For other uses, see Thieves Guild.

The Thieves Guild is a joinable faction in The Elder Scrolls II: Daggerfall. It is the organization of professional thieves, burglars, smugglers, pickpockets, and other enterprising operators in the Illiac Bay region. To join, the player must pick ten or more pockets successfully, or break into a store without using the Open spell.

Description[edit | edit source]

A hierarchical arrangement of thieves, fences, procurement specialists, planners, and enforcers. Though officially an illegal organization, the Guild is generally tolerated by the kings and queens of Tamriel.[1]

Quests[edit | edit source]

Non-member quests[edit | edit source]

Member quests[edit | edit source]

* Quest is only available with the CompUSA Special Edition Patch.

Ranks[edit | edit source]

  • 0 Apprentice
  • 1 Journeyman
  • 2 Filcher
  • 3 Crook
  • 4 Robber
  • 5 Bandit
  • 6 Thief
  • 7 Ringleader
  • 8 Mastermind
  • 9 Master Thief

Benefits[edit | edit source]

  • Each Rank – May bribe the judge. Chance is (Rank + 1) ÷ 20 when accused of theft crimes
  • By Acceptance – An undiscovered dungeon is revealed on your map
  • Rank 2 – Access to Fence (sell magical items)
  • Rank 4 – Access to Spymaster
  • Rank 6 – An undiscovered dungeon is revealed on your map
  • Rank 8 – An undiscovered dungeon is revealed on your map

Required Skills[edit | edit source]

Training offered[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]

  1. Thieves' Guild description in The Daggerfall Chronicles
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