Elder Scrolls
Advertisement
Elder Scrolls

The Wayward Knight is a quest in The Elder Scrolls IV: Oblivion. The Daedric Invasion has spread far and wide across Cyrodiil. Gates have opened at virtually every major town. Farwil and his Knights of the Thorn have entered the gate outside Cheydinhal.

Background[]

Farwil's father Count Andel Indarys fears for his son's safety, but must prepare for battle. Amminus Gregori and his men patrol the gate itself. Nothing has come out since the Count's son went inside the Oblivion Gate.

Walkthrough[]

After speaking to the Count, head to the Oblivion Gate outside the city and meet up with Amminus. He will advise the Hero not to go in, as it is dangerous and he says that he is guarding the entrance; but so far nothing has come out, not even Farwil and his Knights. They have been gone for two days, and the Count is offering a reward for the safe return of his son, or failing that, proof of his demise.

The Wayward Knight Dead Knight

Fate of Farwil's Knights

Go through the gate and soon they will see the fate of one of Farwil's men. Clear the path of Daedra along the way—they will have to go through some caves as well, where the rest of the men met their fate.

Expected walkthrough[]

Finally the Hero will meet up with Farwil and Bremman. Speak with Farwil to hear an exaggerated version of what has happened, and speak with Bremman for the real version. After that, head over the bridge to the Chaos Stronghold. There are a few Dremora guarding the bridge, but try not to knock them over the ledge, as Farwil and Bremman might decide to jump into the lava after them.

The Wayward Knight

At the Sigil Stone

Once inside the tower, try to keep Farwil alive by healing him with Target or other healing spells (Farwil also heals himself if the player waits an hour). If the Hero accidentally hits either of the two, and they begin to attack, use block and talk to them in order to yield (sometimes Bremman rejects the yield even though you have 100 disposition; the Hero should do their best to avoid hitting them, but if they can't help it use a charm spell on them, then try to yield again). Unfortunately, they seem to get in the way a lot since they are both melee-based characters.

When the Hero arrives at the top of the tower, take the Sigil Stone.

Alternative walkthrough[]

Farwil and company tend to rush straight into combat, making it difficult for the Hero to be stealthy, to do any side exploring, or to simply keep them alive. Leaving the others behind can make the tower crawl easier, but there are hazards to be dealt with using this approach and thus is not recommended for a low level Hero.

Immediately after Farwil forces dialog, the Hero should exit the conversation immediately. Facing the bridge to the tower, turn right and descend to the edge of the lava while avoiding the fireball towers. There should be an island off to the right.

With sufficient combinations of health, speed, fire resistance, and water walking, run or swim to the island. Pause to heal if required. Then, turn towards the bridge and run or swim to the tower island. This will put the Hero on the island behind the closed gate. With sufficient acrobatics, the Hero can jump up on the bridge. This is easier to do on the far side of the bridge and that area is reached by going under the bridge. Kill whatever Dremora are on the bridge and the tower door is right before the Hero.

Enter the tower and reach the sigil stone at the top. Taking the stone will close the gate and it will bring Farwil and company back to Nirn as well.

Second alternative walkthrough[]

After getting the quest from a citizen of Cheydinhal, go directly to the gate outside of town and enter it. It is not necessary to speak to the Count or the guards at the gate.

Once inside the gate, proceed until the second entrance to The Bowels tunnels appears. Instead of going in, turn around and scale the cliff down. Proceed to left until the bridge appears on the right. Somewhere before Farwil engages the Hero, go down the right side and proceed as above to the tower via the island.

Third alternative walkthrough[]

Another approach is for the Hero to kill Farwill and company themselves. If done in Oblivion, this does not incur a bounty. It does sacrifice the magical item rewards of the request, but then allows the Hero to solo the rest of the tower at their leisure.

Denouement[]

After the Hero, Farwil, and Bremman (if they survived) get back, talk to Farwil. He will give the Hero an amulet with a Fortify Speechcraft enchantment, and make them an honorary Knight of the Thorn. If the first or second alternate methods were chosen, Farwil will still respond as if he went all the way with the Hero, though this might just be his usual over-the-top bravado speaking.

Additionally, speaking to the Count will allow the Hero a choice between two items: the Staff of Indarys or the Thornblade.

Completion of this quest will also grant the Hero partial completion of the "Allies for Bruma" quest.

If Farwil was killed along the way, the Count will instead reward the Hero with 75–450 gold for their efforts. If they also managed to recover Farwil's signet ring, the Count awards them with an extra 200 gold and allows them to keep the ring.

Journal[]

The Wayward Knight – MS13
ID Journal Entry
10
  • Update: Upon receiving the quest from Count Indarys:

Count Indarys of Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The guards seem on alert and tensions appear to be running high. He said if I wanted to help, I should make my way through the west gates of Cheydinhal and speak to the guards there.

  • Update: Upon receiving the quest from a townsperson:

One of the townspeople in Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The city guards seem on alert and tensions appear to be running high. I should make my way through the west gates of Cheydinhal to investigate.

13
  • Update: Upon approaching the Oblivion Gate:

I've come upon an Oblivion Gate dominating the landscape outside the walls of Cheydinhal. A few Cheydinhal guards seem to be patrolling its perimeter. I should approach one of them and see if I can render any assistance.

15
  • Update: After going through the Oblivion Gate:

I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. I should proceed carefully, as unknown dangers await me here.

20
  • Update: After meeting Amminus:

I've met Amminus Gregori at an Oblivion Gate that has appeared outside of Cheydinhal. He said that a group of Knights led by the Count of Cheydinhal's son, Farwil Indarys, went inside to close the Gate. That was almost two days ago. The Count has posted a generous reward for the closing of the Oblivion Gate and information on Farwil's whereabouts. I should question him to learn more.

