For other uses, see Thieves Guild.

The Thieves Guild is an association of thieves and criminals in The Elder Scrolls III: Morrowind, which operates across Tamriel.

The Guild in Morrowind[edit | edit source]

The Guild does not have guild halls like other factions, at least until the end of the Thieves Guild plotline, but has its own cornerclubs, storehouses, and buildings where members can meet in general privacy. It has some influence in official matters, and can "clean" its members' crimes for a payment from them. The Thieves Guild has spread across Tamriel and established branches in most of the provinces. However, it is not known if these branches even communicate with each other, as the Guild's methods differ heavily from province to province. Mostly, the Thieves Guild restricts its actions to avoid bloodshed and not to rob the downtrodden or those who cannot really afford it. In Morrowind the local guild steward, Gentleman Jim Stacey, has resurrected an old society, the Bal Molagmer, who see it as their duty to help the poor.

In the past, prostitution and drugs were a major part of Thieves Guild business, but this was almost entirely stopped due to the legality of prostitution and the presumability that the Guild could be found and known. This was unwanted. So, the doyens had a meeting and agreed that in order to preserve the Guild, and not so as to act upon the poor, they passed the law and allowed for the guild to end up safe.

On Vvardenfell, in the province of Morrowind, the Guild is run by Gentleman Jim Stacey, in Vivec City. There are cornerclubs in nearly every city where local members of the Guild meet and plan their actions. Near the end of the Third Era, the Vvardenfell guild chapter is endangered to be destroyed by the Fighters Guild which has been infiltrated by the Camonna Tong crime syndicate.

Quests[edit | edit source]

Balmora guild[edit | edit source]

These quests are assigned by Sugar-Lips Habasi in the Balmora guild.

Ald'ruhn guild[edit | edit source]

These quests are assigned by Aengoth the Jeweler in the Ald'ruhn guild.

Wolverine Hall guild[edit | edit source]

These quests are assigned by Big Helende in the Wolverine Hall guild.

Vivec City guild[edit | edit source]

These quests are assigned by Gentleman Jim Stacey in the Vivec City guild.

Bal Molagmer[edit | edit source]

These quests are Gentleman Jim Stacey's Bal Molagmer quests, which are assigned in the Vivec City guild.

Members[edit | edit source]

Ald'ruhn[edit | edit source]

Ashanammu[edit | edit source]

Balmora[edit | edit source]

Caldera[edit | edit source]

Dagon Fel[edit | edit source]

Dren Plantation[edit | edit source]

Gnaar Mok[edit | edit source]

Gnisis[edit | edit source]

Mamaea[edit | edit source]

Molag Mar[edit | edit source]

Pelagiad[edit | edit source]

Sadrith Mora[edit | edit source]

Seyda Neen[edit | edit source]

Tel Mora[edit | edit source]

Vivec City[edit | edit source]

Guild ranks[edit | edit source]

In Morrowind the ranks are as follows:

  1. Toad
  2. Wet Ear
  3. Footpad
  4. Blackcap
  5. Operative
  6. Bandit
  7. Captain
  8. Ringleader
  9. Mastermind
  10. Master Thief

Appearances[edit | edit source]

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