Elder Scrolls
Elder Scrolls
(The reason the sword will not work on a sword stand is because it's not part of the physical world, it's spectral, it's not a bug, its just the game developers trying to be clever, even though it only serves to annoy.)
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==Bugs==
 
==Bugs==
*{{ALLPLAT}} Sometimes, when using the option 'Activate Sword Stand' in an attempt to return the blade to its stand, nothing happens. The sword is unable to be returned.
 
::Solution: save game then reload the game you have saved
 
 
*{{ALLPLAT}} The body of [[Ra'jirr]] may disappear.
 
*{{ALLPLAT}} The body of [[Ra'jirr]] may disappear.
   

Revision as of 02:49, 11 April 2014

The Pale Blade is a unique, leveled Ancient Nord Sword that appears in The Elder Scrolls V: Skyrim.

Acquisition

The Pale Blade can be looted from the body of Ra'jirr after he is killed by the Pale Lady in Frostmere Crypt.

Choosing to place The Pale Blade on the pedestal nearby will appease The Pale Lady and she will leave. However, picking up The Pale Blade again will cause her to reappear. In order to keep the weapon, The Pale Lady must be defeated.

Smithing

The Pale Blade can be upgraded with a Steel Ingot and the Arcane Blacksmith perk at a grindstone. It also benefits from the Steel Smithing perk, which doubles the improvement.

Levels

The damage, weight, value as well as the magnitude of the enchantment are based on the level the Dragonborn is when the sword is obtained. The best possible version is available at level 27.

Level DamageIcon WeightIcon Gold Effect ID
1-5 8 12 169

Creatures and people up to level 5 flee from combat for 30 seconds. Target takes 5 points of frost damage to Health and Stamina.

000D37CE
6-11 8 12 286 Creatures and people up to level 7 flee from combat for 30 seconds. Target takes 10 points of frost damage to Health and Stamina. 000F5D2A
12-18 8 12 452 Creatures and people up to level 10 flee from combat for 30 seconds. Target takes 15 points of frost damage to Health and Stamina. 000F5D2B
19-26 11 15 667 Creatures and people up to level 12 flee from combat for 30 seconds. Target takes 20 points of frost damage to Health and Stamina. 000F5D2C
27+ 11 15 914 Creatures and people up to level 16 flee from combat for 30 seconds. Target takes 25 points of frost damage to Health and 50 points of Stamina damage. 000F5D2D

Quests

Trivia

  • PC Users can type player.additem 000F5D2E 1 into the console and let the game's level system randomly choose which version of the weapon to add.
  • The special enchantment on this weapon is called "Ice Terror."
  • When The Pale Blade is on its place, it recharges the "Ice Terror".

Bugs

  •  PC   360   PS3   The body of Ra'jirr may disappear.

Appearances