30
  • Update: After questioning Amminus further:

Amminus told me that Farwil heads up a group of soldiers calling themselves "The Knights of the Thorn". This group seems to be a splinter faction of the town guard that maintains a lodge just outside the city. From the Amminus's snide comments, it doesn't sound like they're appreciated.

40
  • Update: After learning how to shut the Gate:

Amminus told me that the only way to close the Oblivion Gate is to locate the Sigil Stone that resides within. Once the stone is in hand, the Gate will cease to exist. I'll have to keep this in mind when I venture through.

45
  • Update: If immediately entering the gate:

I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. My only chance to destroy the gate and return home would be obtaining the Sigil Stone in this plane's citadel. I should make my way there now.

50
  • Update: After locating Farwil:

I've located Farwil and one other survivor of his group. They look wounded and shaken. I should speak to them to learn what's happened here.

  • Update: If immediately entering the gate:

I've located a Dunmer and a Breton [sic] [Do not change this to Imperial. This misspelled word is how it appears in-game.] in the Oblivion plane. They look wounded and shaken. I should speak to them to learn what's happened here.

60
  • Update: After speaking to Farwil:

Farwil told me that all of the Knights of the Thorn have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done.

  • Update: If immediately entering the gate:

The Dumner [sic] [Do not change this to Dunmer. This misspelled word is how it appears in-game.] has identified himself as Farwil Indarys, son of the Count of Cheydinhal and a "Knight of the Thorn". He told me that all his companions have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done.

70
  • Update: If Farwil dies

Farwil has been slain. I should take his signet ring from his body to the Count of Cheydinhal as proof of his son's demise.

80
  • Update: After closing the Oblivion Gate:

After I touched the Sigil Stone, I found myself outside of Oblivion and back on Tamriel. The gate is now nowhere to be found. I should now speak with Farwil.

  • Update: After closing the Oblivion Gate, if Farwil dies:

After I touched the Sigil Stone, I appeared outside of Oblivion and back on Tamriel. The gate has been destroyed. I should report my actions to Amminus Gregori as soon as possible.

90
  • Update: After speaking to Farwil:

Farwil thanked me in his odd way, and told me to go speak to his father, the Count of Cheydinhal. I should do so. Also, he's bestowed upon me the "honor" of being a Knight of the Thorn. To humor him, I courteously accepted.

95
  • Update: After speaking to Amminus:

Amminus Gregori has told me that Count Indarys wishes to speak to me personally. I should head to Castle Cheydinhal now.

100

If the Hero receives the blade:

  • Update: After speaking to Count Indarys:

I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine sword named Thornblade.

  • Quest complete
105

If the Hero receives the staff:

  • Update: After speaking to Count Indarys:

I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine weapon named the Staff of Indarys.

  • Quest complete
110

If Farwil dies:

  • Update: After speaking to Count Indarys:

I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me in gold.

  • Quest complete
115

If Farwil dies, but the Hero takes his signet ring:

  • Update: After speaking to Count Indarys:

I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me with 200 gold. When I tried to present him with Farwil's signet ring, he relented and allowed me to keep it as a memento of my journey with Farwil.

  • Quest complete
150

If the Hero kills Farwil:

  • Update: After speaking to Count Indarys:

Farwil has died by my hands. Count Indarys will be extremely upset that this has transpired. I fear I may have ruined the good deed my quest represented.

  • Quest complete
200

If the Hero left Oblivion after interacting with Farwil:

  • Update: After exiting Oblivion

With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed. Farwil and the few surviving Knights of the Thorn were fortunately returned to Tamriel when this occured [sic] [Do not change this to occurred. This misspelled word is how it appears in-game.].

  • Quest complete
If the Hero has never interacted with or heard dialogue related to Farwil:
  • Update: After exiting Oblivion

With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed.

  • Quest complete

Trivia[]

  • If wanting to get the full rewards of this mission, consider bringing healing spells that are Target. One can obtain these from a Restoration spell merchant or by making one themselves at an Altar of Spellmaking.
  • Alternatively one can avoid talking to Farwil inside the Oblivion gate and head straight towards the sigil stone. Especially at a high level, it's rather impossible to keep Farwil from dying inside the tower. The Hero can't tell him to stop following.
  • Clearing out a section of the tower and then resting has the benefits of bringing Farwil and Bremmen back to full health, as well as creating a save point to go back to if either die in the next section cleanout.
  • If the Hero stumbles upon the Oblivion Gate but refuses to talk to the guards there and finishes the main questline, the quest course will become drastically different. The journal will read "Now that Mehrunes Dagon is banished and the Oblivion Crisis is over, the gate outside Cheydinhal closed. Thankfully, those inside were transported back out safely." If this path is chosen, after the main quest, Farwil and Bremman will be standing outside of the Knights of the Thorn lodge. If the Hero talks to them, Farwil will act like the player chose the standard version of the quest and demand they talk to his father. Count Indarys will also act as though the player chose the standard version and still give the options of Thornblade or the Staff of Indarys.

Bugs[]

This section contains bugs related to The Wayward Knight. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • There is a glitch where Farwil gets out of Oblivion on his own without the Hero doing the quest and they will be rewarded with the weapon by the Count. Afterward, the Count will refuse to talk to the Hero because they "killed his son." Farwil will be grateful while the Breton with him will ask, "What is wrong with you?" for killing Farwil, despite being right in front of Farwil. The quest is still complete.
  • There is a glitch where if one does the main questline before talking to any of the guards, the journal may read "I have encountered a Dark Elf and a Breton inside the Oblivion Gate. They are wounded and shaken. I should ask what happened."

Appearances[]


Advertisement