Choosing to place The Pale Blade on the pedestal nearby will appease The Pale Lady, and she will leave. However, picking up The Pale Blade again will cause her to reappear. In order to keep the weapon, she must be defeated.
|1–5||8||12||169||Creatures and people up to level 5 flee from combat for 30 seconds. Target takes 5 points of frost damage to Health and Stamina.||000D37CE|
|6–11||8||12||286||Creatures and people up to level 7 flee from combat for 30 seconds. Target takes 10 points of frost damage to Health and Stamina.||000F5D2A|
|12–18||8||12||452||Creatures and people up to level 10 flee from combat for 30 seconds. Target takes 15 points of frost damage to Health and Stamina.||000F5D2B|
|19–26||11||15||667||Creatures and people up to level 12 flee from combat for 30 seconds. Target takes 20 points of frost damage to Health and Stamina.||000F5D2C|
|27+||11||15||914||Creatures and people up to level 16 flee from combat for 30 seconds. Target takes 25 points of frost damage to Health and 50 points of Stamina damage.||000F5D2D|
- PC users can type
player.additem 000F5D2E 1into the console and let the game's level system randomly choose which version of the weapon to add.
- The special enchantment on this weapon is called "Ice Terror."
- When The Pale Blade is on its place, it recharges the "Ice Terror."
- Often overlooked, The Pale Blade's highest level provides double the stamina drain effect than usual at 50 points. This makes it the highest stamina drain effect acquirable without enchanting. Max-level and perked enchanting can only make a 25-point drain without use of potions, bonuses, or exploits.
This section contains bugs related to The Pale Blade. Before adding a bug to this list, consider the following:
- Ra'jirr may disappear. The body of