Elder Scrolls
Elder Scrolls
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{{SkyrimLocations
 
|name = The Ritual Stone
 
|image = TESV The Ritual Stone.png
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|map = The Ritual Stone map Location.jpg
 
|constellation = The ritual.png
 
|hold = [[Whiterun (Skyrim)|Whiterun]]
 
|location = East of [[Whiterun (Skyrim)|Whiterun]]
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|type = Standing Stone
 
|description = ''Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.''
 
|effect = Raise all nearby dead enemies to fight for you for 60 seconds once a day.
 
|LocationID = DoomstoneTundra01
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}}
 
{{For|2=The Ritual Stone}}
 
{{For|2=The Ritual Stone}}
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'''The Ritual Stone''' is a [[Standing Stones|standing stone]] in {{Skyrim}}.
{{SkyrimGuardianStones
 
|name = The Ritual Stone
 
|image = TESV The Ritual Stone.png
 
|map = 2011-11-17_00004.jpg
 
|constellation = The_ritual.png
 
|hold = [[Whiterun (Skyrim)|Whiterun]]
 
|location = East of [[Whiterun (Skyrim)|Whiterun]]
 
|description = Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.
 
|effect = Raise all nearby dead enemies to fight for you for 60 seconds once a day.
 
|LocationID = DoomstoneTundra01}}
 
   
 
==Effects==
 
==Effects==
This stone grants a power to the [[Last Dragonborn|Dragonborn]] to reanimate corpses to fight for them once a day. The ability granted by the stone is not a simple resurrection spell that reanimates a single dead body, but rather a large resurrection field that expands out from the player character, resurrecting all corpses within a fairly large radius for sixty seconds.
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This stone grants a power to the [[Last Dragonborn|Dragonborn]] to reanimate corpses to fight for them once a day. The ability granted by the stone is not a simple resurrection spell that reanimates a single dead body, but rather a 75-foot resurrection field that expands out from the Dragonborn, resurrecting all corpses within a fairly large
  +
radius for 200 seconds.
   
Only corpses level 75 and under can be reanimated, however this limit can be increased with the [[Necromage]] perk. Once the time has elapsed, the reanimated will fall to the ground but not disintegrate.
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Only corpses level 75 and under can be reanimated, however this limit can be increased with the Necromage perk. Once the time has elapsed, the reanimated will fall to the ground but not disintegrate.
   
 
There is no apparent limit to the number of corpses that can be reanimated by this power, however reanimating a high concentration of corpses causes some to be unresponsive.
 
There is no apparent limit to the number of corpses that can be reanimated by this power, however reanimating a high concentration of corpses causes some to be unresponsive.
   
For those with [[Lycanthropy (Skyrim)|Lycanthropy]], the dead raised with this power remain active even after changing to [[Werewolf (Skyrim)|Werewolf]] form.
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For those with [[Lycanthropy (Skyrim)|Lycanthropy]], the dead raised with this power remain active even after changing to Werewolf form.
   
 
==Usefulness==
 
==Usefulness==
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==Perks==
 
==Perks==
 
This power is affected by the following perks:
 
This power is affected by the following perks:
*[[Conjuration (Skyrim)#Perks|Necromancy]] - Greater duration for reanimated undead
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*[[Conjuration (Skyrim)#Perks|Necromancy]] Greater duration for reanimated undead.
*[[Dark Souls]] - Reanimated undead have 100 points more health
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*[[Dark Souls]] Reanimated undead have 100 points more health.
*[[Twin Souls]] - Reanimate two corpses.
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*[[Twin Souls]] Reanimate two corpses.
*[[Necromage (Perk)|Necromage]] - Increases the potency by 25%, allowing higher level corpses to be raised.
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*[[Necromage (Perk)|Necromage]] Increases the potency by 25%, allowing higher level corpses to be raised.
   
