For other uses, see The Rift.
"Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich."
―The Rift Loading Screen[src]

The Rift is one of the nine Holds of Skyrim, located in the southeast of the province and is one of the four Old Holds. Major settlements include Riften, Nimalten and Shor's Stone, among many other settlements dotted throughout the hold such as Ivarstead.

It is a relatively temperate, autumnal region, protected from the frigid gales of the Sea of Ghosts by the northern mountains and is warmed by the Velothi Mountains to the east. Its capital is Riften, on the eastern shore of broad Lake Honrich. Many crafters and traders frequently visit the city due to its compactness and the fact that most trading facilities are in close proximity to each other.

Geography[edit | edit source]

The Rift is located in the southeastern corner of Skyrim and borders Stonefalls in Morrowind to the east, Cyrodiil to the south, Eastmarch and Whiterun to the north and northwest, and Falkreath to the west.

Most of the Rift is composed of lush, autumnal valleys and river basins, surrounded by mountains to the south, east, west and northeast. The hold itself is located atop a large vertical ridge that separates it from Eastmarch, and the western mountain range south of Throat of the World goes along its border with Falkreath, making it one of the most isolated holds in Skyrim. In fact, there are only two known roads that lead into other zones: the one at Fort Virak in Stonefalls and the one in Eastmarch.

Wildlife[edit | edit source]

Two sabre cats blend in to their environment, waiting for unwary prey to ambush.

The Rift is teeming with wildlife, both docile and hostile. It serves as an excellent hunting ground due to the presence of so much wildlife, and as such hunters and poachers are common throughout the zone. Bearssabre cats and wolves make a common practice of jumping out at unwary travelers who decide to stray off a main road. Mammoths and Giants also appear regularly in this zone.[1]

All these combined can make traversing the Rift very arduous and time-consuming, and quite dangerous for lower-level players, so it is wise to come to the hold prepared.

Quests[edit | edit source]

Stony Basin[edit | edit source]

Ragged Hills[edit | edit source]

Smokefrost Peaks[edit | edit source]

Locations[edit | edit source]

Cities[edit | edit source]

Settlements[edit | edit source]

Battlefields[edit | edit source]

Boss Locations[edit | edit source]

Caves[edit | edit source]

Crafting[edit | edit source]

Crypts[edit | edit source]

Dolmens[edit | edit source]

Delves[edit | edit source]

Group Dungeon[edit | edit source]

Public Dungeon[edit | edit source]

Farms[edit | edit source]

Groves[edit | edit source]

Keeps[edit | edit source]

Landmarks[edit | edit source]

Mines[edit | edit source]

Mundus Stones[edit | edit source]

Ruins[edit | edit source]

Wayshrines[edit | edit source]

Characters[edit | edit source]

Main article: Characters (Online)

Wandering Merchants[edit | edit source]

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]

*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.