- For other uses, see Thieves Guild.
The Thieves Guild is a joinable faction in The Elder Scrolls II: Daggerfall. It is the organization of professional thieves, burglars, smugglers, pickpockets, and other enterprising operators in the Illiac Bay region. To join, the player must pick ten or more pockets successfully, or break into a store without using the Open spell.
Description[]
A hierarchical arrangement of thieves, fences, procurement specialists, planners, and enforcers. Though officially an illegal organization, the Guild is generally tolerated by the kings and queens of Tamriel.[1]
Quests[]
Non-member quests[]
Member quests[]
- A Hot Stone
- Antique Ivory *
- Drugs Delivery *
- Arms Supply
- A Stolen Gem
- A Temple Visit
- Valuable Artwork
- The Jewel Heist
- The Noble's Jewelry
- A Prized Item
- Valuable Pages
- A Prized Herb
- The Rich Merchant
- A Treasured Potion
* Quest is only available with the CompUSA Special Edition Patch.
Ranks[]
- 0 Apprentice
- 1 Journeyman
- 2 Filcher
- 3 Crook
- 4 Robber
- 5 Bandit
- 6 Thief
- 7 Ringleader
- 8 Mastermind
- 9 Master Thief
Benefits[]
- Each Rank – May bribe the judge. Chance is (Rank + 1) ÷ 20 when accused of theft crimes
- By Acceptance – An undiscovered dungeon is revealed on your map
- Rank 2 – Access to Fence (sell magical items)
- Rank 4 – Access to Spymaster
- Rank 6 – An undiscovered dungeon is revealed on your map
- Rank 8 – An undiscovered dungeon is revealed on your map
Required Skills[]
Training offered[]
- Backstabbing
- Blunt Weapon
- Climbing
- Dodging
- Jumping
- Lockpicking
- Pickpocket
- Short Blade
- Stealth
- Streetwise
- Swimming
Appearances[]
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online: Thieves Guild
References[]
- ↑ Thieves' Guild description in The Daggerfall Chronicles