 
==Exploits==
 
==Exploits==
 
===Armor and item duplication===
 
===Armor and item duplication===
An exploit to duplicate items and armor on almost any corpse is available by using The Ritual Stone, provided they are the default items of the character. The following steps explain how this can be achieved:
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An exploit to duplicate items and armor on almost any corpse is available by using the Ritual Stone, provided they are the default items of the character. The following steps explain how this can be achieved:
 
#Remove all items from a corpse.
 
#Remove all items from a corpse.
 
#Cast the Ritual Stone power.
 
#Cast the Ritual Stone power.
#Once the corpse is reanimated travel into to a different zone.
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#Once the corpse is reanimated, travel to a different zone.
 
#Upon entering the new zone, the reanimated corpse will have all items/apparel that they originally had in their inventory.
 
#Upon entering the new zone, the reanimated corpse will have all items/apparel that they originally had in their inventory.
 
#Kill the reanimated corpse and retrieve the duplicated items from the corpse.
 
#Kill the reanimated corpse and retrieve the duplicated items from the corpse.
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*[[Ancient Shrouded Armor]] set from the corpse of the [[Assassin of Old]].
 
*[[Ancient Shrouded Armor]] set from the corpse of the [[Assassin of Old]].
 
*[[Cicero's Outfit]] from the corpse of [[Cicero]].
 
*[[Cicero's Outfit]] from the corpse of [[Cicero]].
*[[General Tullius' Armor]] from the corpse of [[General Tullius]].
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*[[General Tullius' Armor]] from the corpse of [[General Tullius (Skyrim)|General Tullius]].
*[[Linwe's Armor Set|Linwe's Armor from]] the corpse of [[Linwe]].
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*[[Linwe's Armor Set|Linwe's Armor]] from the corpse of [[Linwe]].
 
*[[Telvanni Robes]] from the corpse of [[Ildari Sarothril]].
 
*[[Telvanni Robes]] from the corpse of [[Ildari Sarothril]].
*[[Wedding Dress]], [[Wedding Sandals|Sandals]], and [[Wedding Wreath|Wreath]] from the corpse of [[Vittoria Vici]].
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*[[Wedding Dress (Skyrim)|Wedding Dress]], [[Wedding Sandals|Sandals]], and [[Wedding Wreath|Wreath]] from the corpse of [[Vittoria Vici]].
   
Furthermore, weapons do not seem to respawn on corpses when transitioning between zones. This exploit is also possible via the [[Dead Thrall]] spell.
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However, weapons do not seem to respawn on corpses when transitioning between zones. This exploit is also possible via the [[Dead Thrall]] spell.
   
 
===Multiple uses per day===
 
===Multiple uses per day===
 
By assigning the Ritual Stone to the [[Aetherial Crown]], the power can be used multiple times per day by un-equipping and re-equipping the crown after it is used.
 
By assigning the Ritual Stone to the [[Aetherial Crown]], the power can be used multiple times per day by un-equipping and re-equipping the crown after it is used.
   
== Trivia ==
 
* The eye on the stone may be a reference to the [[wikipedia:Eye_of_Horus|Eye of Horus]].
 
 
==Bugs==
 
==Bugs==
 
{{Bugs}}
 
{{Bugs}}
*{{XBOX}} After killing all or most of a hold's guards and thereby using the Ritual Stone on them, some of the raised dead can become permanent. For example, a Whiterun [[Hold Guard]] will act as if he was on duty. Speaking to them directly initiates normal dialogue, but outside of dialogue, he might moan like a normal raised zombie would.
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*{{XBOX360}} After killing all or most of a hold's guards and thereby using the Ritual Stone on them, some of the raised dead can become permanent. For example, a Whiterun [[Hold Guard]] will act as if he was on duty. Speaking to them directly initiates normal dialogue, but outside of dialogue, he might moan like a normal raised zombie would.
 
*{{XBOX360}}{{PS3}} Upon attempting to activate the stone, the dialogue box may not show up and thus the effect can never be gained. There is no known fix.
 
*{{PS3}} When riding Shadowmere down the Ritual Stone hill the game may freeze.
 
*The effect will sometimes fail if used in 1st person settings but will not in 3rd person.
 
