining automatons. They should be more then [sic] [Do not change this to than. This misspelled word is how it appears in-game.] capable of driving the remaining Falmer out. I should see if anyone is looking for the expedition.
  • Objective 100: Find someone who knows about the expedition.
110

I've informed Calcelmo about the journal and received some gold for my efforts.

  • Quest completed
200
  • Quest failed

Bugs

This section contains bugs related to The Lost Expedition. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • It is possible to skip through most of the quest if the Dragonborn has a Do Not Delete Box. When the Dragonborn reaches the first bridge, look right and find a walkway leading down. Jump and place the Do Not Delete Box below the Dragonborn and jump on it to get onto the walkway, which puts the Dragonborn at the Control Room.
  • If any journal is collected before Stromm's journal is obtained, the prompt for getting those journals will not appear. But the quest can still be completed.
  • If the Dragonborn opens any journal, it will add one copy to their inventory. If the Dragonborn reopens it, it will add one more and so on.
  • When the Dragonborn loots one of the expedition members' bodies, a copy of their journal will automatically open and be placed into the Dragonborn's inventory. Taking the copy from their body gives a second copy.
  • If a journal that the Dragonborn already has in the inventory does not complete the objective, drop it and pick it up again to complete that objective.
  • After the defenses have been activated, some of the Falmer may become mini versions of themselves, albeit still deadly (Confirmed PS3 and 360, Version 1.5).
  • If Alethius' journal is picked up without starting the quest until later, the web wall will become impassible without loading a save game prior to reading Alethius's journal.
  • If a sword does not get through the web wall then try a bow instead. One arrow will open the wall. Destruction magic will also work.
  • If the Dragonborn ran past the Dwarven Centurion on the bridge it will just stand there. This makes it very easy to exploit it for sneak and archery leveling by shooting it from a different bridge.
  • After activating the lever bringing all the Dwemer Machines to life, the quest marker may lead back to the armory instead of the Understone Keep. It will keep pointing to go from the main room to the armory to go find someone. Just ignore it and go back to Understone Keep.
  • When returning, running back past the spider Nimhe through the tunnel can sink you under the map. Fixes itself.
  • If a follower is present when leaving Nchuand-Zel and are exiting the ruins by the ramp along the mountainside, the follower may not take the shortcut.
  • When the quest is finished, the items stored next to Calcelmo are no longer labelled with "stealing", but taking them still gives a bounty. So be aware!
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