Elder Scrolls
Elder Scrolls
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Tag: sourceedit
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*[[Crystaldrift Cave]]
 
*[[Crystaldrift Cave]]
 
*[[Nightingale Hall]]
 
*[[Nightingale Hall]]
*[[Broken Helm Hollow]]
+
*[[Broken Helm Hollow (Skyrim)|Broken Helm Hollow]]
 
*[[Ruunvald]]{{DG}}
 
*[[Ruunvald]]{{DG}}
 
*[[Mossy Glen Cave]]{{DG}}
 
*[[Mossy Glen Cave]]{{DG}}
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===Forts===
 
===Forts===
*[[Fort Greenwall]]
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*[[Fort Greenwall (Skyrim)|Fort Greenwall]]
 
*[[Treva's Watch]]
 
*[[Treva's Watch]]
*[[Faldar's Tooth]]
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*[[Faldar's Tooth (Skyrim)|Faldar's Tooth]]
 
*[[Darklight Tower]]
 
*[[Darklight Tower]]
 
*[[Fort Dawnguard]]{{DG}}
 
*[[Fort Dawnguard]]{{DG}}
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===Mines===
 
===Mines===
*[[Redbelly Mine]]
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*[[Redbelly Mine (Skyrim)|Redbelly Mine]]
*[[Northwind Mine]]
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*[[Northwind Mine (Skyrim)|Northwind Mine]]
 
*[[Lost Prospect Mine]]
 
*[[Lost Prospect Mine]]
   
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===Dwarven Ruins===
 
===Dwarven Ruins===
*[[Avanchnzel]]
+
*[[Avanchnzel (Skyrim)|Avanchnzel]]
 
*[[Ruins of Bthalft]]
 
*[[Ruins of Bthalft]]
 
*[[Aetherium Forge]]{{DG}}
 
*[[Aetherium Forge]]{{DG}}

Revision as of 23:49, 13 August 2015

Rift

The map of the Province of Skyrim, with the Rift highlighted.

For this region in The Elder Scrolls Online, see The Rift (Online).

The Rift is the most southeastern of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds.[1] Major settlements include Riften, Ivarstead, and Shor's Stone. Its symbol is two crossed daggers. Its capital city, Riften, is home to the Thieves Guild.

Geography

The Rift is located around the southeastern corner of Skyrim and borders Morrowind to the east and Cyrodiil to the south. The surrounding holds are Eastmarch to the north, Whiterun to the northwest and Falkreath to the west. Much of the Rift is composed of lush, autumn-colored valleys and rivers, surrounded by mountains to the south, east, and northeast. The Rift itself is located atop an immense plateau that clearly separates it from Eastmarch, and the western mountain range south of Throat of the World goes along its border with Falkreath, making it one of the most isolated holds in Skyrim, even more so perhaps than Winterhold and The Reach.

Wildlife

The Rift is teeming with wildlife, both docile and hostile. It serves as an excellent hunting ground, and as such encounters with hunters and poachers are common. Bears, sabre cats and wolves make a common practice of hiding in the foilage and jumping out at unsuspecting travelers, and the hold is also quite literally crawling with Frostbite Spiders, which seem to enjoy spitting poison at unsuspecting farmers out for a stroll. All these combined can make traversing the Rift very arduous and time-consuming, even potentially dangerous for low-level players.

In addition, the dense forest and uneven terrain make landing spots for dragons few and far between, meaning that even if a dragon were to appear, you may not get a chance to kill it throughout most of the region, as it will just fly away shortly after spawning.

Locations

Capital City

Towns

Settlements

Camps

Caves

Dragon Lairs

Forts

Orc Strongholds

Clearings

Farms

Mills

Towers

Guardian Stones

Mines

Nordic Ruins

Dwarven Ruins

Groves

Shacks

General Landmarks

Other

Gallery

Appearances

References