*The effect will sometimes fail if used in 1st person settings but will not in 3rd person.
*{{XBOX}} Upon attempting to activate the stone, the dialogue box may not show up and thus the effect can never be gained. There is no known fix.
 
*{{PS3}} When riding Shadowmere down The Ritual Stone hill the game may freeze.
 
   
 
==Appearances==
 
==Appearances==
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*{{Skyrim}}
 
*{{Skyrim}}
   
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<!--Interwiki links-->
[[de:Der Schattenstein]]
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[[de:Der Ritualstein]]
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[[es:La piedra ritual (Skyrim)]]
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[[pl:Kamień Rytuału (Skyrim)]]
 
[[ru:Камень Ритуала (Skyrim)]]
 
[[ru:Камень Ритуала (Skyrim)]]
 
[[Category:Skyrim: Whiterun Hold Locations]]
 
[[Category:Skyrim: Whiterun Hold Locations]]
 
[[Category:Skyrim: Powers]]
 
[[Category:Skyrim: Powers]]
[[Category:Skyrim: Standing Stones]]
 

Revision as of 08:07, 14 May 2019

For other uses, see The Ritual Stone.

The Ritual Stone is a standing stone in The Elder Scrolls V: Skyrim.

Effects

This stone grants a power to the Dragonborn to reanimate corpses to fight for them once a day. The ability granted by the stone is not a simple resurrection spell that reanimates a single dead body, but rather a 75-foot resurrection field that expands out from the Dragonborn, resurrecting all corpses within a fairly large radius for 200 seconds.

Only corpses level 75 and under can be reanimated, however this limit can be increased with the Necromage perk. Once the time has elapsed, the reanimated will fall to the ground but not disintegrate.

There is no apparent limit to the number of corpses that can be reanimated by this power, however reanimating a high concentration of corpses causes some to be unresponsive.

For those with Lycanthropy, the dead raised with this power remain active even after changing to Werewolf form.

Usefulness

This power can be an effective trump card to play against a boss-level opponent since a typical dungeon-diving scenario has the Dragonborn cutting through a large number of lesser foes before confronting the boss character.

Location

The Ritual Stone is found east of Whiterun, between Whiterun and the Valtheim Towers (south of the river), guarded by a hostile necromancer and two skeletons.

Perks

This power is affected by the following perks:

  • Necromancy – Greater duration for reanimated undead.
  • Dark Souls – Reanimated undead have 100 points more health.
  • Twin Souls – Reanimate two corpses.
  • Necromage – Increases the potency by 25%, allowing higher level corpses to be raised.

Exploits

Armor and item duplication

An exploit to duplicate items and armor on almost any corpse is available by using the Ritual Stone, provided they are the default items of the character. The following steps explain how this can be achieved:

  1. Remove all items from a corpse.
  2. Cast the Ritual Stone power.
  3. Once the corpse is reanimated, travel to a different zone.
  4. Upon entering the new zone, the reanimated corpse will have all items/apparel that they originally had in their inventory.
  5. Kill the reanimated corpse and retrieve the duplicated items from the corpse.

This exploit is confirmed to work on the following unique armors/clothing:

However, weapons do not seem to respawn on corpses when transitioning between zones. This exploit is also possible via the Dead Thrall spell.

Multiple uses per day

By assigning the Ritual Stone to the Aetherial Crown, the power can be used multiple times per day by un-equipping and re-equipping the crown after it is used.

Bugs

This section contains bugs related to The Ritual Stone (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   After killing all or most of a hold's guards and thereby using the Ritual Stone on them, some of the raised dead can become permanent. For example, a Whiterun Hold Guard will act as if he was on duty. Speaking to them directly initiates normal dialogue, but outside of dialogue, he might moan like a normal raised zombie would.
  •  360   PS3   Upon attempting to activate the stone, the dialogue box may not show up and thus the effect can never be gained. There is no known fix.
  •  PS3   When riding Shadowmere down the Ritual Stone hill the game may freeze.
  • The effect will sometimes fail if used in 1st person settings but will not in 3rd person.

Appearances